Ugh... no thanks.
"find a carabiner", "find a key", get carabiner, scripted attack, dumb cutscene "click click, why is my pistol suddenly empty?", scripted push into another level, pistole is suddenly full again, lighting up a cigarette (really?? Is that supposed to be cool?), quicktime events with console icons to push attacker off, that unoriginal sliding carousel riddle... naaah... I've seen enough.
I don't know... it's not that they showed something specifically wrong, it's just "same old, been there done that, nothing new under the sun"... like the Metro games.
Maybe I'm the problem... to me almost every game made in Russia and Eastern Europe feels like it comes from the same "factory". They all kinda look the same, feel the same, have the same gameplay formula, and have this unexplainable weirdness in it (Witcher, Stalker, Metro, Dying Light, Kingcomrade, Two Worlds, Cyberpunk77 etc.). This one here only offers a weirder artstyle but otherwise again the same characteristics. Can't get warm with it.