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Atomic Heart - open world first-person shooter set in an alternate universe Soviet Union

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,658
So is the game good or what?
I quit about 3/4 in (or less) as I could no longer suffer all the outside areas with infinite respawning enemies. Too fucking irritating in a FPS with limited view and ammo.
You can turn off all active robots and disable infinite respawn in each outdoor area by landing local Vulture control module.
That is only for few minutes, also you need to go through all that shit to get to that. Still 0/10 design.
 

ScarredBushido

Liturgist
Joined
Jul 25, 2011
Messages
156
Location
Prison island
Ftgs-C8WcAE63ka
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,511
Pathfinder: Wrath
So is the game good or what?
I quit about 3/4 in (or less) as I could no longer suffer all the outside areas with infinite respawning enemies. Too fucking irritating in a FPS with limited view and ammo.
You can turn off all active robots and disable infinite respawn in each outdoor area by landing local Vulture control module.
That is only for few minutes, also you need to go through all that shit to get to that. Still 0/10 design.
Yeah, I don't like it myself.
But I suspect they needed a way to let players farm resources if they'd wish to do so, as stuff in containers is limited.

And even though turning off Vultures is not permament, it's not for a few minutes either.
I think disabling Vulture lasts for at least half an hour, it always gave me enough time to thoroughly explore whole zone.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,658
So is the game good or what?
I quit about 3/4 in (or less) as I could no longer suffer all the outside areas with infinite respawning enemies. Too fucking irritating in a FPS with limited view and ammo.
You can turn off all active robots and disable infinite respawn in each outdoor area by landing local Vulture control module.
That is only for few minutes, also you need to go through all that shit to get to that. Still 0/10 design.
Yeah, I don't like it myself.
But I suspect they needed a way to let players farm resources if they'd wish to do so, as stuff in containers is limited.

And even though turning off Vultures is not permament, it's not for a few minutes either.
I think disabling Vulture lasts for at least half an hour, it always gave me enough time to thoroughly explore whole zone.
This is not first FPS that I quit because of endlessly respawning enemies. I do not mind that in some games but in FPS where you got a very limited view and control of the area and gameplay is real time I hate that shit.
I will always prefer Doom approach of clear all enemies and then look for secrets.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,475
Proud of my fellow countrymen. This is what gaming is all about. Epic on every fucking level, from story and artwork to gameplay. Make more games, comrades :salute:
 
Last edited:

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
Creators of Atomic Heart, Mundfish.

With the release of our first game about a utopian society in an alternate reality, our dynamic team of 30-somethings has created an original, unique gaming experience that has disrupted the industry with its creativity. Artem Galeev, Robert Bagratuni, Evgenia Sedova, and Oleg Gorodishenin have built an incredible team of 130 creatives from 10 countries including Poland, Armenia, UAE, Serbia, Ukraine, Austria, Georgia, Israel and Cyprus.

• Mundfish is not a political figure or a political tool for any nation. We are not affiliated with any political organization and Atomic Heart is a game that is not about politics either.

• Mundfish has no tie to any government. Investors and shareholders of Atomic Heart are not associated with any government organizations or companies, and all are located in Europe. All benefits and profits related to Atomic Heart will apply in accordance with the tax laws of the European Union.

• Mundfish does not create any propaganda. We do not propagate anything other than gaming. Atomic Heart is an action game and is designed for entertainment purposes only. Our story is only comparable to sci-fi movies and franchises that take place in fictional alternative universes. It is just a game that has been under development for the past five years.

• Mundfish only has pure intentions. We only create games to entertain our players.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,031
Playing this on game pass, first impression is very positive. I especially like how smooth the movement and gameplay are, and how good the weapon animations look. Sadly, the same can't be said for enemy animations, especially the mustache robots who have very inconsistent attacks. Those red undodgable attacks are totally random, sometimes it looks like you dodged them, but they still get you. At other times, a sure hit doesn't even scratch you, weird. This is mostly for melee combat, though. I guess it's due to wonky hitboxes. Although it has to be said that combat is fun once you get the hang of it, and use all the tools at your disposal. There's quite a lot of criticism online that combat is bland, but I guess that mostly comes from people who expected Call of Duty style gameplay without engaging with all the mechanics on offer. But if you DO engage with it, you get this:

Very satisfying imo. The optimization also deserves praise, I haven't played a game that runs and feels so good since Doom Eternal. If they could somehow improve hitboxes in melee combat, it would be amazing. Looking forward to playing more.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,225
Location
Swedex
team of 130 creatives from 10 countries including Poland, Armenia, UAE, Serbia, Ukraine, Austria, Georgia, Israel and Cyprus

That's an...interesting list of countries.
Oh well, at least there's no one from India.
 

Freedos

Educated
Joined
Feb 17, 2020
Messages
67
Question: how are the QTEs? Too much annoying? Too many? I'm interested...but I usually dislike them (I'm ok with the Yakuza and Song of Horror ones, but most of them...).
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,628
Location
Grand Chien
Question: how are the QTEs? Too much annoying? Too many? I'm interested...but I usually dislike them (I'm ok with the Yakuza and Song of Horror ones, but most of them...).
They're fine but the issue I had was that they didn't remap to my new key bindings, very annoying
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
651
Location
Keep on the Borderlands
Question: how are the QTEs? Too much annoying? Too many? I'm interested...but I usually dislike them (I'm ok with the Yakuza and Song of Horror ones, but most of them...).
If you let yourself get grappled by a bot you need to pass an easy one to break free or die. There are a series of scripted ones at the start of the end battle that you need to pass perfectly to proceed to the conventional fight. Those are annoying for a few tries.
 

Freedos

Educated
Joined
Feb 17, 2020
Messages
67
Alright, thanks to both, so not a big deal on most of the game, I'm glad.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,620
Playing this on game pass, first impression is very positive. I especially like how smooth the movement and gameplay are, and how good the weapon animations look. Sadly, the same can't be said for enemy animations, especially the mustache robots who have very inconsistent attacks. Those red undodgable attacks are totally random, sometimes it looks like you dodged them, but they still get you. At other times, a sure hit doesn't even scratch you, weird. This is mostly for melee combat, though. I guess it's due to wonky hitboxes. Although it has to be said that combat is fun once you get the hang of it, and use all the tools at your disposal. There's quite a lot of criticism online that combat is bland, but I guess that mostly comes from people who expected Call of Duty style gameplay without engaging with all the mechanics on offer. But if you DO engage with it, you get this:

Very satisfying imo. The optimization also deserves praise, I haven't played a game that runs and feels so good since Doom Eternal. If they could somehow improve hitboxes in melee combat, it would be amazing. Looking forward to playing more.


This game is way too well designed for being eurojank.

What's the catch? I know there has to be one.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,628
Location
Grand Chien
The catch is that the developers didn't pay games journalists and YouTubers enough money to shill the game hard enough

It's a really great game and deserves more credit, but it won't get it because 'eurojank'

Meanwhile Bethesda shits out the latest version of their tired old copy paste Skyrim clone, and 10/10, GOTY, another classic Bethesda game, good old Bethesda, buy it now!

Some gamers don't deserve good games tbh
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,031
It's a well done game, not perfect tbh, but way above slop that is served nowadays. Other than what Yosharian said, it also didn't help that a lot of reviews compared it to Bioshock Infinite, unfavorably lol. This game is definitely better than that trash, both in terms of story and gameplay. A lot of reviewers also described the combat as 'monotonous' or 'bland' which is also untrue, you just have to learn the mechanics. A few years from now, you'll see youtube videos titled "Atomic Heart deserved more attention than it got" or "Atomic Heart is the most underrated game of the last few years."
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,628
Location
Grand Chien
At least it does look like they're going to make a sequel.

Can't say the game for other games that got undeservedly shit on, like Prey

Or DE: MD
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,475
The game is a straight up classic. Not only is gameplay absolute incline, but they managed to create lore and story that can rival fallout and bioshock in it's richness and attention to detail.

I don't know how the writing fares in English, apparently not that great, but in Russian the writing and voice work is top notch.

Btw, the DLC Annihilation Instinct is great as well.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,031
The writing itself is fine, I like how the main character is an actual soldier, not some modern Hollywood grizzled war veteran who philosophizes about the nature of war and the value of human life. He's a real soldier who follows orders, and even when faced with doubts, he still follows his mission to the end. It's not very common in writing nowadays.

However, his apperance and the English voice acting are terrible. Not only that he looks like a 2023 Instagram influencer, but he sounds like one. Even if Russian voice acting is good, he still looks like a douchebag. It's strange, because all the other characters look and sound authentic, only he sounds like he was teleported from 2023 to the 1950's.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,225
Location
Swedex
Can't say the same for other games that got undeservedly shit on, like Prey

Prey only sold like 1,3m copies across all plattforms. Not good enough for an AAA title these days. :(

Even if Russian voice acting is good, he still looks like a douchebag. It's strange, because all the other characters look and sound authentic

Isn't there some out of place looking female danger hair character too in the game?
 

V17

Educated
Joined
Feb 24, 2022
Messages
341
it also didn't help that a lot of reviews compared it to Bioshock Infinite, unfavorably lol.
To be fair, some of the trailers or gameplay footage looked so obviously inspired that it's hard to accept it wasn't on purpose. Seems like regardless of how good the game is, this particular idea slightly backfired.
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
It's much better than Bioshock Infinite, but it's still just a slightly above average game unfortunately. The art style and setting tower above everything else, and the gameplay and level design are serviceable, rarely even satisfying. Buy, but wait for a sale.
 

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