3-4 minutes is still way too short. If it gave you 30 to 40 minutes of no respawns I might do it. I hate games with respawning enemies. This is not first FPS I quit because of that shit. My first FPS was Wolfenstein and Doom, there was no respawn shit there.Outdoors what I did was parkour to the camera rooms, open whatever needed to be opened via telekinesis, then parkour to the power room and overload the system. That gives you about 3-4 minutes of no enemies in the area.
The thing is that outside has nice graphics and design and feel, it was kind of cool exploring it but as soon as you enter areas where they got infinity repair bots it loses all fun and ruins the whole thing. I could not force myself to suffer through that shit to get to next area where shit does not respawn.I'm not arguing you, I don't enjoy respawning enemies even when it leads to EXP grind let alone in a shooter. But I can see why they did it: to make sure you never run out of resources and to have packs of mobs to try out your new arsenal whenever you want. None of the story/looty areas have respawning enemies though so I just shared my approach for minimizing interaction with the respawning mobs.
wait until you reach endlessly respawning enemies..This is on a deep discount on Steam at the moment, so I got it, I've barely started playing it but I have to say I absolutely love the aesthetic and the setting to bits so I'm already well disposed to it.
Our Commie friends should love this
Cause it's Russian.Yeah I also think this game is a bit underrated, not sure why it got such a brutal reception in many quarters
Playing in Vatnick with subs is the patrician choice. English VA suboptimal, as was for the last Metro game.Con's
- PC dialog is cringe but bearable.