you already said this a thousand times. diablo was and ever will be a simple arpg. what's your problem again?
dumbing game down for casuals.
it's a hack'n slash. those are made for casuals...
D2 wasnt that dumb as D3.
So a game has to be smart enough to accommodate all the retards who could not play it in the first place, right? I think you understand D3 target audience better than you think.D2 wasnt that dumb as D3.
for sure it was this dumb and simple, BUT there was an option to make it even dumber. you could pump all your points into energy and play your totally fun and unique char withawesomemajestic c&c... look, ima baba with lots of manna manna now bow down, great evil. ima bare knuckel champ!!1
So a game has to be smart enough to accommodate all the retards who could not play it in the first place, right?
That is the point. If it was not useful (lets not call all this "Complex") earlier they should have made it useful and not remove it. But I tire of this argument. it has been made several times already in the same thread.
And here is really what we come to: Diablo and Diablo II were designed as self-contained experiences that could be played over and over again, with players being able to invest themselves into different builds, strategies, character types, and even gameplay focus (i.e. PvP, PvE, magic finding). Sure, not the deepest and most complicated stuff ever, but the "real" game was in optimizing character builds and playing multiple times, with different ways to enjoy the game depending on preferences.
Meanwhile, Diablo III is built primarily as a way to encourage users to spend more money over a longer period of time. Without permanence, there are no real choices to make, hence less replayability - the emphasis is now on new content which is either going to cost players extra or will in some way profit Blizzard (real money auction house). The greater and greater focus on the loot treadmill means not just that there's more of that stuff to go around, but that gameplay elements have actually been removed or reconfigured in order to support that treadmill, rather than coexisting with it to form overarching gameplay systems. Despite the superficial aesthetic similarities between the titles the fact is that the overarching design goals of Diablo III are very, very different from the first two games.
Their stance on PvP has been the same since they announced it and they repeat it once in a while. It will NOT be competitve.It has to do with their ambition to have competitive PvP in the game, and their experiences with both WoW PvP and SC2 multiplayer.
Their stance on PvP has been the same since they announced it and they repeat it once in a while. It will NOT be competitve.It has to do with their ambition to have competitive PvP in the game, and their experiences with both WoW PvP and SC2 multiplayer.
It's really simple, the way D3 is built you have only one option when the game starts being too hard for your char, getting better gear, which for most players would translate into AH (aka $$$$$$$$$$$ for Blizzard). You can't doubt your build, no real gamer would ever doubt his skill so it must be the gear.
There is a recorded period of more than two years of Protoss being statistically weak against Zerg at the highest level of play, and it was eventually solved with a strategic breakthrough (aka, a build that allowed Protoss players to do what was previously thought impossible), and not a patch.
*Of course* they are more flexible - that's exactly what you get by removing RPG elements (no matter how modest they might be) from a game - if everybody can do everything, and there is no need, or even way to specialize.No one can say that characters aren't more flexible in D3 than D2 or D1. This is an objective fact; all you have to do is look at the skill lists for the games and compare them.
*Of course* that if choices don't stick, then there is less choice.Dumb fucks like Whisper will herp a derp all day about there being less choice in D3 and that is simply untrue if you take 5 seconds to look objectively at the skills and runes.
The smell of derp surrounds me.The sanctity of this place has been fouled.
So, by this logic Call of Duty has builds, because you can only carry and use two weapons at a time.because those are builds, you fuckin' moron... if i have to choose skills from a "big" pool and can't use them all at the same time*, it's called a fuckin' build
But it is not, so it is not.*free respec is another story
1. There are plenty of rad removing artefacts.Which are shit, rare or non existent!!!!!!!!
What the fuck is an artifact, reducing rad by 10, good for if radiation giving artifacts with any worthwhile properties give 20, 30 or 50?
Bollocks!
Thats the worst fucking thing about Stalkers. Both of them!
And it could have been so good... but noooo, they simply HAD to make artifacts give radiation - fucking constantly! Like no other mechanic or idea was available....
Why only stupid radiation? Why not different properties you might need to combine at certain times? (yeah, yeah there was like two of those - shut up!)
Why not several different negative effects? Why not more diverse positive ones instead of fucking damage reduction or damage increase and SHIT!!!??!?!?!?!
Bollocks!
fuckin...mummble...vodka ideled...grummbble...lazy..mummbblee.. ruskies.... mummble...
:shakes fist in general direction of Russia:
Haha, Blizzard takes both a flat fee for listing and a percentage of the final sale price? They're going to make a killing from this.
Haha, Blizzard takes both a flat fee for listing and a percentage of the final sale price? They're going to make a killing from this.
precisely the reason why the game has been retooled to be all about equipment
not just with the redesign, with the accessibility toned up now blizzard has an army of potential auctioneers out there
imagine the mad scramble when an expansion pack with new uniques is released
shit why not add investment firms in there that give money to various vendors in return for 7% monthly return
There is a recorded period of more than two years of Protoss being statistically weak against Zerg at the highest level of play, and it was eventually solved with a strategic breakthrough (aka, a build that allowed Protoss players to do what was previously thought impossible), and not a patch.
That sounds really interesting, actually. Can you explain a little bit more, or at least give me something I could google? I was never that into SC (in a filthy betrayal of my Korean heritage), so I've never heard of this.
I'm not even going to respond to the strawman shit because I refuse to defend an argument I wasn't even trying to make.*Of course* they are more flexible - that's exactly what you get by removing RPG elements (no matter how modest they might be) from a game - if everybody can do everything, and there is no need, or even way to specialize.No one can say that characters aren't more flexible in D3 than D2 or D1. This is an objective fact; all you have to do is look at the skill lists for the games and compare them.
*snip*
So would you like to play FF VII instead?I don't think I've ever witnessed this muchfuelled by sheer idiocy before.