Black
Arcane
- Joined
- May 8, 2007
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Nah, D3 simply isn't EXTREME enough.Wonder if this will get to be as big as the Mass Effect 3 thread.
Nah, D3 simply isn't EXTREME enough.Wonder if this will get to be as big as the Mass Effect 3 thread.
'if' a duplicating bug is discovered? Thats a fucking certainty. Has there been an online game anywhere that managed to go without an item duping trick at some point in it's lifespan?
What a glorious shitstorm that will be. Everyone who already had the item being duped will want rollbacks so their shit is still valuable. Everyone who bought duped shit won't. Either way people are going to be getting fucked out of their money.
Anyone else remember how sales went in EQ? Before auction houses? Just hundreds of people in a zone spamming the shit out of the chat trying to sell their shit.
Eh, there's still a good chance for getting them trying to aid and abet money laundering, terrorism and the likes.
Seriously, kill yourself.
Jesus Christ you guys are upset about Diablo 3. You're not even talking about the real money auction house or the always online requirement, you're bitching about the gameplay (Even when shown Diablo 3 has more character builds and character customization than Diablo 1 and 2) and if it's RPG enough to be in GRPG. Skyway was a given, but damn. Didn't expect so many other Codexers to derp this hard.
AD&D2 had both weapon proficiencies and non-weapon proficiencies (a.k.a. skills) that the player had to choose on gaining levels. The first was implemented in the Infinity Engine games and allowed for pretty specialized characters, especially in Baldur's Gate 2, where every weapon had its own proficiency, so you had to make decisions in order to have a balanced party.And besides, if we're going to talk about BG or any other D&D1/2 computer game, outside of dual-classing it's not exactly the most customizable of character systems.
This might be true in IE games, where the abundance of scrolls is generally present (although even in IWD2 if you had more mages in your party you couldn't find enough scrolls for all of them), but in magic-scarce settings like Dark Sun, scrolls were very rare, so your magic user's picked spells were really important decisions.Every priest is going to have the exact same spells, every mage is going to have the exact same spells <...>
D&D is a combat-oriented system, so there is nothing wrong that stats were mainly influencing combat. Even so, charisma mattered in conversations and shop prices in BG for sure, and I am also quite sure that in IWD your intelligence and wisdom also influenced dialogue options.On top of that, stat points mean absolutely nothing outside of combat, so no one but larpers are going to roll sub-optimal stats; most everyone puts 18 in their main stats.
One thing I do think they nailed is the "feel" of everything. Bashing monsters, especially as the Barbarian is just a lot of fun in a very basic kind of way.
Fair enough. I really liked using the bash attack and seeing pieces of the game world literally flying away from the impact (or just the shockwave). Yeah, you're right in that it's not really as brutal or gritty or anything like that, but the feeling of wreaking chaos on the environment with all your powers and spells is still pretty nice. I haven't seen a 3D Diablo-like that's managed anything similar.One thing I do think they nailed is the "feel" of everything. Bashing monsters, especially as the Barbarian is just a lot of fun in a very basic kind of way.
I actually disagree with this. In the first two Diablos, the hits had great impact. The weapon stops upon impact and the sounds are really satisfying. The deaths have great animations with enemies crashing to the ground, sometimes twitching or similar.
In Diablo 3, you swing your weapon in an arc and send monster ragdolls flying in a floaty way 20 feet straight ahead. It's somewhat satisfying in its own way, but it's a huge diversion from Diablo 1 and 2, and it's not my idea of good impact. The monsters seem way to light, and ragdolls are always less satisfying than good animation.
Fair enough. I really liked using the bash attack and seeing pieces of the game world literally flying away from the impact (or just the shockwave). Yeah, you're right in that it's not really as brutal or gritty or anything like that, but the feeling of wreaking chaos on the environment with all your powers and spells is still pretty nice. I haven't seen a 3D Diablo-like that's managed anything similar.
Maybe, but I'm not sure the old style would have worked so well in 3D. Sprites work because limited frames of animation let your mind imply a lot more than literally meets the eye. It gives it an almost animated or comic-book feeling that smooth 3D graphics can't replicate. That applies to the visual design of the whole game, in fact - the darkness and grittiness of the 2D graphics is something you just can't do in 3D without the game becoming difficult to look at or play.
Sound effects are a different story, but truth be told I think the sounds are actually a minor part of the picture - important, but it's more their relationship to the visuals that matters. A powerful "smack" only feels so good because of its juxtaposition to what we're seeing on-screen. And again, I haven't seen a 3D Diablo-style game that feels anywhere near as good to play as Diablo or Diablo II, so unfortunately there's no example to turn to that can be said to be better (although granted, I haven't played Path of Exile yet).
darkening/sharpening filter for the game
So many Diablo 3 and Mass Effect 3 threads. :/
too bad I'll still be playing path of exile instead
I'm not sure if this was posted before, but it might be something some people would be interested in. Basically, someone came up with a darkening/sharpening filter for the game, which arguably makes it look a lot better and more in tune with what you might expect from a Diablo 3. It removes the "cartoony" look along with the glowing effect on the models, which I think looks a lot better, but I'm sure some people will dismiss it as trying to be "grimdark."
I don't know why Blizzard doesn't just give an in-game option to remove the glowing/blurry shit. It looks so much better when sharpened. Like the filters/shaders for Morrowind, this also effects the UI so it's arguably useless to some people.
Anyway, link with screenshots: http://us.battle.net/d3/en/forum/topic/3967848172
MY WUT?YOU PRE-ORDERED YOUR GW2 YET, FAG?!
Which is irrelevant. What's relevant is whether you believe that completely castrating even shitty and limited character system creates a better one.D&D2 in general might have that, but Baldur's Gate doesn't
I'm terribly sorry that I didn't express myself with sufficient clarity. Allow me to correct that regrettable mistake on my part:DraQ you didn't answer if you'd rather play FF VII crisis core than D3.
Dude, I didn't say that. In fact, in the original post you quoted, I even basically said the same thing as you.Which is irrelevant. What's relevant is whether you believe that completely castrating even shitty and limited character system creates a better one.D&D2 in general might have that, but Baldur's Gate doesn't
Dude, I didn't say that. In fact, in the original post you quoted, I even basically said the same thing as you.Which is irrelevant. What's relevant is whether you believe that completely castrating even shitty and limited character system creates a better one.D&D2 in general might have that, but Baldur's Gate doesn't
I don't think non-permanent character choices are better than permanent ones. I saw this picture of the skill system from 2009 and it made me cry inside.
I'd be happiest if it found some happy medium between D2 (skill trees) and D1 (spell books) systems.There's no reason why they couldn't have taken the skill system of D2 and expanded/modified it.
Well, I think that loss of atmosphere and move to derpy mmo-like mechanics in D2 is what ruined the series. But doing away with actual character system is what delivers the actual coup de grace.I don't think the current system is better by any means. I just don't think it ruins the game.