Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,280
I'd be happiest if it found some happy medium between D2 (skill trees) and D1 (spell books) systems.
Something with random consumable items bestowing actual abilities, but also with tree of some sort, maybe used to modify stuff or add extra effects combining with the previous system.
PoE is actually fairly close to that. The skillgems aren't consumable, but they are found both randomly and some given out as quest rewards (so you're not completely fucked for choice, a mage can get some spells instead of just random melee skills) and a skill tree for passives.
I can't imagine the stats being very interesting in D3 gemming/equipment wise. All the main stats add some sort of defense, so the best option is simply going to be whichever one gives your class bonus damage. And it'll be the same stat for all your skills.
My favourite system for a HnS I've played so far though is still the one used in Record of Lodoss War (and the significantly more derpy shining force clones of it made by the same guys... though adding companions and a lot more active skills was a good move.)
Although that entire system was largely built around the concept of exploration and non linear progression. But, well, thats a better thing to build a system around imo. I'm not sure why there hasn't been any diablo clones moving in that direction honestly. Everything is tied up with the idea of multiplayer + linear progress through chapters of increasing numbers (but not difficulty.)