How did that get past the beta?
Finished act 1 as a Barbarian. Now I know why everyone complains the game is too easy - because it is. It was a complete cakewalk and went by probably 2-3x as fast as it did my first time. Maybe I've just improved, but the Barbarian can literally cleave through mobs in seconds that took my other character a lot more time to deal with, so I doubt it's just a skill level thing.
I'm pretty sure the Wizard (and possibly Demon Hunter) are underpowered based on the messages I've read on the official forums. This isn't a big problem early on, and the challenge is actually more fair and fun, but late in the game's more an issue. Melee classes have more DPS, attack faster and more consistently, have a lot of health, and utility value the Wizard has isn't balanced out by the extra area-of-effect attacks.
On top of that, the Barbarian and other melee classes have skills that a) affect multiple enemies and b) do 120-150% DPS easily, with zero cost whatsoever, while Wizards are limited in total DPS output by Arcane Power. It's kind of shocking to me how the Barbarian is able to build up so much Fury and yet so few abilities actually cost any; in fact, most you'd expect to cost it actually generate it. How did that get past the beta?
I'm pretty sure the Wizard (and possibly Demon Hunter) are underpowered based on the messages I've read on the official forums. This isn't a big problem early on, and the challenge is actually more fair and fun, but late in the game's more an issue. Melee classes have more DPS, attack faster and more consistently, have a lot of health, and utility value the Wizard has isn't balanced out by the extra area-of-effect attacks.
On top of that, the Barbarian and other melee classes have skills that a) affect multiple enemies and b) do 120-150% DPS easily, with zero cost whatsoever, while Wizards are limited in total DPS output by Arcane Power. It's kind of shocking to me how the Barbarian is able to build up so much Fury and yet so few abilities actually cost any; in fact, most you'd expect to cost it actually generate it. How did that get past the beta?
How did it clearly use Solaris as a base?
Finished act 1 as a Barbarian. Now I know why everyone complains the game is too easy - because it is. It was a complete cakewalk and went by probably 2-3x as fast as it did my first time. Maybe I've just improved, but the Barbarian can literally cleave through mobs in seconds that took my other character a lot more time to deal with, so I doubt it's just a skill level thing.
I'm pretty sure the Wizard (and possibly Demon Hunter) are underpowered based on the messages I've read on the official forums. This isn't a big problem early on, and the challenge is actually more fair and fun, but late in the game's more an issue. Melee classes have more DPS, attack faster and more consistently, have a lot of health, and utility value the Wizard has isn't balanced out by the extra area-of-effect attacks.
On top of that, the Barbarian and other melee classes have skills that a) affect multiple enemies and b) do 120-150% DPS easily, with zero cost whatsoever, while Wizards are limited in total DPS output by Arcane Power. It's kind of shocking to me how the Barbarian is able to build up so much Fury and yet so few abilities actually cost any; in fact, most you'd expect to cost it actually generate it. How did that get past the beta?
So, they've dumbed down the system from WoW to everything being based off weapon dps, removed mana from the game, and they still can't balance PvE damage output, of all things?
Rofl. Can't wait for the ranked PvP. Gonna be fucking hilarious, I anticipate many a contribution to the BTE from Blizzard forums.
How did it clearly use Solaris as a base?
A man haunted by memories of his ex-wife committing suicide, goes into space, where he ends up in a claustrophobic space station/ship, where he is tortured by the presence of her likeness, created by an insidious force that reaches into people's memories, finds their guilt, and watches them deteriorate by bringing their worst fears to life.
All of the acts have a difficulty spike at the beginning. Act 2 isn't really any harder once you learn how to deal with the enemies and get some new gear. It does gradually get harder but a lot of that comes down to bloated HP (though the enemies in the last act are fairly tough for legitimate reasons).Well this is weird. After typing that, I carried on from where I left off, and within about 20m it was as easy as the beta areas once again. I played from just before entering Magda's city up to opening those locks and entering the room in behind the aqueducts waterfall, and don't think that I fell below 50% hp in that time![]()
The thing is that D3 can at least justify it's "always online" requirement by making the game easier to use and go seamlessly from solo to multiplayer and vice-versa and gives you the tools to easily find games with friends. In the case of DRM schemes like Ubisoft's, there's no advantage gained to be always online as far as I know.
All of the acts have a difficulty spike at the beginning. Act 2 isn't really any harder once you learn how to deal with the enemies and get some new gear. It does gradually get harder but a lot of that comes down to bloated HP (though the enemies in the last act are fairly tough for legitimate reasons).Well this is weird. After typing that, I carried on from where I left off, and within about 20m it was as easy as the beta areas once again. I played from just before entering Magda's city up to opening those locks and entering the room in behind the aqueducts waterfall, and don't think that I fell below 50% hp in that time![]()
Something that could no doubt be as easily implemented with the click of a button...
It cannot be justified. Plain and simple.
Just more hassle for the paying customer, while the pirates enjoy their click-and-play experience. Not sure how many years it will take for these people to realise this...
yeah, classes are currently wildly imbalanced, with the DH and WD getting the most complaints. Wizards are actually good later on, as they don't get one-shotted all the time in inferno. Unlike the WD of which the popular build to solo hell/early inferno consists of spamming respawn and dire bats. Years in development and blizzard can't even get the "pet class" playstyle viable after normal. Monks are AFAIK the easiest to solo with, even their summon is by far better than any of the WD's.I'm pretty sure the Wizard (and possibly Demon Hunter) are underpowered based on the messages I've read on the official forums. This isn't a big problem early on, and the challenge is actually more fair and fun, but late in the game's more an issue. Melee classes have more DPS, attack faster and more consistently, have a lot of health, and utility value the Wizard has isn't balanced out by the extra area-of-effect attacks.?
Something that could no doubt be as easily implemented with the click of a button...
How exactly? I'm talking of playing solo, then having someone jump in your game to join you, and if you leave he is free to continue as it is now his game and other people can join him if he allows them to. Unless you are online from the very start and the current game is hosted on a server other players can connect to, I do not really see how you could manage to make that happen seamlessly.
It cannot be justified. Plain and simple.
I think I did offer some justification, unless you can tell me how the advantages it brings can be replicated by not being online all the time. It's possible you do not care much for these, and I respect that, but it doesn't invalidate them for people who find them useful.
Just more hassle for the paying customer, while the pirates enjoy their click-and-play experience. Not sure how many years it will take for these people to realise this...
What pirates?
preorderin dawnguard
How did it clearly use Solaris as a base?
A man haunted by memories of his ex-wife committing suicide, goes into space, where he ends up in a claustrophobic space station/ship, where he is tortured by the presence of her likeness, created by an insidious force that reaches into people's memories, finds their guilt, and watches them deteriorate by bringing their worst fears to life.
That's a summary I'd expect from TvTropes. The whole point of Solaris is that the Ocean is not an insidious force, it's completely alien and beyond human comprehension. There's not even conclusive evidence that it's alive or sentient in any meaningful way. Human interaction with the truly alien is the primary theme of the novel, and also a meta-commentary on popular sci-fi depictions of aliens and alien worlds. Meanwhile, EH has a rape demon from hell who wants to torture people for fun. Not even remotely close.
All of the acts have a difficulty spike at the beginning. Act 2 isn't really any harder once you learn how to deal with the enemies and get some new gear. It does gradually get harder but a lot of that comes down to bloated HP (though the enemies in the last act are fairly tough for legitimate reasons).Well this is weird. After typing that, I carried on from where I left off, and within about 20m it was as easy as the beta areas once again. I played from just before entering Magda's city up to opening those locks and entering the room in behind the aqueducts waterfall, and don't think that I fell below 50% hp in that time![]()
I just used the auction house, seems a bit game breaking as well, game isn't balanced for this kind of phat loot (atleast on normal).
Quiet brah, that's how I plan on winning. Buy the game and then spend $200 on gear on the AH!
Buy the game and then spend $200 on gear on the AH!
Quiet brah, that's how I plan on winning. Buy the game and then spend $200 on gear on the AH!
You're pretty clueless, aren't you?