Cazzeris
Guest
It's not done but it's going to be anyway. We have the level in the game, we have the text, only missing visual polish and scripting.
We never planned NPC schedules. The only thing we would add is a few more movement in NPCs in Maadoran and Ganezzar like we have in Teron, nothing else.
We will be adding plants like in Teron plus some containers. Won't take more than two days.
We won't be adding much more dialogue, gotta ask Vince about the filler NPCs. About the interface, the main leftover are some system windows, but won't take too long.
We already started on those several months ago. We'll continue doing them, but the game is pretty "short" once you know all the paths. We can complete each major questline in a day of playing (cheathing combat), and then we'll play different combats for extra balance.
Yep, most definitely! Let's hope the dungeon crawler takes that long to do =)
If we sell 30,000 copies in the first year, we'll consider it a smashing success.
The game is so close to finish it's almost hard to believe after all these years, that's what meant. All what's left to do isn't much compared to what's already done, but it's still a respectable amount of work from my point of view; so "impressive" is an appropiated word to describe it.
PS: What I mean with the "NPC schedules" is this:
Known Issues and Pending Features said: