flushfire
Augur
- Joined
- Jun 10, 2006
- Messages
- 783
looting in avadon is indeed worse than previous spiderweb games. ive played most spiderweb games and the improved graphics of avadon did make identifying which loot is worthwhile without having to press G all the time harder. also, for someone who is used to their games, the devaluation of items made identifying which items to pick up and which ones not to a chore, at least in the beginning. what's baffling is it couldve been easy to lessen the aggravation by making zero value mundane items non-pickupable, esp now that there's just a couple collection quests.
as for feedback in combat, i personally don't see much need for it. it's easy enough to get used to the range of spells since there are only few. range of attacks since they reach quite far anyway. only gripe i have is the lack of range indicator for melee aoe. but that would mean an extra click after choosing an aoe melee ability so id rather have to do trial and error than that. one thing i noticed about movement in combat though, and this is extremely annoying, is that pathfinding is now much more quirky compared to previous games. if you choose a melee skill for example, then click on an enemy far away, sometimes your character will choose the worst possible path instead of just going straight to the enemy. easy to patch im sure.
weight management in equipment is IMO a good thing, but i dislike it coexisting with class restrictions, except in weapons ofc. its better to go all the way to either mechanic than to have both. which is how it was in previous spiderweb games, it is a puzzle to me why it had to be changed at all.
stats also suck now. playing on hard it's just like DA2, want to melee? pump str. want to use missiles? pump dex. spells? pump int. no need to add any to endurance since stats rise as you level anyway.
as for feedback in combat, i personally don't see much need for it. it's easy enough to get used to the range of spells since there are only few. range of attacks since they reach quite far anyway. only gripe i have is the lack of range indicator for melee aoe. but that would mean an extra click after choosing an aoe melee ability so id rather have to do trial and error than that. one thing i noticed about movement in combat though, and this is extremely annoying, is that pathfinding is now much more quirky compared to previous games. if you choose a melee skill for example, then click on an enemy far away, sometimes your character will choose the worst possible path instead of just going straight to the enemy. easy to patch im sure.
weight management in equipment is IMO a good thing, but i dislike it coexisting with class restrictions, except in weapons ofc. its better to go all the way to either mechanic than to have both. which is how it was in previous spiderweb games, it is a puzzle to me why it had to be changed at all.
stats also suck now. playing on hard it's just like DA2, want to melee? pump str. want to use missiles? pump dex. spells? pump int. no need to add any to endurance since stats rise as you level anyway.