Johannes
Arcane
That's both too ambiguous and stupid. Of course you rest only when you actually need to, to rest more than that would be just a waste of time. But where a good player uses only a handful of spells in an encounter and barely takes a scratch, a bad one unloads everything he's got in the same, easy fight and acutely needs to rest. So he rests and now he's in the same situation as the smart skilled player -> it doesn't matter how well you play outside boss fights you enter fully prepared. And of course a smart player plays it safe wherever he can, better to rest than to reload.Excidium said:You know you're abusing the resting feature when you sleep after almost every battle, just to heal everyone from the minor wounds you had and get your most powerful magic spells back, instead of just using all tools in your arsenal and sleeping only when it's needed. Because of the way magic is handled in D&D it should be very easy to notice when you're abusing the rest feature in IWD2.Waterd103 said:How do I stop abusing the rest feature? there is no indication in the manual or in the game help files or mechanics, How much i should rest. How much is "abusing".
We could at least blame the game designers of those games, If they didnt intend me to rest after every fight to give me an indication of it.
But since it seems you are claiming THere is an indication, since you claim "thats not how the game was intent to be played" I would like to know at least , how I determine how much rest Is abuse, and Lets say in icewind dale 2, how much rest "is too much rest" , So next time I play a spiderweb software game or bioware game, I dont rest too much and can have any kind of challenge in those games.
You wuold get interrupted while resting in dungeons in IE (depending on game&dungeon), but usually those were easy enough fights that mainly served to give you xp, along with your refreshed spell lists.Designers should counter resting abuse by making it leave the party open to ambush by nearby creatures while they're sleeping...IE games had that happen in the wilderness if I recall correctly but in dungeons you could sleep all day and the skeletons on the next room would just patiently wait. In older RPG's you could not only get ambushed but some of your party members would still be sleeping, making the fight a lot more dangerous.
Sure you can try for example how fast you can finish the game, in ingame days - then it's a challenge. But when the game wasn't designed for such thing, it might get annoying.