Started the game right now and I'm lacking words to describe my disappointment. It's bland, it's annoying (randomly distributed stats is, like, teh best design desicion ever, because surely my mage NPC got a point of fucking useless strength at her first level-up; also all statistics and number are hidden so I can't see what's my chance of hitting a monster, which might be crucial later on, or how many AP I have to use to move somewhere, which adds to the tedium since squares are small and you have to count manually) and, despite whatever he said, the art is not fucking new, once again the same assets are reused. Now, it's not that I really mind, but what are Vogel's hopes for the game? For the DA-and-other-shit loving crowds it's still ugly as fuck and, besides, there's no hot elvish homosexual love without which not a single RPG can be complete for a modern gamer(I hope there is none of those), as for the oldschoolers, it pales completely before the quality of Vogel's previous works. And I already dislike that tree-based skill-system because it reeks of mmorpg (if I'd wanna to play a mmorpg I'd play one, not some copycat) and it seems like my chars are gonna be one-trick ponies without any tactical depth. Hope that it'll flop commercially so Vogel will be reminded that he is no mainstream genius but a niche developer and that niche has it's own preferences. But than, he may press on - like, Geneforge 3 flopped, but that didn't stop him from implementing the same thing that killed it, act-based progression instead of free exploration, to his next games.