Story
Avernum is a nation underground. The surface world is (or was) ruled by the cruel Empire, and anyone who didn't fit in (misfits, or petty criminals, or you) was banished there. To die in the dark.
This is the setting of the Avernum Saga, a six-part indie fantasy epic that was a huge success in the early days of computer games. Now it is being remastered with modern design for modern computers, and we'd love your help.
We want to create Avernum 4: Greed and Glory. It is a huge chapter in the story of Avernum, though you can start the series with any game and completely understand what's going on. It will be a massive, indie, retro, turn-based, story-heavy fantasy adventure for Windows, Mac, and iPad. In addition to all of those keywords, it will be a lot of fun.
At the edge of an Avernite city, about to walk out into the darkness. Explore the strange, alien underworld!
The Avernum series is our biggest success in this business. We wrote our first game in this world in 1994, a full thirty years ago. (Yes, we've been in this business that long.)
The Avernum Saga is two trilogies. The first half (
Avernum: Escape From the Pit,
Avernum 2: Crystal Souls, and
Avernum 3: Ruined World) has already been remastered. They tell the tale of Avernum's survival and battle for freedom. The second trilogy deals with the challenges to come, as powerful forces battle for Avernum's wealth and your land faces its final fate.
This huge project begins with Avernum 4: Greed and Glory. It will be a remaster of Avernum 4, which came out way back in 2005. The original is a massive RPG, full of skilled warriors and wizards using a multitude of weapons, spells, and artifacts to conquer an enormous world. It is also a very old game, and it doesn't run so good on new machines anymore. We want to fix all of this.
An intricate game system with tons of skills, abilities, artifacts, and ways to customize your characters.
Avernum 4: Greed and Glory is about the wild early days of Free Avernum. This is a land of endless tunnels and caverns, full of savage beasts and great wealth. It's a wild frontier, drawing settlers and treasure hunters in great numbers. They (and you) come to test their strength and gain wealth, power, and fame.
However, Avernum is not the only power in the world. The surface Empire still hates and fears it. Meanwhile, the deepest caverns are the home of the Vahnatai, a strange, alien race possessing great power. They are alarmed by the flood of humans into the deep, and a peace with them must be found.
None of these political matters concern you at first. Then Avernum is attacked. Hordes of monsters flood the tunnels. Towering, godlike magical constructs possess the cities. You are forced to get involved, and your decisions will determine the future of Avernum. If it has a future at all.
You might also get really, really rich.
Avernum is an endless labyrinth of caverns. There's something unexpected around every corner. Piles of treasure. Mysterious magical workshops.
We are eager to remaster Avernum 4, and Spiderweb Software doesn't half-ass its remasters. We will go through every location, line of text, sound and graphic asset, and encounter, revising and expanding it all to make a really good game.
Avernum 4 was a big hit in its day, but it also had a number of flaws (like an underdeveloped story). We're going to put in a lot of time to fix those. The story is being heavily reworked to be exciting, engaging, and full of interesting choices.
We've done a bunch of remasters, and we're learned to respect what our fans loved about the series. The world, characters, and game system will be mostly the same. We will make a much more interesting story. We'll add new adventures, storylines, abilities, and ways to achieve your own destiny in the underworld.
We hope to complete Avernum 4: Greed and Glory in late 2025, and we have a long, long history of making our deadlines. Along the way, we'll give plenty of updates and give fans a chance to give their opinions about what is interesting and what should be developed more.
The original Avernum 4, released in 2005. We really want to remake it. There's a lot of good stuff in there.
We love doing Kickstarters, and no such project would be complete without some fun stretch goals. We want Avernum 4: Greed and Glory to not just improve on the original but strike out in new and unexpected directions. Making stretch goals will enable us to spend more time expanding the game with your help!
$50K Level - A New Storyline!
Avernum 4 was already an enormous game. There's still room for more. We love adding new adventures and adding new lore. It's fun for us and gives our fans new adventures to explore. At this level, we will create a new multi-zone, multi-part storyline, telling a whole new tale in the world of Avernum. We will also ask backers to give their ideas and suggestions. We'd like to know what lands or characters you'd most like to see more of.
$70K Level - Arena Ordeal Mode!
We love to put arenas in our games so that you can test just how strong your characters are. We have an idea for a new, crazy, expanded version of this. The new arena will make novel, randomized dungeons, heaping on more and more difficulty. Then you can see just how powerful your characters are (and earn achievements if you do really well).
$90K Level - A Pile Of New Human Art
We have long had ambitious plans for an entirely new system for the art for humans, along with more customization of your characters. Alas, this would take a lot of expense and freelancer hours. At this level, we'll finally pull the bandaid off and get this done.
If we make these goals, we will look for other things to expand or improve. We have dreams!
We are Spiderweb Software! Since 1994, our tiny little mom and pop operation has created fine, indie fantasy role-playing adventures for the gamer masses. We specialize in retro games with enormous worlds, open-ended game systems, and intricate stories.
If you'd like to try out our games but don’t know where to start, our Avernum series has been very popular.
Geneforge 1 - Mutagen is another really good place to start.
Our games are retro and low-budget, but they're also reliably interesting, and FUN. That's why we've stayed in business for so very, very long. We're known for exciting gameplay, unique worlds, and unpredictable, open-ended stories.