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Spiderweb Avernum 4: Greed and Glory - Jeff Vogel returns to the Avernum remakes

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Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker Pathfinder: Wrath
DAMN IT VOGEL YOU WERE SUPPOSED TO GIVE US A GENEFORGE 3 REMAKE

That'll be after this one.
Nah. At least, his initial plan was to do Queen's Wish 3 after A4. And only after that -- G3.
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:

Vogel explicitly says in his AMA first post:
Over the next two years, we want to finish the Queen’s Wish series and remaster Avernum 4.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
DAMN IT VOGEL YOU WERE SUPPOSED TO GIVE US A GENEFORGE 3 REMAKE

That'll be after this one.
Nah. At least, his initial plan was to do Queen's Wish 3 after A4. And only after that -- G3.
Infinitron
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:

Vogel explicitly says in his AMA first post:
Over the next two years, we want to finish the Queen’s Wish series and remaster Avernum 4.
Six months ago. We'll see.
 

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https://www.kickstarter.com/projects/spiderwebsoftware/avernum-4-greed-and-glory/posts/4206901

Avernum 4: Greed and Glory Kickstarter Week One Update!​


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Greetings, supporters! It's time for the first update of how things are going. The first of many, because we're making the game!

Our Kickstarter funded a few hours after it started, and it made its first stretch goal soon after that. We're going to spend the next year making Avernum 4: Greed and Glory, and we will be adding a new, long storyline. When the Kickstarter is done, we'll ask backers for things they would like to see in it.

We're pretty optimistic about reaching the next stretch goal: Adding a new, randomly-generated arena mode. We've never made something like that before, and we're excited about it. After 30 years, we so rarely get a chance to try something new.

None of the reward tiers have sold out, so we still have plenty to sell. We're excited to see how things go from here, and we still have plenty of plans for getting the word out. In the meantime, we will be writing the game. It's a big one, and there is so much to do.

Thank you again for your support! Back to work, and you’ll hear from us next week.

- Jeff Vogel

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Freezing solid a few goblins loitering outside your fort. Ground effects are one of many abilities we've added that weren't present in Avernum 4.
 

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https://www.kickstarter.com/projects/spiderwebsoftware/avernum-4-greed-and-glory/posts/4214808

Avernum 4: Greed and Glory Kickstarter Week Two Update!​


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Greetings, kind supporters! The Kickstarter is half over, and, just a few minutes ago, we hit our second Stretch Goal. Thank you!

This stretch goal is something I’ve been half-thinking about for quite some time. There will be a randomly-generated arena mode. (For those familiar with the world, it will be in the Abyss.) You will have to fight through a series of battles, each using a different set of game mechanics. Each trial you pass unlocks a reward and another trial. There will be Achievements for it. You can go through trials until you fail, and that's when you know how strong your group is. I’m looking forward to making this!

As the Kickstarter runs, we are still writing Avernum 4: Greed and Glory. We hit a big milestone today: We finished the first city and the first dungeon, done and fully playable. This traditionally is the point when we switch from making an engine to writing a game, and it’s always a huge step. We added a ton of dialog and story, and several new encounters. Those who played the original game will immediately see a lot of changes, and we’re really happy about them.

Two weeks to go, and we’ll keep trying to get the word out. Thank you again, and you’ll hear more soon!

- Jeff Vogel

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We are adding lots of new characters and expanding the lore, dialogue, and story. It's a great deal of fun to make up new stuff in Avernum after all these years away.
 

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https://www.kickstarter.com/projects/spiderwebsoftware/avernum-4-greed-and-glory/posts/4220167

Avernum 4: Greed and Glory Kickstarter Week Three Update!​


a528d8a089a590523b954c10f5a0f869_original.jpg

Greetings, backers! Our Kickstarter is down to only one week. The stress is almost over, and soon we can take a long nap.

We have made the first two Stretch Goals. Alas, we probably won’t make the third. Most of the big ticket support levels are sold out. We are still very happy with how things have gone, and we will look into ways to get more human art created in an affordable way. Of course, we might also have a great sales week. (You never can tell.) Again, thank you all so much for believing in us.

We are still pushing the PR. For example, we just did a podcast interview for Andrew Pappas at RenGen Marketing. I say a bunch about current games, Avernum 4, and the tough state the game industry is in. Thanks for the visibility!

We are still working on Avernum 4: Greed and Glory, but we’re taking a quick break to update some of our older games. When the Kickstarter is done, we want no distractions keeping us away from the new title.

That’s all for now. You’ll hear from us in a week, with final numbers and news about where we go from here!

- Jeff Vogel

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This shot is from when we were testing out more powerful creatures and ground effects. In the original Avernum 4, you couldn't make the battlefield a hellscape of ice and lava. Now you can!
 

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4 is the worst avernum IMO, i hope jeff still has the juice to make it interesting
Haven't played them but I also haven't heard anyone complain about the new areas in G1/G2 remakes so I wouldn't rule out Vogel being able to spruce it up a bit. Crispy how was the added content in the Geneforge Remakes?
 

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I did notice there were some new areas in even just the demo of Geneforge 2, wonder how many he added.
 

Agesilaus

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Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
4 is the worst avernum IMO, i hope jeff still has the juice to make it interesting
Haven't played them but I also haven't heard anyone complain about the new areas in G1/G2 remakes so I wouldn't rule out Vogel being able to spruce it up a bit. Crispy how was the added content in the Geneforge Remakes?
I reckon he did a good job. Added a magical peacock and a plant monster, new abilities for the guardian class, decent quests (peacock maze in g1, expanded sholai quests in g2, some other stuff I forgot), bretty good.
 

Arvennios

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The Kickstarter campaign was a success, the 2nd best to date, with all stretch goals reached.
 

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https://www.kickstarter.com/projects/spiderwebsoftware/avernum-4-greed-and-glory/posts/4226379

Avernum 4: Greed and Glory Kickstarter ... We're Making a Game!​


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The Kickstarter for Avernum 4: Greed and Glory is done, and it was a huge success! It funded right away. We reached two stretch goals and almost reached a third. We are hugely grateful for all your trust and support, and we’re ready to make a great game.

This is a good time to make sure email updates from Kickstarter don’t end up in your spam filter. We’ll be sending out regular messages, some of which will ask for your feedback and ideas. Watch out for them, especially if you backed at a high level where you’re adding content to the game.

Stretch Goals

We reached two stretch goals. We will be adding a whole new storyline with several new zones. In a few weeks, we’ll ask for requests for things you would like to see in it. This is a great chance to let us know about some Avernum lore you’d like to see expanded.

We will also be adding a challenge arena zone. This will create short, intense, randomized adventures. The more you do, the harder they get. (And the better the rewards are.) We wanted players to have a chance to measure just how tough their party is!

We didn’t make the New Human Art goal, but we got very close. Close enough that we’re looking into options for getting some nice new human art. This is long overdue, and we'll see what we can do.

High Level Backers

We are creating a design guide for Avernum 4: Greed and Glory, full of information about the setting and the new storyline. If you backed at a high level and are contributing content, it is very important to watch for and read these messages. We will be sending you a link to the design guide in about a month, and we want to get as many submissions as possible by February, 2025.

When you get the guide, please try not to procrastinate. The earlier we get your designs, the better we can integrate them into the game. We can’t wait to see your ideas!

Now To Make a Game …

The engine for Avernum 4: Greed and Glory is almost done. Now begins the longest phase of development: Making the world. Remaking the dungeons. Editing and expanding the dialogue. Adding new quests and other material. It’s a lot of painstaking work, but we wouldn’t do it if we didn’t love it.

Thank you again for enabling us to continue our dream lives as humble toymakers, and we’ll do all we can to make a game that justifies your trust in us. Talk to you soon!

- Jeff Vogel

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For a little extra fun, we finally implemented a proper lock-picking system. Another use for your Luck skill!
 

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https://www.kickstarter.com/projects/spiderwebsoftware/avernum-4-greed-and-glory/posts/4245557

Avernum 4: Greed and Glory Kickstarter, November Update #1​


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Greetings from Spiderweb Software! The Kickstarter is done. The dust has settled. Serious development of Avernum 4: Greed and Glory is happening. We hope it’s ready in a year.

We’ll be sending out updates about Avernum 4 every other month or so. We’ll let you know how work is progressing and ask for your feedback. We’ll also let you know when we send out backer surveys and when to watch for rewards. If you ever notice that you haven’t heard from us for a while, be sure to check your spam filter.

Also, we're ready for your suggestions and ideas for designing the game. Let’s get to work!

What We Are Doing Right Now

We spent 6 months early this year on the Avernum 4: Greed and Glory engine. This included a huge reworking of the terrain art, polishing creatures and magic items, and programming in all of the new features. We still have a bunch of engine stuff to do, but the core is done and playable.

Most of the next 6-8 months will be redesigning the world. We are going through all of the sections of Avernum 4, usually at the rate of 2 per day, and spending hours polishing each one and adding content. In future update, we’ll go into more detail about how this works and what this involves.

So what are we doing? Grinding. Lots of grinding.

The New Quest Line

We will be adding a whole new quest line to Avernum 4: Greed and Glory. These new storylines tend to be big deals, taking place in new sections with new, fancy rewards. We have some ideas for what we want it to be, but it’s still a very vague idea.

As promised, we want to hear requests from the audience. A character you want to see more of? A storyline that wasn’t developed enough? A bit of the Avernum universe that needs more lore? We want to hear what you want.

Until the end of November, send your ideas and requests to avernumgame@gmail.com. We will read and consider all of your suggestions and work some of them into the new story!

High-End Backer Design Ideas

If you backed Avernum 4 at a high level where you get to add something to the game, thank you! We have sent out the instructions for how to add your contributions. The deadline is March 31, 2025, so it’s definitely time to start thinking.

If you never got a message, be sure to check your spam folder. If you still don’t find it, contact us at avernumgame@gmail.com or message us over Kickstarter.

Custom Hand-Drawn Art

If you backed Avernum 4 at the level where you get a custom portrait of a character, we have sent out the instructions for how to get it. No freelancer is available forever, so it is a very, very good idea to request your art as soon as possible. Check your email for more information. If you didn’t get it, contact us at the email address above.

Back To Work

And now we get back to work. We are but humble toymakers. Thanks again for your support, and we’ll have more to say soon!

- Jeff Vogel

1f1e011343deebd434c0510f130a7a64_original.jpg
This isn't a very interesting screenshot. Just a bridge checkpoint outside Fort Draco. However, if you look closely at the map, you'll see that I added a system to place marks. You can remind yourself where the really nice potion ingredient patches are!
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/spiderwebsoftware/avernum-4-greed-and-glory/posts/4275065

Avernum 4: Greed and Glory Kickstarter, December Update #2​


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Greetings from Spiderweb Software! It's been a bit more than a month since the Kickstarter ended, and it's time for an update. We've been making good progress, and we have plenty of updates (and requests for feedback).

How the Game Is Going

We're about a quarter of the way through adapting the world. Or, at least, the base world, before we add tons of new quests and areas. We got many great suggestions and requests for characters and events to work into the new storyline. It's greatly appreciated, and we have listened.

As for the remastering, right now it's just a long period of grinding. Original Avernum 4 had 151 sections with content. We're going through them and redoing/expanding every element. We usually do 8 sections a week. Less if we do a city or other super-detailed section.

The simplest sections take a minimum of two and a half hours.

One hour goes to reworking the terrain. Avernum 4: Greed and Glory has around 5-6 times as many terrain types, and we're using them to make the world more detailed and lived-in. We're also giving each major area a distinct look.

The second hour goes to the stuff on the terrain. Creatures, dialogue, encounters, treasure, etc. This all gets expanded and polished. We try to add new stuff to find in every section. We rebalance the fights and shift them around so that irritating bits (like too many tiny fights) are removed and encounters are more fun. Every conversation has a few questions added to it, so that we can expand the lore of Avernum.

The final half hour is tweaking and testing.

Note that this is the theoretical minimum. Most sections actually take longer, because we add a new quest or encounter.

Once I've done that 151 times and spent a few weeks doing the all-new stuff, we'll have a game!

High-End Backer Design Ideas

If you backed Avernum 4 at a high level where you get to add something to the game, we sent a message with information about a month ago. We've gotten a surprisingly low number of designs. We urge backers to get us their ideas soon.

We know it's a busy time of year, but we really do want to start working your ideas in. Again, the reworking is already a quarter done. The sooner we get your ideas, the more freedom we have to put them into cool areas.

(And also, if you have an idea using a specific character or location, you don't want another creator to grab them for their idea first.)

If you never got a message, be sure to check your spam folder. If you still don’t find it, contact us at avernumgame@gmail.com or message us over Kickstarter.

Custom Hand-Drawn Art

If you backed Avernum 4 at the level where you get a custom portrait of a character, we have sent out the instructions for how to get it. If you can't find it, contact us at avernumgame@gmail.com. Please try to send your choice soon, while I'm sure the freelancers have time.

And that is what's been happening. Still shooting for a late 2025 release. Thanks again for your support, and you'll hear from us soon!

- Jeff Vogel

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An ambush in the Eastern Gallery. We have added a lot of new cave graphics so that different areas have their own look. The map marking feature is working well. No new human art yet, but we're working on it.
 

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