- Joined
- Jan 28, 2011
- Messages
- 99,621
I guess this means that Queen's Wish is dead.
I guess this means that Queen's Wish is dead.
InfinitronNah. At least, his initial plan was to do Queen's Wish 3 after A4. And only after that -- G3.DAMN IT VOGEL YOU WERE SUPPOSED TO GIVE US A GENEFORGE 3 REMAKE
That'll be after this one.
Over the next two years, we want to finish the Queen’s Wish series and remaster Avernum 4.
Six months ago. We'll see.InfinitronNah. At least, his initial plan was to do Queen's Wish 3 after A4. And only after that -- G3.DAMN IT VOGEL YOU WERE SUPPOSED TO GIVE US A GENEFORGE 3 REMAKE
That'll be after this one.:
Vogel explicitly says in his AMA first post:
Over the next two years, we want to finish the Queen’s Wish series and remaster Avernum 4.
Avernum 4: Greed and Glory Kickstarter Week One Update!
Greetings, supporters! It's time for the first update of how things are going. The first of many, because we're making the game!
Our Kickstarter funded a few hours after it started, and it made its first stretch goal soon after that. We're going to spend the next year making Avernum 4: Greed and Glory, and we will be adding a new, long storyline. When the Kickstarter is done, we'll ask backers for things they would like to see in it.
We're pretty optimistic about reaching the next stretch goal: Adding a new, randomly-generated arena mode. We've never made something like that before, and we're excited about it. After 30 years, we so rarely get a chance to try something new.
None of the reward tiers have sold out, so we still have plenty to sell. We're excited to see how things go from here, and we still have plenty of plans for getting the word out. In the meantime, we will be writing the game. It's a big one, and there is so much to do.
Thank you again for your support! Back to work, and you’ll hear from us next week.
- Jeff Vogel
Freezing solid a few goblins loitering outside your fort. Ground effects are one of many abilities we've added that weren't present in Avernum 4.
Avernum 4: Greed and Glory Kickstarter Week Two Update!
Greetings, kind supporters! The Kickstarter is half over, and, just a few minutes ago, we hit our second Stretch Goal. Thank you!
This stretch goal is something I’ve been half-thinking about for quite some time. There will be a randomly-generated arena mode. (For those familiar with the world, it will be in the Abyss.) You will have to fight through a series of battles, each using a different set of game mechanics. Each trial you pass unlocks a reward and another trial. There will be Achievements for it. You can go through trials until you fail, and that's when you know how strong your group is. I’m looking forward to making this!
As the Kickstarter runs, we are still writing Avernum 4: Greed and Glory. We hit a big milestone today: We finished the first city and the first dungeon, done and fully playable. This traditionally is the point when we switch from making an engine to writing a game, and it’s always a huge step. We added a ton of dialog and story, and several new encounters. Those who played the original game will immediately see a lot of changes, and we’re really happy about them.
Two weeks to go, and we’ll keep trying to get the word out. Thank you again, and you’ll hear more soon!
- Jeff Vogel
We are adding lots of new characters and expanding the lore, dialogue, and story. It's a great deal of fun to make up new stuff in Avernum after all these years away.
Avernum 4: Greed and Glory Kickstarter Week Three Update!
Greetings, backers! Our Kickstarter is down to only one week. The stress is almost over, and soon we can take a long nap.
We have made the first two Stretch Goals. Alas, we probably won’t make the third. Most of the big ticket support levels are sold out. We are still very happy with how things have gone, and we will look into ways to get more human art created in an affordable way. Of course, we might also have a great sales week. (You never can tell.) Again, thank you all so much for believing in us.
We are still pushing the PR. For example, we just did a podcast interview for Andrew Pappas at RenGen Marketing. I say a bunch about current games, Avernum 4, and the tough state the game industry is in. Thanks for the visibility!
We are still working on Avernum 4: Greed and Glory, but we’re taking a quick break to update some of our older games. When the Kickstarter is done, we want no distractions keeping us away from the new title.
That’s all for now. You’ll hear from us in a week, with final numbers and news about where we go from here!
- Jeff Vogel
This shot is from when we were testing out more powerful creatures and ground effects. In the original Avernum 4, you couldn't make the battlefield a hellscape of ice and lava. Now you can!
Haven't played them but I also haven't heard anyone complain about the new areas in G1/G2 remakes so I wouldn't rule out Vogel being able to spruce it up a bit. Crispy how was the added content in the Geneforge Remakes?4 is the worst avernum IMO, i hope jeff still has the juice to make it interesting
Can't really comment because I never played any of the originals.@Crispy how was the added content in the Geneforge Remakes?
I reckon he did a good job. Added a magical peacock and a plant monster, new abilities for the guardian class, decent quests (peacock maze in g1, expanded sholai quests in g2, some other stuff I forgot), bretty good.Haven't played them but I also haven't heard anyone complain about the new areas in G1/G2 remakes so I wouldn't rule out Vogel being able to spruce it up a bit. Crispy how was the added content in the Geneforge Remakes?4 is the worst avernum IMO, i hope jeff still has the juice to make it interesting
US$ 91,424
pledged of US$ 30,000 goal
1,503
backers
Avernum 4: Greed and Glory Kickstarter ... We're Making a Game!
The Kickstarter for Avernum 4: Greed and Glory is done, and it was a huge success! It funded right away. We reached two stretch goals and almost reached a third. We are hugely grateful for all your trust and support, and we’re ready to make a great game.
This is a good time to make sure email updates from Kickstarter don’t end up in your spam filter. We’ll be sending out regular messages, some of which will ask for your feedback and ideas. Watch out for them, especially if you backed at a high level where you’re adding content to the game.
Stretch Goals
We reached two stretch goals. We will be adding a whole new storyline with several new zones. In a few weeks, we’ll ask for requests for things you would like to see in it. This is a great chance to let us know about some Avernum lore you’d like to see expanded.
We will also be adding a challenge arena zone. This will create short, intense, randomized adventures. The more you do, the harder they get. (And the better the rewards are.) We wanted players to have a chance to measure just how tough their party is!
We didn’t make the New Human Art goal, but we got very close. Close enough that we’re looking into options for getting some nice new human art. This is long overdue, and we'll see what we can do.
High Level Backers
We are creating a design guide for Avernum 4: Greed and Glory, full of information about the setting and the new storyline. If you backed at a high level and are contributing content, it is very important to watch for and read these messages. We will be sending you a link to the design guide in about a month, and we want to get as many submissions as possible by February, 2025.
When you get the guide, please try not to procrastinate. The earlier we get your designs, the better we can integrate them into the game. We can’t wait to see your ideas!
Now To Make a Game …
The engine for Avernum 4: Greed and Glory is almost done. Now begins the longest phase of development: Making the world. Remaking the dungeons. Editing and expanding the dialogue. Adding new quests and other material. It’s a lot of painstaking work, but we wouldn’t do it if we didn’t love it.
Thank you again for enabling us to continue our dream lives as humble toymakers, and we’ll do all we can to make a game that justifies your trust in us. Talk to you soon!
- Jeff Vogel
For a little extra fun, we finally implemented a proper lock-picking system. Another use for your Luck skill!