Absolutely based. It's incredible how much better it is than the original, too.Deadfire is one of the best old-school isometric crpgs ever created
![It's like that thing Josh Sawyer is talking about :balance: :balance:](/forums/smiles/sawyer.gif)
Absolutely based. It's incredible how much better it is than the original, too.Deadfire is one of the best old-school isometric crpgs ever created
In Icewind Dale NPCs do not travel much, and it is probably for the better, because you can find each small NPC in expected place. Backgrounds are static, trees don't move and scenery is non-interactive because you need to fit all images on finite number of CDs.Icewind Dalename one good game he's ever made![]()
This man is your friend. He makes the only truly good RPGs at Obsidian.
They are so fucked if he ever leaves.
Deadfire is one of the best old-school isometric crpgs ever created
Deadfire is one of the best old-school isometric crpgs ever created
It's incredible how much better it is than the original, too.
What's incredible is the Codex's determined inability to have fun playing a video game. Plenty of classic RPGs that are widely considered to be great games and are highly influential are completely and utterly broken. Not that Pillars 2 is on the same level as Arcanum or the early Fallout games, but there are totally non-functional gameplay mechanics in those titles that are glossed over because everything else is of great quality. Pillars 2 is not a 10/10 masterpiece, but "oversights" in core mechanics are functionally excusable so long as the core experience remains meaningful and interesting.What is incredible, is that none of the oversights in core systems (which everyone on the official forums noticed and warned Josh about) were addressed.
Instead, they focused on petty shite - such as cape physics, minigames (system bloat) exploding barrels and talking parrots. That is what is incredible.
It is very important to emphasize that Pillars was the one game that's truly his brain child
Pillars was his exercise in futility, an experiment in which he tried to reinvent everything according to his personal understanding of RPG theory.
From RPS:
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Sounds like this game is going right into my "when it's $10" bin.
Deadfire is one of the best old-school isometric crpgs ever created
So is nuobsidian.From RPS:
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Sounds like this game is going right into my "when it's $10" bin.
I thought RPS was widely considered trash on the Codex?
What actually happened is that we expected to see something like IE/DnD3.5/OGL game and what we've got was the express negation of whole concept of 3.5ed (which Sawyer, not the backers, wanted to create because of whatever personal reasons). And it'd be probably fine if this 'subersion' was good, but in the end we got the eponymous banal,shit,boring (tm) (C) system that was simply unfun to play in addition to missing all the QoL features that previous Obsidian/Bioware games had like action queue, quickcast bar, at least some companion AI and whatnot.Therefore the combat had to be RTwP, the character system needed to be class-based, etc.
What actually happened is that we expected to see something like IE/DnD3.5/OGL game and what we've got was the express negation of whole concept of 3.5ed (which Sawyer, not the backers, wanted to create because of whatever personal reasons)
What's incredible is the Codex's determined inability to have fun playing a video game. Plenty of classic RPGs that are widely considered to be great games and are highly influential are completely and utterly broken. Not that Pillars 2 is on the same level as Arcanum or the early Fallout games, but there are totally non-functional gameplay mechanics in those titles that are glossed over because everything else is of great quality. Pillars 2 is not a 10/10 masterpiece, but "oversights" in core mechanics are functionally excusable so long as the core experience remains meaningful and interesting.What is incredible, is that none of the oversights in core systems (which everyone on the official forums noticed and warned Josh about) were addressed.
Instead, they focused on petty shite - such as cape physics, minigames (system bloat) exploding barrels and talking parrots. That is what is incredible.
This isn't to say that mechanics should be a smokescreen for depth, but I would rather play a game with a flawed or shitty attribute system and good reactivity and flavour than one without, most of the time. And I say that as someone with a great deal of disdain for modern TTRPGs and a lover of 1st Edition AD&D.
it came out in 2015? I cant remember dates!You're forgetting Codex GotY 2015 The Witcher III: The Wild Hunt2015 if you ignore Age of Decadence.I don't remember the last time the mainstream WRPG scene was this bad
The "highlights" for "mainstream" rpgs that year were dragon age inquisition and fallout 4 if I remember right.
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