It's gonna be a tough year for gaming, fellas.
Developers with relevant experience have brought us gems like The Outer Worlds, Starfield and Underworld Ascendant.Still not as depressive as Dragon Age: Dreadwolf'sLooked up the "game director" and their relevent experience
It's so over
no, only with biurs. which is literally same thing but even better.Will it have sex with bears?
Is this the video which everyone is talking about?
Honestly, Tainted Grail : The fall of Avalon fells better
Seeing the gameplay reveal only made me more exited about Tainted Grail : The fall of Avalon. And lose the little hope that I had to this game.
Honestly, the more I read and watch about the game, the less I'm interested in this game and more in Tainted Grail : The fall of Avalon. The game was made by a small Polish studio, so no ESG diversity hires making the game buggier and worse.
Patel's climb to leadership makes perfect sense https://rpgcodex.net/forums/threads...-setting-coming-fall-2024.134122/post-7746528Looked up the "game director" and their relevent experience
It's so over
Dragons Dogma 2 will dominate uncontestedIt's gonna be a tough year for gaming, fellas.
makes perfect "current timez sense": rising up in creative positions with just doing the work, not exemplary work people enjoyed <-inb4 roguey posts steam reviews and shitPatel's climb to leadership makes perfect sense
Only thing to criticize is her
That's such a bad take. And it's amazing how Tim Cain seems to still not notice they were taken advantage off and those projects would have been the same quality with proper funds and management instead of them having to do absurd hours.Only thing to criticize is her management philosophy which Tim Cain has claimed cannot produce a great game. It's the kind of thing that makes sense and probably should be enforced when making Product for a giant corporation with hundreds to thousands of employees, but there's no passion to be found in a strict 40 hour work week.
Her qualities as a writer have no bearings on her qualities as a leader, something you would have no way of knowing unless you actually worked with her.makes perfect "current timez sense": rising up in creative positions with just doing the work, not exemplary work people enjoyed
Tim also talked about how publishers try to take advantage of devs by guilt tripping them (asking for more and more beyond what they can reasonably deliver with the money/time given with a cynical "Don't you want to make a great game?") Crunch and death marches are a failure of management, sure, but putting in extra hours to put in your pet features that otherwise would have to be cut is not. "Just spend more" isn't necessarily the answer because the money just might not be available or you could find yourself blowing up the budget to the point that even though the game is received and sells well, it doesn't sell enough to recoup the budget (see Bioshock Infinite).That's such a bad take. And it's amazing how Tim Cain seems to still not notice they were taken advantage off and those projects would have been the same quality with proper funds and management instead of them having to do absurd hours.Only thing to criticize is her management philosophy which Tim Cain has claimed cannot produce a great game. It's the kind of thing that makes sense and probably should be enforced when making Product for a giant corporation with hundreds to thousands of employees, but there's no passion to be found in a strict 40 hour work week.
You were saying 6 years 150 people (or I might remember wrong, anyway long time many people). That's 100% management and leads failure.
are you talking about early access pillows?Consider the story of how Interplay QA testers voluntarily put in unpaid overtime to test Fallout, because they wanted it to be the best game it could possibly be. They passed up the opportunity for paid overtime on other projects in order to do this. Can you imagine anyone having that kind of zeal for modern Obsidian games?
Now you too can experience the magic of cosplaying as this completely generic black girl.
Assuming she is a good leader Game Directing isn't solely about leading. Her qualities as a writer/designer have a fuck ton of bearing on her qualites as a Game Director. Except for following sawya's instructions to the t she hasn't shown any outstanding work nor stated her ideas/vision for anything. Instead of doing GDC talks about crunch she shoulda given talks about game design. Feargus shoulda promoted her to lead the HR department with her qualities that we can observe instead of whoever the fuck was his relative in that position.Her qualities as a writer have no bearings on her qualities as a leader, something you would have no way of knowing unless you actually worked with her.
The most negative professional reviews of Peril on Gorgon:Assuming she is a good leader Game Directing isn't solely about leading. Her qualities as a writer/designer have a fuck ton of bearing on her qualites as a Game Director. Except for following sawya's instructions to the t she hasn't shown any outstanding work nor stated her ideas/vision for anything.
Players who are looking for more The Outer Worlds will likely be happy with Peril on Gorgon, but people who were hoping for something as dramatic and deadly as Fallout: New Vegas' DLC offerings like Dead Money or Lonesome Road may be left wanting. It's a great addition to a quality title, but it's not different enough to justify the separation from the main game's story, and overall Peril on Gorgon feels more like a side quest which could have been easily included in the original version of The Outer Worlds rather than costing players an extra $14.99 USD.
Peril on Gorgon is largely more of the same as what's found in the original game, with a bit more of a focus on exploration than questing. It's a fine addition for those who just can't get enough, but I feel it is not enticing enough on its own to spend $15 to revisit the game if you already completed The Outer Worlds months ago.
Is this a bad DLC? Fortunately, no. You'll definitely enjoy it, but a feeling of disappointment will constantly keep you company during this adventure, as it could be something a lot better than simply "more of a good thing" kind of deal. In other words, Peril on Gorgon is just one more quest line to complete - one that's fun, but not any different than what came before it.
This made me think. Oblivion has Nehrim, Skyrim has Enderal. What is the possibility that there will be another cool mod like those for Avowed?That's what you can expect from Avowed. A by-the-numbers product that's not particularly good, but likely won't be a disaster either. Another Safesidian project.
same as there will be any cool mod for towThis made me think. Oblivion has Nehrim, Skyrim has Enderal. What is the possibility that there will be another cool mod like those for Avowed?That's what you can expect from Avowed. A by-the-numbers product that's not particularly good, but likely won't be a disaster either. Another Safesidian project.