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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
641
Location
Buckkeep
Codex+ Now Streaming!
It's gonna be a tough year for gaming, fellas.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,971
It's gonna be a tough year for gaming, fellas.

You don't play games anymore bro. Gaming's now a species of performance art.

When a new game drops you go over to your favorite social media/forum and just shitpost about it and share the popcorn.

We should really thank these rich AAA publishers for releasing these comedies that can be enjoyed free of charge.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
15,730
Location
Frostfell
Honestly, the more I read and watch about the game, the less I'm interested in this game and more in Tainted Grail : The fall of Avalon. The game was made by a small Polish studio, so no ESG diversity hires making the game buggier and worse.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Is this the video which everyone is talking about?



Honestly, Tainted Grail : The fall of Avalon fells better


Seeing the gameplay reveal only made me more exited about Tainted Grail : The fall of Avalon. And lose the little hope that I had to this game.

Honestly, the more I read and watch about the game, the less I'm interested in this game and more in Tainted Grail : The fall of Avalon. The game was made by a small Polish studio, so no ESG diversity hires making the game buggier and worse.

I think Victor might like Tainted Grail: The fall of Avalon guys.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,217
Looked up the "game director" and their relevent experience
It's so over
Patel's climb to leadership makes perfect sense https://rpgcodex.net/forums/threads...-setting-coming-fall-2024.134122/post-7746528

Only thing to criticize is her management philosophy which Tim Cain has claimed cannot produce a great game. It's the kind of thing that makes sense and probably should be enforced when making Product for a giant corporation with hundreds to thousands of employees, but there's no passion to be found in a strict 40 hour work week.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,079
Only thing to criticize is her management philosophy which Tim Cain has claimed cannot produce a great game. It's the kind of thing that makes sense and probably should be enforced when making Product for a giant corporation with hundreds to thousands of employees, but there's no passion to be found in a strict 40 hour work week.
That's such a bad take. And it's amazing how Tim Cain seems to still not notice they were taken advantage off and those projects would have been the same quality with proper funds and management instead of them having to do absurd hours.
You were saying 6 years 150 people (or I might remember wrong, anyway long time many people). That's 100% management and leads failure.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,040
reminder that best obsidian game is some small passion project about mini kids, not their soulless attempts at "rpg games"
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,217
Paul "fishboy" Kirsch is writing Giatta.

makes perfect "current timez sense": rising up in creative positions with just doing the work, not exemplary work people enjoyed
Her qualities as a writer have no bearings on her qualities as a leader, something you would have no way of knowing unless you actually worked with her.

Only thing to criticize is her management philosophy which Tim Cain has claimed cannot produce a great game. It's the kind of thing that makes sense and probably should be enforced when making Product for a giant corporation with hundreds to thousands of employees, but there's no passion to be found in a strict 40 hour work week.
That's such a bad take. And it's amazing how Tim Cain seems to still not notice they were taken advantage off and those projects would have been the same quality with proper funds and management instead of them having to do absurd hours.
You were saying 6 years 150 people (or I might remember wrong, anyway long time many people). That's 100% management and leads failure.
Tim also talked about how publishers try to take advantage of devs by guilt tripping them (asking for more and more beyond what they can reasonably deliver with the money/time given with a cynical "Don't you want to make a great game?") Crunch and death marches are a failure of management, sure, but putting in extra hours to put in your pet features that otherwise would have to be cut is not. "Just spend more" isn't necessarily the answer because the money just might not be available or you could find yourself blowing up the budget to the point that even though the game is received and sells well, it doesn't sell enough to recoup the budget (see Bioshock Infinite).
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,116
Consider the story of how Interplay QA testers voluntarily put in unpaid overtime to test Fallout, because they wanted it to be the best game it could possibly be. They passed up the opportunity for paid overtime on other projects in order to do this. Can you imagine anyone having that kind of zeal for modern Obsidian games?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,040
Consider the story of how Interplay QA testers voluntarily put in unpaid overtime to test Fallout, because they wanted it to be the best game it could possibly be. They passed up the opportunity for paid overtime on other projects in order to do this. Can you imagine anyone having that kind of zeal for modern Obsidian games?
are you talking about early access pillows?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,040
oogaboogaloo thread is full of videos of giatta cosplayers attacking random asian grandmasxaurip cosplayers.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,270
Her qualities as a writer have no bearings on her qualities as a leader, something you would have no way of knowing unless you actually worked with her.
Assuming she is a good leader Game Directing isn't solely about leading. Her qualities as a writer/designer have a fuck ton of bearing on her qualites as a Game Director. Except for following sawya's instructions to the t she hasn't shown any outstanding work nor stated her ideas/vision for anything. Instead of doing GDC talks about crunch she shoulda given talks about game design. Feargus shoulda promoted her to lead the HR department with her qualities that we can observe instead of whoever the fuck was his relative in that position.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,217
Assuming she is a good leader Game Directing isn't solely about leading. Her qualities as a writer/designer have a fuck ton of bearing on her qualites as a Game Director. Except for following sawya's instructions to the t she hasn't shown any outstanding work nor stated her ideas/vision for anything.
The most negative professional reviews of Peril on Gorgon:
Players who are looking for more The Outer Worlds will likely be happy with Peril on Gorgon, but people who were hoping for something as dramatic and deadly as Fallout: New Vegas' DLC offerings like Dead Money or Lonesome Road may be left wanting. It's a great addition to a quality title, but it's not different enough to justify the separation from the main game's story, and overall Peril on Gorgon feels more like a side quest which could have been easily included in the original version of The Outer Worlds rather than costing players an extra $14.99 USD.

Peril on Gorgon is largely more of the same as what's found in the original game, with a bit more of a focus on exploration than questing. It's a fine addition for those who just can't get enough, but I feel it is not enticing enough on its own to spend $15 to revisit the game if you already completed The Outer Worlds months ago.

Is this a bad DLC? Fortunately, no. You'll definitely enjoy it, but a feeling of disappointment will constantly keep you company during this adventure, as it could be something a lot better than simply "more of a good thing" kind of deal. In other words, Peril on Gorgon is just one more quest line to complete - one that's fun, but not any different than what came before it.

That's what you can expect from Avowed. A by-the-numbers product that's not particularly good, but likely won't be a disaster either. Another Safesidian project.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
890
The trailer was so flaccid.
Monsters instaragdolling, no decals, no feedback from the combat.
I will avoid that shit like the plague.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
481
That's what you can expect from Avowed. A by-the-numbers product that's not particularly good, but likely won't be a disaster either. Another Safesidian project.
This made me think. Oblivion has Nehrim, Skyrim has Enderal. What is the possibility that there will be another cool mod like those for Avowed?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,040
That's what you can expect from Avowed. A by-the-numbers product that's not particularly good, but likely won't be a disaster either. Another Safesidian project.
This made me think. Oblivion has Nehrim, Skyrim has Enderal. What is the possibility that there will be another cool mod like those for Avowed?
same as there will be any cool mod for tow
 

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