It feels as if the writers room dictates the tone of games in these companies more than any one person formally wearing the hat of "game director", "project director", "executive producer", or whatever term these pompous asses have decided to copy from their treasured movie industry.
It's like a milder version of Jeff Bezos coming down from the heavens and still unable to alter the direction of his own employees writing at the Washingpon Toast.
What led to this? Aren't these guys supposed to conform to a project's overall direction, and get changed if they don't? Isn't this how employer-employee relations usually work?
I remember watching some documentary on the production of "The Sopranos", where Matthew Wiener was recalling a conversation David Chase had with him when he was hiring him to write for the show. Among other warnings and advise, Chase told him "I'm not running a writers school here. If you can't write, I'll fire you" Why doesn't it work the same? If I'm running a game development project, what's to stop me from firing people who impose their own style contrary to the direction I've given? There is supposed to be enough supply in the labor market for their jobs.