Iirc you did some modding back then. You already did your part.Come to think of it, I probably would be excited to work on Avowed, and this would last about a month. Then Carrie would call me up and give me a good old managerial go-over Or, more accurately, from Tim Cain's likely experience, she is more on the passive aggressive side of approaches.
Hey, at least now Josh can release a PnP PoE campaign parallel with the game and we can have our own Avowed the way we want it, right?
For Deadfire, they said they've improved moddability by externalizing much of the data about the RPG system. This got me inspired and I hacked together a json editor, adapted to their game files, as an angular app which I hosted on a domain I bought. It took me about a week. I bet a senior developer at Obsidian could have provided that for the same amount of time, or less, and with better quality. I was mostly happy with the initial version but I eventually put it down because I couldn't support it as the patches started coming in, I just didn't have time for it. I remember TT1 actually donated to the patreon I set up for it and to this day I feel a bit sorry for taking it down. You didn't have to do it buddy!
I had lots of fun creating items for Deadfire. The modding was really easy and very intuitive, as they were basically xmls with the properties. They nailed it, but at some point I moved on to play other games and they keep releasing versions, so I had to go back and update it in the nexus every time, so I gave up.