Qarthadqart
Novice
- Joined
- Feb 6, 2023
- Messages
- 44
In Half Life 2, only two enemies can target the player. If both slots are full they have to take a different action.Any FPS ever made? No.
In Half Life 2, only two enemies can target the player. If both slots are full they have to take a different action.Any FPS ever made? No.
As I said three pages back - their newest excuse will be that Microsoft raised the prices too much for a game of Avowed's scope It's a matter of months until they reach for it, mark my words:
You don't get the 4D chess. They are setting up the excuses for the bad reviews - Microsoft misunderstood the AA scope, and made us charge AAA price.
Of course they just do their 9 to 5 and sip their lattes. Would you be excited to work on Avowed? I'm pretty sure most of the employees know they're working on pushing out a big turd, but they need to pay the bills and the management is adamant that this is what the gamers want, so they do their job while quietly bitching about it allAs I said three pages back - their newest excuse will be that Microsoft raised the prices too much for a game of Avowed's scope It's a matter of months until they reach for it, mark my words:
You don't get the 4D chess. They are setting up the excuses for the bad reviews - Microsoft misunderstood the AA scope, and made us charge AAA price.
Let's see who rated me "Meh"? Oh, it's Infinitron
What frustrates me about Obsidian's failed projects more than anyone else's mediocre RPGs is that almost everyone there is seemingly doing their 9 to 5, sipping gingerbread-flavored latte, corporate workday. It seems as if it has become part of the culture. And I hate that, because we are RPG genre fans here. I think I speak for most us - we are people who would most likely work on an RPG for free, if they have the organisation and project management going, and they like the game concept. 9 to 5 "Microsoft employees" are showing the antithetic attitude. Never in their engagement with players, do I get the spirit of "we're a company making cool games".
2000s-2013: publishers are greedy, they don't understand rpgs don't have to be flashy 3D. Also, outsourcing corporate masters fucked us with Fallout NV, but we fixed the bugs post-release.
2013-2014: we're a small indie studio please donate to our KS, and we will blow every Infinity Engine game out of the water. You are our boss now, we love you so much, please send us money!
2014-2015: "Spiritual successor" means whatever Josh says it means - i.e. "gamers don't really know what they want"!
2015-2018: Whoops, looks like they actually do! And it's NOT turn-based mechanics in a RTwP game, nor a system that is class-based in name only. And we overdid the stretchgoals, and we didn't have time to deliver everything... cue sad violin.
2019-2020: "Manage your expectations, we are not making the next Fallout. We're actually making, well, damned if we know what it is. Also we are publisher-owned now, and this will give us more creative freedom than being indie" (I wish I was joking about this)
2020-2024 ...? Being publisher-owned definitely gave us more creative freedom in our Twitter accounts.
2024: So, we are on the MS payroll, but going to the office, it's so tiresome. And we have to put out another one folks. Did I say that out loud, no, look at how excited we are, in stream after stream. You can see it in our eyes, we are totally not bored of our own games and we play them out of our own free will.
To be continued...
And they will reap just what they sowed.Of course they just do their 9 to 5 and sip their lattes. Would you be excited to work on Avowed? I'm pretty sure most of the employees know they're working on pushing out a big turd, but they need to pay the bills and the management is adamant that this is what the gamers want, so they do their job while quietly bitching about it all
Of course they just do their 9 to 5 and sip their lattes. Would you be excited to work on Avowed? I'm pretty sure most of the employees know they're working on pushing out a big turd, but they need to pay the bills and the management is adamant that this is what the gamers want, so they do their job while quietly bitching about it allAs I said three pages back - their newest excuse will be that Microsoft raised the prices too much for a game of Avowed's scope It's a matter of months until they reach for it, mark my words:
You don't get the 4D chess. They are setting up the excuses for the bad reviews - Microsoft misunderstood the AA scope, and made us charge AAA price.
Let's see who rated me "Meh"? Oh, it's Infinitron
What frustrates me about Obsidian's failed projects more than anyone else's mediocre RPGs is that almost everyone there is seemingly doing their 9 to 5, sipping gingerbread-flavored latte, corporate workday. It seems as if it has become part of the culture. And I hate that, because we are RPG genre fans here. I think I speak for most us - we are people who would most likely work on an RPG for free, if they have the organisation and project management going, and they like the game concept. 9 to 5 "Microsoft employees" are showing the antithetic attitude. Never in their engagement with players, do I get the spirit of "we're a company making cool games".
2000s-2013: publishers are greedy, they don't understand rpgs don't have to be flashy 3D. Also, outsourcing corporate masters fucked us with Fallout NV, but we fixed the bugs post-release.
2013-2014: we're a small indie studio please donate to our KS, and we will blow every Infinity Engine game out of the water. You are our boss now, we love you so much, please send us money!
2014-2015: "Spiritual successor" means whatever Josh says it means - i.e. "gamers don't really know what they want"!
2015-2018: Whoops, looks like they actually do! And it's NOT turn-based mechanics in a RTwP game, nor a system that is class-based in name only. And we overdid the stretchgoals, and we didn't have time to deliver everything... cue sad violin.
2019-2020: "Manage your expectations, we are not making the next Fallout. We're actually making, well, damned if we know what it is. Also we are publisher-owned now, and this will give us more creative freedom than being indie" (I wish I was joking about this)
2020-2024 ...? Being publisher-owned definitely gave us more creative freedom in our Twitter accounts.
2024: So, we are on the MS payroll, but going to the office, it's so tiresome. And we have to put out another one folks. Did I say that out loud, no, look at how excited we are, in stream after stream. You can see it in our eyes, we are totally not bored of our own games and we play them out of our own free will.
To be continued...
More common than you think. Asked around the office of one certain game dev studio that makes FPS titles, whether they play their games themselves. Answer of about 90% of the devs: "No, never, I don't like FPS games. I enjoy RPGs/adventure games."Honestly if the developers down to the rank and file, are not excited about the game, why should the player be?
Yeah, I'm not surprised at all. But in such cases, that's where the project management comes in. You give those devs who "don't like FPS games" a well defined and strictly written roadmap of what features need to be in and how those features need to work. In the end it won't ooze "passion", but if the management did a good job, will be a solid and consistently good experience for the player.More common than you think. Asked around the office of one certain game dev studio that makes FPS titles, whether they play their games themselves. Answer of about 90% of the devs: "No, never, I don't like FPS games. I enjoy RPGs/adventure games."Honestly if the developers down to the rank and file, are not excited about the game, why should the player be?
You should want your users (and prospective users) to not have to wonder if they or their children will be harassed, intimidated, ridiculed or otherwise face abuse,” Warner concluded.
Source here
You don't get the 4D chess. They are setting up the excuses for the bad reviews - Microsoft misunderstood the AA scope, and made us charge AAA price.
Let's see who rated me "Meh"? Oh, it's Infinitron
Insidious design that neuters the difficulty. Players probably won't ever notice "Hey, only 2 guys are ever attacking me at once", but they will notice that HL2 is a cakewalk compared to the first game.In Half Life 2, only two enemies can target the player. If both slots are full they have to take a different action.Any FPS ever made? No.
Lmao, no.I think I speak for most us - we are people who would most likely work on an RPG for free
Ehh playing on the hardest difficulty I don't think I ever wished it to be harder, in fact I definitely remember dying a few times, granted it was a long time agoInsidious design that neuters the difficulty. Players probably won't ever notice "Hey, only 2 guys are ever attacking me at once", but they will notice that HL2 is a cakewalk compared to the first game.In Half Life 2, only two enemies can target the player. If both slots are full they have to take a different action.Any FPS ever made? No.
You have a point, though I wouldn't have thought of that from just the "meh"You don't get the 4D chess. They are setting up the excuses for the bad reviews - Microsoft misunderstood the AA scope, and made us charge AAA price.
Let's see who rated me "Meh"? Oh, it's Infinitron
The "meh" is because you're describing an Obsidian MO from back when they were an independent company. It's harder to go with the "blame the publisher, not us" excuse when the publisher owns you.
Quote the full sentence though.Lmao, no.I think I speak for most us - we are people who would most likely work on an RPG for free
You should want your users (and prospective users) to not have to wonder if they or their children will be harassed, intimidated, ridiculed or otherwise face abuse,” Warner concluded.
Of course they just do their 9 to 5 and sip their lattes. Would you be excited to work on Avowed? I'm pretty sure most of the employees know they're working on pushing out a big turd, but they need to pay the bills and the management is adamant that this is what the gamers want, so they do their job while quietly bitching about it allAs I said three pages back - their newest excuse will be that Microsoft raised the prices too much for a game of Avowed's scope It's a matter of months until they reach for it, mark my words:
You don't get the 4D chess. They are setting up the excuses for the bad reviews - Microsoft misunderstood the AA scope, and made us charge AAA price.
Let's see who rated me "Meh"? Oh, it's Infinitron
What frustrates me about Obsidian's failed projects more than anyone else's mediocre RPGs is that almost everyone there is seemingly doing their 9 to 5, sipping gingerbread-flavored latte, corporate workday. It seems as if it has become part of the culture. And I hate that, because we are RPG genre fans here. I think I speak for most us - we are people who would most likely work on an RPG for free, if they have the organisation and project management going, and they like the game concept. 9 to 5 "Microsoft employees" are showing the antithetic attitude. Never in their engagement with players, do I get the spirit of "we're a company making cool games".
2000s-2013: publishers are greedy, they don't understand rpgs don't have to be flashy 3D. Also, outsourcing corporate masters fucked us with Fallout NV, but we fixed the bugs post-release.
2013-2014: we're a small indie studio please donate to our KS, and we will blow every Infinity Engine game out of the water. You are our boss now, we love you so much, please send us money!
2014-2015: "Spiritual successor" means whatever Josh says it means - i.e. "gamers don't really know what they want"!
2015-2018: Whoops, looks like they actually do! And it's NOT turn-based mechanics in a RTwP game, nor a system that is class-based in name only. And we overdid the stretchgoals, and we didn't have time to deliver everything... cue sad violin.
2019-2020: "Manage your expectations, we are not making the next Fallout. We're actually making, well, damned if we know what it is. Also we are publisher-owned now, and this will give us more creative freedom than being indie" (I wish I was joking about this)
2020-2024 ...? Being publisher-owned definitely gave us more creative freedom in our Twitter accounts.
2024: So, we are on the MS payroll, but going to the office, it's so tiresome. And we have to put out another one folks. Did I say that out loud, no, look at how excited we are, in stream after stream. You can see it in our eyes, we are totally not bored of our own games and we play them out of our own free will.
To be continued...
I didn't keep up with early development, so how ambitious was the project actually in the beginning? (Also paging Roguey I guess.)Avowed at the beginning of the project, when it looked like Obsidian's version of Skyrim.
Why? It's still as delusional and self-seeking.Quote the full sentence though.Lmao, no.I think I speak for most us - we are people who would most likely work on an RPG for free
A reason to lay people off and keep what they actually see as valuable : IPs, assets, some key people eventually.It's like they want it to fail, but what do they possibly gain from that?
Before Microsoft, Obsidian was living on the streets, eating out of garbage cans. Microsoft gave them their big opportunity to really shine, and how did Obsidian repay them? By releasing some of the most underwhelming rpgs ever designed by the human race.Why does Microsoft fuck with Obsidian? The price and release window is crazy. It's like they want it to fail, but what do they possibly gain from that?
Push it to January for 40-50 bucks, geez.
Iirc you did some modding back then. You already did your part.Come to think of it, I probably would be excited to work on Avowed, and this would last about a month. Then Carrie would call me up and give me a good old managerial go-over Or, more accurately, from Tim Cain's likely experience, she is more on the passive aggressive side of approaches.
Hey, at least now Josh can release a PnP PoE campaign parallel with the game and we can have our own Avowed the way we want it, right?
Microsoft means well and tries to get Obsidian to let go of their delusions. "Obsidian. My friend. You saw what a dumpsterfire Awowed was, you're simply not cut out for this. So please, come to your senses and do what you're actually good at. Make Grounded 2."Before Microsoft, Obsidian was living on the streets, eating out of garbage cans. Microsoft gave them their big opportunity to really shine, and how did Obsidian repay them? By releasing some of the most underwhelming rpgs ever designed by the human race.Why does Microsoft fuck with Obsidian? The price and release window is crazy. It's like they want it to fail, but what do they possibly gain from that?
Push it to January for 40-50 bucks, geez.
This is based on hard facts, and if you dont believe me, just do some research on the internet super highway. its all there.