ColonelMace
Educated
With a good game ?I'd argue that Pillars of Eternity was made by creme de la creme of Obsidian and we all know how that ended.DIfferent developers back then.
With a good game ?I'd argue that Pillars of Eternity was made by creme de la creme of Obsidian and we all know how that ended.DIfferent developers back then.
Well said brother.The No Romance is the most based thing about this game and to be honest Obsidian could have easily added some shite romance to please the land whales ands sex starved house wives but they chose not to, which is based. This is why the game is at least worth a try.
Romances has been the bane of RPGs and has attracted the worst scum of gamers possible. Romances in any game will eventually lead the game to become something akin to veil guard down the line. No romances == Massive incline.
I tried to find the picture of Sawyer's pathetic engraved watch (kicking myself that I didn't save it initially), ended up finding the saddest collection of old man selfies on the Internet. Enjoy!With a good game ?I'd argue that Pillars of Eternity was made by creme de la creme of Obsidian and we all know how that ended.DIfferent developers back then.
Romances can be good, but for this they need to be integrated into the main narrative at a fundamental level, which goes against the shitty pick-your-waifu-and-lets-bang nature of the most of them.Romances has been the bane of RPGs and has attracted the worst scum of gamers possible. Romances in any game will eventually lead the game to become something akin to veil guard down the line. No romances == Massive incline.
You better believe I bookmarked it.Why didn't you just summon Roguey?I tried to find the picture of Sawyer's pathetic engraved watch (kicking myself that I didn't save it initially), ended up finding the saddest collection of old man selfies on the Internet. Enjoy!
Are these supposed to be 'beginning of my journey' and '6 months taking HRT' timeline photos?I tried to find the picture of Sawyer's pathetic engraved watch (kicking myself that I didn't save it initially), ended up finding the saddest collection of old man selfies on the Internet. Enjoy!With a good game ?I'd argue that Pillars of Eternity was made by creme de la creme of Obsidian and we all know how that ended.DIfferent developers back then.
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Shocking transformation! Check out these photos of famous devs before and after they worked on Pillars of Eternity 2.Are these supposed to be 'beginning of my journey' and '6 months taking HRT' timeline photos?
It was part of a fundraising stream they were doing.Is that normal on Twitch? Half of the screen is covered by some fundraising or something. How can anybody watch that?
It was part of a fundraising stream they were doing.Is that normal on Twitch? Half of the screen is covered by some fundraising or something. How can anybody watch that?
If AAA keeps going the way it's been lately, there won't be a difference.For charity, or for M$ shareholders?
Pillars of Eternity 1 did good only because it was sold as the spiritual successor to Baldur's Gate (so it got a huge credit of trust before the reality hit in). The direct successor to Pillars of Eternity (Deadfire) did so bad that Josh Sawyer decided to not direct Pillars of Eternity 3, if there would ever be an attempt at one. This came from the mouth of the guy whose brainchild Pillars of Eternity was (as a setting and mechanically). Why Deadfire sold poorly? I guess that's because PoE1 didn't capture the players and they roughly knew what to expect from PoE2.Competent, not unique or outstanding. For a 'spiritual successor' to older games, they had to play it safe and they did so just fine. Difference being that it's more grounded than something like Forgotten Realms stuff due to Sawyer's autism (which is a positive for the game imho).
With a good game ?
Yeah I wonder where these issues may have came from. Certainly not from the army of retarded faggots who keep performing endless fellatio on Plaseshit borement wait... Unsurprisingly they show up in games built through crowdfunding, where getting the internet loudmouths to have a positive reaction is one of the key factors in keeping the hype and funding going. As a result, what came of it sucked, just like planeshit. REALLY MAKES YOU THOUINGK RIGHT?(although it isn't as bad as Tides of Numenera, although it shares the same issues).
I would add that there was also a poor management of the action economy. The game was designed like it was turn based but then made RtwP.Pillars of Eternity 1 did good only because it was sold as the spiritual successor to Baldur's Gate (so it got a huge credit of trust before the reality hit in). The direct successor to Pillars of Eternity 2 (Deadfire) did so bad that Josh Sawyer decided to not direct Pillars of Eternity 3, if there would ever be an attempt at one. This came from the mouth of the guy whose brainchild Pillars of Eternity was (as a setting and mechanically). Why Deadfire sold poorly? I guess that's because PoE1 did capture the players and they roughly knew what to expect from PoE2.Competent, not unique or outstanding. For a 'spiritual successor' to older games, they had to play it safe and they did so just fine. Difference being that it's more grounded than something like Forgotten Realms stuff due to Sawyer's autism (which is a positive for the game imho).
My problem with PoE1?
They tried to create a fantasy world that was familiar yet different, but the end result was uncanny - there's always something irking me about it. The usage of made-up language that tries to make it seem foreign and therefore more interesting, but due to overuse feels pretentious instead. Or constant exposition dumps, because while attempting to make it a familiar setting it was not, and the writing wasn't great nor was it kept mercifully brief, which didn't help (although it isn't as bad as Tides of Numenera, although it shares the same issues).
What about the system? It sounded good on paper, but in practice it was a poor experience. The character creation didn't feel unique and the actual combat was even worse (the disengagement penalty was a horrible idea in particular, considering how easy it was for enemies to close in), especially early on, when you don't have many companions. The overall result was very dull for me personally. And I think not just for me, considering how PoE2 sold after that (I didn't even bother buying it).
With a good game ?
With a good game ?I'd argue that Pillars of Eternity was made by creme de la creme of Obsidian and we all know how that ended.DIfferent developers back then.
Competent, not unique or outstanding. For a 'spiritual successor' to older games, they had to play it safe and they did so just fine. Difference being that it's more grounded than something like Forgotten Realms stuff due to Sawyer's autism (which is a positive for the game imho). The god stuff is the only big divergence, but it's the same sort of deconstruction as with MotB - difference being that they had no preexisting setting to limit the sort of divine metaplot that they could tell (and a comparison with KotOR2 is apt as well I guess due to MCA's presence on the PoE project).No it wasn't. It's either generic as fuck or based on the soy idea of religion(Worldbuilding itself though was competent.)
They've disavowed it))Is this game looking so boring that nobody cares enough to meme about it?
Not many people memed about the Outer Worlds either, some even enjoyed it. Even here, in these hallowed halls.Is this game looking so boring that nobody cares enough to meme about it?
Your neck will have a close encounter with a machete really soon, StOrYfaGgOt retard.These kinds of games live or die by their narrative and worldbuilding
People really wanted to stick it to Bethesda after F76 and it was a low season. Plus it was massively hyped by the woke media, at a time when this sort of hype still had some residual weight.Weird to hear that it sold 4 millions, I guess people will buy anything if it has guns on the screen.