Pathfinder: WoTR
Literate
I'm just glad they put the Blue Men Group in this. A well-deserved cameo
Technically true I guess, but given that there were so many and were built from the exact same repeated assets for each type, it sure didn't feel like they were unique. They were, in fact, repetitive and boring as fuck after a while.In Skyrim, every location is unique. Every cave, every fort, every camp, every dwarven ruins etc.
lifeless art direction
Lifeless is not at all how I would describe the art direction in this game.
Lifeless is not at all how I would describe the art direction in this game.
~snip~
Not great, not bad. Art style isn't just "how does a random npc look" though.
Not great, not bad. Art style isn't just "how does a random npc look" though.
Art style is expressed in the assets. If every character in this game looks like it was filched from Madam Tussaud's dumpster, whatever the intention of the art style was isn't going to matter.
I would guess that its because modern 3d modelers lack classical education. Old teams were filled with people who went through classic artistic education where they had to start with pen and pencil and only later picked up Maya or 3DsMax. Modern teams are overloaded with people who skipped all that and went directly to 3d modeling and besides that they understand nothing of color theory, lightning, anatomy or anything really.I don't know what the fuck has happened to games these days, may it be Starfield, Veilguard or Avowed, something looks so off. All of them have a certain plasticy, cartoonish look about them. Are these poor textures or lighting, I can't really put a finger on it, but these games don't look much better than some of the late PS3/360 games, let alone the PS4/One games. If you want to do cartoony stuff, do something like the new Zelda games, they are not going for the "real" fidelity at all but still end up being pretty. Hell, I still remember Skyrim looking way more impressive on PC than Starfield and Todd has put 16 or 32 times the detail in his space game. Sure, certain objects and interiors have higher visual fidelity but the environments and cities look so bland.
It's a good thing that not every character does then.
Who the fuck said thisI see a lot of people on social media comparing Avowed and KC:D2 but I don't really see the similarities aside from that they're both first-person rpgs. Very different combat systems, rpg mechanics, environments, story, everything.
Brickfrog did.Who the fuck said thisI see a lot of people on social media comparing Avowed and KC:D2 but I don't really see the similarities aside from that they're both first-person rpgs. Very different combat systems, rpg mechanics, environments, story, everything.
This is because modern developers edit and test their character models and shaders with vitiligo on. They overlook what happen under the vitiligo, and then it is to late for remedies.I don't know what the fuck has happened to games these days, may it be Starfield, Veilguard or Avowed, something looks so off. All of them have a certain plasticy, cartoonish look about them
The 3 hour video right above my post that you quoted. A bunch of rando shitheads on my twitter feed as well.Who the fuck said thisI see a lot of people on social media comparing Avowed and KC:D2 but I don't really see the similarities aside from that they're both first-person rpgs. Very different combat systems, rpg mechanics, environments, story, everything.
A few years back, a bitter artist claimed that Obsidian's art directors were all bad at their jobs https://rpgcodex.net/forums/threads/obsidian-general-discussion-thread.84849/post-7735055I would guess that its because modern 3d modelers lack classical education. Old teams were filled with people who went through classic artistic education where they had to start with pen and pencil and only later picked up Maya or 3DsMax. Modern teams are overloaded with people who skipped all that and went directly to 3d modeling and besides that they understand nothing of color theory, lightning, anatomy or anything really.I don't know what the fuck has happened to games these days, may it be Starfield, Veilguard or Avowed, something looks so off. All of them have a certain plasticy, cartoonish look about them. Are these poor textures or lighting, I can't really put a finger on it, but these games don't look much better than some of the late PS3/360 games, let alone the PS4/One games. If you want to do cartoony stuff, do something like the new Zelda games, they are not going for the "real" fidelity at all but still end up being pretty. Hell, I still remember Skyrim looking way more impressive on PC than Starfield and Todd has put 16 or 32 times the detail in his space game. Sure, certain objects and interiors have higher visual fidelity but the environments and cities look so bland.
The end result is a large volume of super highly detailed objects and character models that look OK in the 3D editor but when put together next to each other they turn into weird plastic toys.
A few years back, a bitter artist claimed that Obsidian's art directors were all bad at their jobs https://rpgcodex.net/forums/threads/obsidian-general-discussion-thread.84849/post-7735055
Is Hansen the one I have to thank for the above? As usual, whoever doesn't have anything to show professionally, is the one to shout the party line talking points loudest.First glaring problem - the environmental lighting they set up in this Unreal Engine 5 game makes it look not that far away from a Gamebryo game.
Still a bizzare discrepancy in the levels of detail of environment and characters, like what you get when you put a "4K textures" mod on Witcher 3 or Skyrim.
A few years back, a bitter artist claimed that Obsidian's art directors were all bad at their jobs
Art directors who don't listen. - A studio art director who is toxic. - Project art directors who cannot give clear direction. - Project art directors who only want to work with their friends.
Games like Elden Ring, Witcher 3 and even Breath of the Wild ARE already Skyrim-likes....... there is not much point in cloning the Skyrim formula alone when it is already outdated, as Starfield showed.
Nobody has been able to replicate the Skyrim formula
What are your thoughts on Tainted Grail: The Fall of Avalon? It's still in EA, but it's shaping up to be a pretty great looking dark-themed first-person RPG, inspired by Skyrim's game mechanics. I tried it earlier on and it was good, but I decided to wait for the full release.
Link: https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/
What do you think about it newfren, that's the question.inspired by Skyrim's game mechanics.
It should be out of early access by around mid 2025, so fingers crossed it'll be in good shape by then. I'm planning on giving it another go next year for sure!What do you think about it newfren, that's the question.inspired by Skyrim's game mechanics.
I am curious what their plans on for level scaling.