The people of Duckburg
Novice
- Joined
- Oct 7, 2024
- Messages
- 54
I see you snuck Green Man from hit video game Concord in there.Memorable characters everywhere:
I see you snuck Green Man from hit video game Concord in there.Memorable characters everywhere:
Why would village women show cleavage?There's like half a dozen women in that photo and yet the only person showing any cleavage is your bald-headed fishman companion
The dwarf (?) in the bottom right looks like a woman with a beard. Do female dwarfs have beards in the setting?Why would village women show cleavage?There's like half a dozen women in that photo and yet the only person showing any cleavage is your bald-headed fishman companion
I don't get the complaints about that collage at all. Looks like a normal fantasy game to me.
I'm always amazed by their inability to stop posting.How did we even come to devs openly saying "I want to shit on my potential customers so badly"
No, it isn't. We're not doing the Overton Window with "woke" degeneracy and ugliness. If we do, you will be accepting pedophilia in games in a few years.
Should we be impressed ? Veilguard exists after all, the bar for Ultra-woke is now pretty high.
If they achieve to make the setting even more subversif for whatever tribalistic reasons, then I do not know whether I shoud pity Sawyer or laugh at him. He must know, somehow, somewhere, in the deep recess of his soul, that his creation is probably getting raped and that he probably can not do much to stop it.
Now my morbid curiosity is aroused and I am expecting an enjoyable dumpster fire.
Have you seen Bluesky? There's a huge push to normalize pedophilia over there, they are open about it. That is their goal, to normalize it.No, it isn't. We're not doing the Overton Window with "woke" degeneracy and ugliness. If we do, you will be accepting pedophilia in games in a few years.
Should we be impressed ? Veilguard exists after all, the bar for Ultra-woke is now pretty high.
If they achieve to make the setting even more subversif for whatever tribalistic reasons, then I do not know whether I shoud pity Sawyer or laugh at him. He must know, somehow, somewhere, in the deep recess of his soul, that his creation is probably getting raped and that he probably can not do much to stop it.
Now my morbid curiosity is aroused and I am expecting an enjoyable dumpster fire.
Memorable characters everywhere:
Pay no attention to the fact that all the liberals ran away from Twitter and went to Bluesky, the increase in pedophilia over there is pure coincidence.Have you seen Bluesky? There's a huge push to normalize pedophilia over there, they are open about it. That is their goal, to normalize it.
All good options but imo it should have be disabled by default.Hide failed dialogue checks - A powerful roleplaying choice. Do you want the "gamey" experience of seeing you don't meet the perception or intellect stat threshold for a particular dialogue choice? Or do you want that choice to be hidden, so that you can only wonder what a smarter or more perceptive character could do in that situation?
Shrink dialogue checks - Another major roleplaying decision here: Do you even want to know what stats enabled your dialogue choices? Or do you want the more naturalistic experience of playing a character with tons of attribute points in dexterity and guessing which responses are available due to your shredded calves?
Interaction icons - A hand icon pops up on plants when you get within 10 feet or so, and Avowed also highlights environmental obstacles like thorns that you can burn and wooden boards you can smash. With this option disabled you'll have to pay more attention to what in the environment looks interactive.
Objective markers - Want an arrow pointing towards where you're going or what you're looking for? I find these sorts of markers make me mentally check out and beeline from goal to goal; I'm much more engaged with them off.
Damage numbers - What kind of action RPG would Avowed be without damage numbers? One that immediately feels a bit more grounded, especially if you've turned off visual features like the incoming attack warnings.
Compass - By default the compass gives you a lot of information: it points to your objective, shows nearby enemies, dropped loot, and environmental pickables. Disabling it altogether, or toggling a few of the things it highlights, will really change how closely you have to eyeball your surroundings.
Weird.. there's no source for this other than Fandompulse and it even includes a fake tweet from Elon..
Trying to sneakily shift the attention from how fucking horrid the game looks to "look, current polarizing issue, discuss!" can be considered a p. 4d chess move... Maybe...I'm always amazed by their inability to stop posting.How did we even come to devs openly saying "I want to shit on my potential customers so badly"
Believe what you must but for goddess' sake have enough professional insight to know that publicly posting something polarising could damage the brand and attract further attention from e-thots like Kern or Musk.
If you don't believe what is being posted, just do a little research. Check out Matt Hansen twitter / bluesky. Go to Elons twitter.Weird.. there's no source for this other than Fandompulse and it even includes a fake tweet from Elon..
You really think Infi and Roguey would stop trying?Funnily, I bet there would be a lot of the typical "the game isn't really woke, you're just imagining things chud" from the usual suspects near release, but the director just had to boast that it is and ruin the strategy.
They will still do that. It happens every time, no matter how vocal the devs are about it. There were a couple of examples of it with Veilguard, over in its thread. Some people will always try to claim that it's all in your head, just to be subversive.Funnily, I bet there would be a lot of the typical "the game isn't really woke, you're just imagining things chud" from the usual suspects near release, but the director just had to boast that it is and ruin the strategy.
If you don't believe what is being posted, just do a little research. Check out Matt Hansen twitter / bluesky. Go to Elons twitter.Weird.. there's no source for this other than Fandompulse and it even includes a fake tweet from Elon..
If you don't believe what is being posted, just do a little research. Check out Matt Hansen twitter / bluesky. Go to Elons twitter.Weird.. there's no source for this other than Fandompulse and it even includes a fake tweet from Elon..
Oh ok. Thanks for letting me know.
Outer Worlds was played by over 5 million people, not purchased, and it's been available on Game Pass since day 1. We've seen this happen to Obsidian before. Pillars of Eternity 1 didn't make people interested in party-based CRPGs happy, so the sales of Deadfire were crap compared to 1. The Outer Worlds did not make people interested in open world RPGs happy, so what makes you think those same people will come back to buy another open world RPG from Obsidian?Tim Cain's dismissed the "people were tricked" explanation because it continued to sell well over time. Released in October 2019, 2 million by February 2020. 3 million by May 2021. 4 million by August 2021. 5 million by October 2023. How is it that 2 million people were deeply unsatisfied and yet it went on to sell more than that initial amount over the next three years?
Where did you get that idea from? Everywhere I look, I find information that paints a different picture:Except normalfags didn't like New Vegas--it consistently rates lower than Fallout 3 and 4 on all normie sites, got famously burned by metacritic costing them a bonus, and has been more or less de-canonized by Bethesda.
FNV is loved by people who aren't the target market of Outer Worlds, that's for sure. If anything this game did well by playing it much safer and using Sawyer Balanced (TM) design + Bro Shooter mechanics.
It's a busy port town in a colonial province. I hate to break it to you, but those places usually have lots of brothels and taverns with- yep, you guessed it! Scantly-clad women!Why would village women show cleavage?
I don't get the complaints about that collage at all. Looks like a normal fantasy game to me.
Outer Worlds was played by over 5 million people, not purchased, and it's been available on Game Pass since day 1.
"Sold through" is not "all players." Sold through means copies sold through to customers (as opposed to sold-in to retail stores). The number with gamepass is no doubt much larger.
We've seen this happen to Obsidian before. Pillars of Eternity 1 didn't make people interested in party-based CRPGs happy, so the sales of Deadfire were crap compared to 1. The Outer Worlds did not make people interested in open world RPGs happy, so what makes you think those same people will come back to buy another open world RPG from Obsidian?
Brothels and whores were part of Josh Sawyer-directed Pillars games but this is a Carrie Patel project, so there will be none of that. There weren't even any brothels in the bad part of town in The Outer Worlds where people gambled and did drugs and Tim and Leonard didn't shy away from that in Fallout, Arcanum, and Bloodlines (the brothel got cut in ToEE). Liberal values changed.It's a busy port town in a colonial province. I hate to break it to you, but those places usually have lots of brothels and taverns with- yep, you guessed it! Scantly-clad women!
Can we have scantily clad women and men without brothels and whores?Brothels and whores were part of Josh Sawyer-directed Pillars games but this is a Carrie Patel project, so there will be none of that. There weren't even any brothels in the bad part of town in The Outer Worlds where people gambled and did drugs and Tim and Leonard didn't shy away from that in Fallout, Arcanum, and Bloodlines (the brothel got cut in ToEE). Liberal values changed.
It doesn't fit the setting.Can we have scantily clad women and men without brothels and whores?