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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,719
Location
Grand Chien
I didn't think Tyranny was as bad as some people here think it was. Mediocre would probably be a better description. To me the biggest issues were that the first part of the game was the only one that felt really meaningful. Another was a very limited companion pool. Both in terms of the number of party members and the overall number of characters you can recruit. Even Pillars of Eternity allowed for 5 party members.
I used the word mediocre several times when describing it. It's the UI, bugs and shitty RTWP implementation that pushes it into shit game territory for me
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,663
Pillars of Eternity had bad RPG system. Basically they had no clue about why attributes should work as they are working.
And they had kinda dumb story and dumb decision. Compare PoE to Storm of Zephir, or Hordes of Underdark... PoE looks like trash with better graphic.
 

Oreshnik Missile

BING XI LAO
Patron
Vatnik
Joined
Apr 10, 2018
Messages
7,944
Location
澳大利亚
Insert Title Here Strap Yourselves In
Pillars of Eternity 1/2 would be top tier RPGs if they had more good writing, less bad writing, a more immersive world instead of liberal soy.
Those games had top-tier art and high production values all around, maybe the ruleset wasn't ideal but it was still far more deep and engaging than AD&D used in the infinity engine games.
Everything was good except for being ironically soulless.

Incredibly stupid plot in the second game, the eothas thing was not only stupid and simplistic in itself, it had no relation to the factional infighting at all.

As for Avoid... I've got nothing. these nu-rpgs couldn't be worse could they?
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,596
As previously stated,
I think BG3 would've worked best as a duology. Perfect ending for the first game with Ketheric as the final boss and the narrative reveal of the Dead Three's plan, then the second game could've had an intro where you reach Baldur's Gate, a first chapter focused on the lower city and Bhaal, a second chapter focused on the upper city and Bane and then the final shorter chapter dealing with the Absolute and the ramifications of your actions and choices within the prior chapters. Naturally, it could've also had quests that take you to other realms (e.g. Avernus) while otherwise being mostly limited to the city of Baldur's Gate.
Indeed:
I think that Act III is about equal in length to Act I (including the entire Underdark, Grymforge, and monastery/creche), but it clearly had a large amount of cut content and probably should have been 50 hours rather than 30. However, this would have resulted in BG3 being about 100 hours in length, which returns to an earlier point that BG3 really should have been two separate games, or rather a game and its sequel, each about 50 hours in length. Granted, it would have been bizarre to release a game named Baldur's Gate where the player never actually reached the city of Baldur's Gate itself, and only somewhat less bizarre for the sequel to have occurred almost entirely within Baldur's Gate. But this would have addressed not only the issue of the cut content in Act III but also the decline in how polished the game is after Act I, as well as permitting a higher level limit in the second game than exists in the actual BG3 Act III.
Baldur's Gate 3 should have been BG3 and BG4; it's an approximately 80-hour game for a completionist, even with a vast amount of excised or reduced content in Act 3, which is a sprawling mess. If they had decided to leave Act 3 for a sequel, then they could have polished Act 2 as they did with Act 1, while having a better climax and the game end with the party reaching the outskirts of Baldur's Gate and viewing the city in the distance, and it would still have been a 50-hour game. The sequel would then have incorporated the content Larian intended for Act 3, and could easily have been the same length of 50 hours, with a proper ending for the duology rather than the sad excuse that existed in the release version.
 

whocares

Savant
Joined
Nov 8, 2016
Messages
159
Which is also a shame, BG3 could really use a few DLCs. It especially needs more padding on the evil path for especially act 1, where it is pretty much flat out a fail state since you lose so much player power for no gain whatsoever and act 2 where it is more like hardmode and again losing so much player power. I suppose it follows the Tolkienism that one who falls to dark side loses their power (and bunch of unique items, evidently).
BG3 was clearly meant to have more DLCs, arguably designed for it, which makes Vincke pretending there's some sort of artistic vision around foregoing DLCs they were actually developing all the more vile.

I'm just amazed that someone would make long arguments of being offended at game mechanics he doesn't even understand in the most basic functions
I've not played Tranny and don't intend to so I have no whores in this race. But fuck right off with this bullshit. Yes. A studio that barely ever released any DLC for any of their games (and what they had was bite sized joke bullshit, not content cut out of the game to sell later), and all their real post release support for their past 3 projects was sizable and FREE Enhanced Editions (of dubious enhancedness but that's not the issue for right now), were cunningly planning to break this pattern with BG3 and only you polished your crystall balls enough to recognize that. Clearly, they canceled their million clearly planned DLC just to clearly make you look bad. Those dastards.

For fucks sake, they're currently making a patch adding a new subclass to every class in BG3. A free patch. When they already broke their further dealings with WotC. Yes, these are the actions of money-grubbing DLC peddlers.

And I hate BG3. So congratulations. Your string of posts was so retarded it got me defending that piece of shit.
 

Readher

Savant
Joined
Nov 11, 2018
Messages
712
Location
Poland
A studio should be more than their last game. Especially given the context. Outer Worlds was a budget title under Private Division. Hardly fair to declare them dead because of that alone. Pentiment and Grounded were great games.

I'm gonna give them 2-3 projects that began production under Microsoft before I have any opinion. Obsidian's biggest problem was always a lack of stability as a independent work for hire studio.
Avowed = :d1p: for me
If it was a budget title, they should've priced it as such, and not at $60.

No, the fact it was on Game Pass which you could get for $1 is not an argument.

TOW was shit and this will be too. Obsidian's games used to be good because they aimed sky-high and fell short, so the end result was messy, but still ambitious and above average. Now they aim low and still fall short, so the end result is garbage.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,634
Pillars of Eternity 2: Deadfire
Pillars of Eternity had bad RPG system. Basically they had no clue about why attributes should work as they are working.
And they had kinda dumb story and dumb decision. Compare PoE to Storm of Zephir, or Hordes of Underdark... PoE looks like trash with better graphic.

The system was not perfect, but was a good evolution for a real time game.
PoE and Deadfire are A LOT better then Storm of Zephir or Hordes of Underdark.
 

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