How does that even work? That saying works, sometimes, for megagiant global monopolies, not AA(A?) sandbox games. It's like saying Cyberpunk was too big to fail, what does that even mean?We had a dev here who agreed that it was too big to fail and that we'd have to wait till June to get any news about it.Someone on here said that it was too big to fail, which seems surprisingly accurate, despite all the everything going on with this project, which I can't talk about and you guys always find out anyway. It's been a lot of work. It's coming.
Cyberpunk was also too big to fail. Cancelling it would be far more painful for the studio (recouping 0 costs, resulting in either massive layoffs or the closure of the studio) than it would be to release a game that's at least solid enough to modestly underperform (recouping at least a good portion of the costs).How does that even work? That saying works, sometimes, for megagiant global monopolies, not AA(A?) sandbox games. It's like saying Cyberpunk was too big to fail, what does that even mean?
How hard do you think it is to make a nu-rpg? Just make a few areas, stick them together by some boring ass narrative nobody finds exciting, even the gay husband of the writer, make your character be able to walk and swing weapons, and write a shit ton of retarded dialogue nobody's ever going to read. Voice them. Make ugly lesbian faced NPCs, aaaand BOOM, RPG, ready for release, goty 2023, journalists are jizzing their pants. Even 80 iq obshitianites are capable of that.I felt like this game vaped out into nothingness.
He should at least take a piss on the audience. Put in some effort, man.Sawyer comes out on the stage, the big screen behind him shows the letter ü. Sawyer bows, doesn't elaborate on anything and leaves the stage.
I'm not sure that counts as "too big too fail", sounds more like they put themselves in a lose-lose situation no matter what. It took CD Projekt years to even begin to rebuild their public image from what it was before the release.Cyberpunk was also too big to fail. Cancelling it would be far more painful for the studio (recouping 0 costs, resulting in either massive layoffs or the closure of the studio) than it would be to release a game that's at least solid enough to modestly underperform (recouping at least a good portion of the costs).How does that even work? That saying works, sometimes, for megagiant global monopolies, not AA(A?) sandbox games. It's like saying Cyberpunk was too big to fail, what does that even mean?
They got a ton of money from the tens of millions of sales on release and they won their goodwill back by patching it and being involved with that anime.I'm not sure that counts as "too big too fail", sounds more like they put themselves in a lose-lose situation no matter what. It took CD Projekt years to even begin to rebuild their public image from what it was before the release.
Still doesn't mean that the project was too big to fail; they just managed to turn it around with years of hard work after the fact.They got a ton of money from the tens of millions of sales on release and they won their goodwill back by patching it and being involved with that anime.I'm not sure that counts as "too big too fail", sounds more like they put themselves in a lose-lose situation no matter what. It took CD Projekt years to even begin to rebuild their public image from what it was before the release.
They never won back Codex street cred after they released Witcher 3, and if you don't get people kissing your ass on the Codex then, well, what's even the point of it all? Why even make games? For fame and money? That won't gain you the respect of the posters here – just look at Bethesda, and how tired and tortured Todd Howard looks in each interview – he never recovered from Oblivion, and nowadays spends all his free time lurking Morrowind threads, reminiscing about times when he could still feel happy. There are some things money can't buy, and devs should remember that.They got a ton of money from the tens of millions of sales on release and they won their goodwill back by patching it and being involved with that anime.
I will hold you personally accountable if this isn't true.Huh, somebody on some website said Avowed will "most definitely" be featured at the Xbox Games Showcase on the 11th. This strikes me as pretty weird. I felt like this game vaped out into nothingness.
I mean at this point there has to be something. 2023/2024 was first mentioned as a possible release date years ago.I will hold you personally accountable if this isn't true.Huh, somebody on some website said Avowed will "most definitely" be featured at the Xbox Games Showcase on the 11th. This strikes me as pretty weird. I felt like this game vaped out into nothingness.
If they had cancelled Cyberpunk that would have been it for them.Still doesn't mean that the project was too big to fail; they just managed to turn it around with years of hard work after the fact.They got a ton of money from the tens of millions of sales on release and they won their goodwill back by patching it and being involved with that anime.I'm not sure that counts as "too big too fail", sounds more like they put themselves in a lose-lose situation no matter what. It took CD Projekt years to even begin to rebuild their public image from what it was before the release.
Well, kinda, most of the heavylifting was done by the anime anyways, which was in production for years before the game even released. I really don't see Obsidian making an PoE anime made by MADHOUSE any time soon.
Roguey is right. All 'too big to fail' really means is that it will eventually be released, because there's too much money sunk into or too much otherwise riding on it for the studio to do otherwise.
Its quality on release is a whole different thing.
Microsoft better hope Starfield kills it, because the money they put into studio buyups isn't looking like a great move right now.
That's a Starfield marketing tactic. "Starfield will piss your pants" or whatever it was.He should at least take a piss on the audience. Put in some effort, man.Sawyer comes out on the stage, the big screen behind him shows the letter ü. Sawyer bows, doesn't elaborate on anything and leaves the stage.
Microsoft better hope Starfield kills it, because the money they put into studio buyups isn't looking like a great move right now.
I doubt they care all that much.
Buyups are probably more about making sure there's as little even hypothetical competition in the future as possible, rather than turning a more short-term profit.
They never won back Codex street cred after they released Witcher 3, ...
Maybe if you read threads instead of polls, you'd notice the reputation hit they got after they released the game, and that despite whatever some poll may say, the game is never talked about in the sense of being a good RPG.They never won back Codex street cred after they released Witcher 3, ...You mean Codex GotY 2015 The Witcher 3, and it seems a portion of the Codex that doesn't care for the TW3 base game nonetheless enjoys the expansions (at least, the second, larger expansion).
I can't blame you for not reading Porky's posts, butMaybe if you read threads instead of polls, you'd notice the reputation hit they got after they released the game, and that despite whatever some poll may say, the game is never talked about in the sense of being a good RPG.
Witcher 3 is a masterpiece.
We also have posters in love with Skyrim and Beth's Fallouts, but they're outliers, mostly serving as comic relief.I can't blame you for not reading Porky's posts, butMaybe if you read threads instead of polls, you'd notice the reputation hit they got after they released the game, and that despite whatever some poll may say, the game is never talked about in the sense of being a good RPG.
Witcher 3 is a masterpiece.