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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Joined
Dec 17, 2013
Messages
5,397
You like Morronwind, Doink of Banville. Prosecution rests.
 
Joined
Dec 17, 2013
Messages
5,397
You like Morronwind, Doink of Banville. Prosecution rests.
The defence calls for evidence of Morrowind not being one of the best attempts at Best RPG of all time.

Oh ho ho, bad move, porksecutor...

Evidence:

Exhibit A: Shit combat (literally spam LMB)
Exhibit B: Empty and dead feeling world due to:
1. No scheduling of NPCs, moving around the same spot like clockwork bots or standing in one spot (Gothic and Ultima VII had extensive NPC schedules by this point, or years earlier)
2. No dialogue voiceovers, a big no no for 1st/3rd person RPGs
3. Wikipedia dialogue
4. Low flora and fauna variety, low enemy variety
Exhibit C: Shit exploration due to extensive copy-pasta of PoIs: literally 6-7 templates (daedric shrine, cave, fort, vampire tomb, etc) copied and pasted 50 times to attempt the illusion of a large world
Exhibit D. No faction exclusivity for the most part, join every fucking club in the world
Exhibit E. Cliff-racers. Enough said.

:hmmm:
 
Joined
Dec 17, 2013
Messages
5,397
Oh ho ho, bad move, porksecutor...

Evidence:

Exhibit A: Shit combat (literally spam LMB)
Oh look, it's another retard who doesn't know how Morrowind combat works. Let me guess. You also used the Iron Dagger for the first 6 hours of the game?

What's that have to do with anything? Morronwind combat was exactly the same shit whether you used a dagger or any other weapon. I am guessing you are referring to different directional attacks, if they can be called that, except that for each weapon, one was always superior in damage, so there was no point to use any other. Or do you mean hold LMB for more damage? Lol.
 

Gahbreeil

Scholar
Joined
Feb 9, 2021
Messages
1,027
Location
Asarlaíocht
1. The combat in Morrowind is meant to be reminiscent of Daggerfall, the most expansive of all Role-Playing Games./Is it at all similar to the combat in the Baldur's Gate series? Did you enjoy the aforementioned isometric RPGs? The queries are meant to establish whether the prosecution is not full of sh*t.
2. The defence calls for a comparison of the amount of Non-Playable Characters in Gothic and Morrowind. There is no voice over in most TTRPGs. The defence would like to remind the prosecution that RPGs are a derivative of the TTRPG. Wikipedia dialogues are a novel invention. Point 4 of exhibit B is approved.
3. Exhibit C is approved.
4. Exhibit D is approved.
5. Cliff-racers. Approved.

Well, I seem to have lost 3 and a 1/4 points. Allow me to explain why I decided to take up the defence of Morrowind. The entire gameplay is really good.

What I mean is... What if Daggerfall was updated to be Morrowind? That would be a fantastic waste of time. What if Oblivion or Skyrim were not dumbed down versions of Morrowind? What if Bethesda actually had any marbles, focused on Morrowind and did not port it to consoles?
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,740
Oh ho ho, bad move, porksecutor...

Evidence:

Exhibit A: Shit combat (literally spam LMB)
Oh look, it's another retard who doesn't know how Morrowind combat works. Let me guess. You also used the Iron Dagger for the first 6 hours of the game?

What's that have to do with anything? Morronwind combat was exactly the same shit whether you used a dagger or any other weapon. I am guessing you are referring to different directional attacks, if they can be called that, except that for each weapon, one was always superior in damage, so there was no point to use any other. Or do you mean hold LMB for more damage? Lol.
Yes, you're literally supposed to do that. Spamming causes you to deal significantly less damage per point of fatigue, and it drains your fatigue faster so you hit less.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,476
https://youtu.be/poqd7Sq8TSc Doubt avowed is going to have any rpg simulation if its cookie cutter theme park cash grab like outer worlds. How hard is it to code npcs like bandits recognizing how powerful the pc is through his achievements? Volcanoe princess does this with sort of with admirers and fame. Elder scrolls used to have fame statistic where it was cool being a obscure mook in morrowind then guards hailing you as a hero.

I'm expecting all flash and no substance.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
the trailer is nothing unexpected. it even looks and feels like TESO. that said i was not prepared for the 20 minute In Memorian For Our Lead Designers that followed.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,016
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://news.xbox.com/en-us/2023/06/11/obsidians-avowed-is-coming-in-2024/

Obsidian’s Avowed Is Coming in 2024: Learn More About the First Gameplay Trailer​


Summary​

  • Xbox Games Showcase offered a new glimpse of Avowed with the first gameplay trailer.
  • Meet Kai, the first of a cast of companions who will accompany you through the Living Lands.
  • Learn about how Obsidian has created an all-new first-person combat system – play your way with a combination of swords, pistols, magic, and more.
  • Learn about the weird and wonderful Living Lands, a new setting in Obsidian’s world of Eora, familiar to fans of the Pillars of Eternity series.
We at Obsidian Entertainment know players have been anticipating an updated look at Avowed and we’re excited to show off what we’ve been working on with a first-ever gameplay trailer today at Xbox Games Showcase 2023.

Dawnshore-Eastern-Overlands

Expanding the universe that we created for the original Pillars of Eternity games, Avowed brings a new perspective, a new way to fight, and a new land to explore in the world of Eora. The Pillars games are near and dear to us and we can’t wait to share Avowed with everyone next year.

In Avowed, you’ll explore the Living Lands, a plagued, wild island set in the world of Eora. The Living Lands are full of mysteries and secrets, danger and adventure, and choice and consequences.

Galawains-Tusks-God-Shrine

Unique to the world of Eora, the Living Lands is home to bustling port towns and rolling hills adorned with weird and fantastical plant life. Every part of the Living Lands is home to its own ecosystem. Around every corner there are creatures, sentient mushrooms, or tribes of lizard-like Xaurips looking to make you their next meal…

As with all our past RPGs, the companions in Avowed play a major role in your adventure. The first companion you will find is Kai, the narrator of this gameplay trailer. Kai is a Coastal Aumaua currently residing in the Living Lands and is one of the only friendly faces you’ll find here. He is a former soldier, and his idealistic and pragmatic temperament will help guide you as you venture out into this wild frontier.

Avowed-Combat-02

First-person combat has been a huge focus for us. We’ve incorporated a host of ways for players to fight the flora and fauna of the Living Lands. You will have swords, shields, pistols, magical spells, and more at your disposal, including the ability to dual wield, creating a vast number of combinations to choose from.

Avowed-Xaurips



With combat so full of possibility, diversity in choice will be needed as you explore the treacherous Living Lands. Home to the Xuarips, plagued undead, and dangerous flora, this island is full of unique enemies to encounter. 

Galawains-Tusks-Slumbering-Fields

We’re looking forward to sharing much, much more with everyone as we get closer to the release of Avowed next year.

Avowed will be released in 2024 on Xbox Series X|S, Windows 10/11, and Steam. It will also be available on day one with Xbox Game Pass and PC Game Pass. 
 

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