AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
So, I gather Obsidian is transforming from a game development company into an "artistic collective". No wonder Josh was so enthusiastic about Za/um and Disco Elysium.
Agreed, and it's when they scale back their ambitions that they deliver mediocrity like Outer Worlds. It's a real catch-22.That's the trademark of an Obsidian game, tbhtried to do too much and ended up too buggy or unfinished.
If there's a hell.. and bad people go there for endless suffering.. I bet they are forced to play Dungeon Siege 3.
hi, i'm tyrone and this is shaneekwa. we wuz pale elves.I wonder if this will be the game Obsidian finally gives a full Pale elf companion.
Ydwin herself probably fits this one's plot to be honest.I wonder if this will be the game Obsidian finally gives a full Pale elf companion.
That's the problem, right? 'We scaled back from Skyrim' is not problematic, the problem is this marketted insistence that Outer Worlds was worth its price and not a severe disappointment. Yeah I guess they are making a sequel, but PoE1 also got that far.I'm not that concerned about a lower scale, never seen an open world game that kept consistent quality and good graphix is always an excuse for shit gameplay but the comparisons with Outer Worlds are concerning not in terms of size but in the assumption that the Outer Worlds is a good game.
If I said "You look like Outer Worlds, Greta.", she would probably say: "How dare you?!"
He probably meant "Pale elf full companion" not "full Pale elf companion". But when you think about it, maybe it's better that Obsidian spared us from adding more of their characterization to Ydwin.Ydwin herself probably fits this one's plot to be honest.
The Codex bubble. TOW sold over 5 million received critical acclaimthe problem is this marketted insistence that Outer Worlds was worth its price and not a severe disappointment. Yeah I guess they are making a sequel, but PoE1 also got that far.
almost as if any and all gamedev endeavour of tim cain was a pile of shit only a few of them were somewhat salvaged by his more talented associatesIndeed, any reference to Outer Worlds by Obsidian is a massive red flag. It's their worst rpg by a wide margin.
Obsidian being the grifters that they are, they sold Microsoft on next gen Skyrim, got bought out on that promise, will fail to deliver it in a spectacular way, because as soon as they started development they realized that they are not Bethesda.
Obsidian, inxile and doublefine purchases made no sense. None of those studios are marquee signings, none of them are capable of releasing system sellers or big sales commercial successes. It's the gamepass Netflix model in effect, releasing a lot of filler content to keep sub numbers up.I think they probably started out wanting to do a genuine open world comparable in scope to Skyrim, but they got a ways into the project, realized they were over their heads, and that they also didn't want to start over on their quest/LOD/optimization/level/lighting/AI etc...tech they built out for the semi-open hub world of separate levels in TOW, and just decided instead to make a medieval mod of TOW. Maybe after a reboot they decided that anyway.
It's a shame, but from a tech perspective it's understandable. There is a significant gulf between even quite large levels connected with loading screens, and a genuine open world that cleverly hides all the loading in and out in a seamless and performant way.
There are a few AA-AAA quality, Unreal engine, open world (and sometimes content-dense) Unreal Engine games that have released and done well:
Ark
Hogwarts Legacy
PUBG
Sea of Thieves
Days Gone
Conan Exiles
Fortnite
And more in development, so Unreal is not the limitation. I suspect those studios just had/have more experience with AAA, 3D, open world dev. Obsidian's claim to fame is mostly using either the Creation Engine to make what amounts to a mod of an existing game (ie FNV) where they could just focus on the writing + making a few new assets, or in using Unity for 2D/Isometric games (POE/Tyranny/Pentiment) where, again, the writing is front, and center and all the minutiae of 3D animations and graphics, and gameplay in first person up close, were not relevant. They did of course also make Grounded, but it seems like that game has a cartoony art style, restricted vistas, not that large or open of a world, is not an RPG, does not have complex combat, is AA at most in its production values (14 person team?), and was also not made by the same TOW/Avowed team anyway.
Honestly, it's a bit strange that this studio tried to make TOW, and that they are now trying to make a game like Avowed. It would have made more sense for Microsoft to have founded or purchased an existing studio with experience in AAA, 3D, First Person, Unreal, Open World Games, and just sent them a few of Obsidian's writers (they could have even still called it an Obsidian game for marketing purposes if they wanted to I guess?). There's not really that much overlap in skillset between Unity/C#/2D/writing/narrative focused games and Unreal/C++/3D action/combat focused games.
That is to say, TOW wasn't, and Avowed won't be, a genuine open world game, because Obsidian couldn't figure it out. They just aren't capable of making Skyrim.
Oh well, I guess the gap in the market for a non-TES Skyrim-like game remains empty.
Game pass needs AA titles for their catalogue. And that's what Obsidian and inXile do, sometimes with pretty fine results (Wasteland 3).Obsidian, inxile and doublefine purchases made no sense. None of those studios are marquee signings, none of them are capable of releasing system sellers or big sales commercial successes. It's the gamepass Netflix model in effect, releasing a lot of filler content to keep sub numbers up.
The ID, Zenimax, Activision purchases are top quality business, especially if the later goes through. Those are the kind of AAA developers worth their money, because they have established ips, work flows, development tools and talent.
Out of all of those, Blizzard is seen as the weakest link, but even so still manages to maintain one of the biggest MMOs, trading card games, heroe shooters, in the world, with Diablo iv being a gigantic success.
Obsidian, inxile and doublefine are spiders tier developers that don't even move the market needle.
I refunded the outer worlds after 10 minutes.The Codex bubble. TOW sold over 5 million received critical acclaimthe problem is this marketted insistence that Outer Worlds was worth its price and not a severe disappointment. Yeah I guess they are making a sequel, but PoE1 also got that far.
and buyer acclaim (84% rating on Steam).
Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know? It's a success on paper so it makes sense to treat it like one.
There's a major difference between sales & steam reviews being binary, and people rating a 5/10 game a 9+ though.The Codex bubble. TOW sold over 5 million received critical acclaimthe problem is this marketted insistence that Outer Worlds was worth its price and not a severe disappointment. Yeah I guess they are making a sequel, but PoE1 also got that far.
and buyer acclaim (84% rating on Steam).
Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know? It's a success on paper so it makes sense to treat it like one.
Millions of flies.The Codex bubble. TOW sold over 5 million received critical acclaimthe problem is this marketted insistence that Outer Worlds was worth its price and not a severe disappointment. Yeah I guess they are making a sequel, but PoE1 also got that far.
and buyer acclaim (84% rating on Steam).
Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know? It's a success on paper so it makes sense to treat it like one.
yeah, fuck no mutants allowedMillions of flies.The Codex bubble. TOW sold over 5 million received critical acclaimthe problem is this marketted insistence that Outer Worlds was worth its price and not a severe disappointment. Yeah I guess they are making a sequel, but PoE1 also got that far.
and buyer acclaim (84% rating on Steam).
Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know? It's a success on paper so it makes sense to treat it like one.
This score is more realistic:The Codex bubble. TOW sold over 5 million received critical acclaimthe problem is this marketted insistence that Outer Worlds was worth its price and not a severe disappointment. Yeah I guess they are making a sequel, but PoE1 also got that far.
and buyer acclaim (84% rating on Steam).
Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know? It's a success on paper so it makes sense to treat it like one.
I don't disagree with what you're saying. I'd add that even if Obsidian internally believe that they have to do better with TOW2, they should still publicly treat TOW1 as more than 'just' a financial success. But the discourse does worry me still. One thing is having a smaller scale than Skyrim, another is having as much scale as TOW1. I also don't think a corporate structure is ever gonna consider the possibility that there's a silent majority that didn't like their financially successful product. There's something else though:Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know? It's a success on paper so it makes sense to treat it like one.
This score is more realistic:The Codex bubble. TOW sold over 5 million received critical acclaimthe problem is this marketted insistence that Outer Worlds was worth its price and not a severe disappointment. Yeah I guess they are making a sequel, but PoE1 also got that far.
and buyer acclaim (84% rating on Steam).
Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know? It's a success on paper so it makes sense to treat it like one.
https://www.metacritic.com/game/pc/the-outer-worlds/user-reviews
7.3 is top range of mediocre.This score is more realistic:The Codex bubble. TOW sold over 5 million received critical acclaimthe problem is this marketted insistence that Outer Worlds was worth its price and not a severe disappointment. Yeah I guess they are making a sequel, but PoE1 also got that far.
and buyer acclaim (84% rating on Steam).
Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know? It's a success on paper so it makes sense to treat it like one.
https://www.metacritic.com/game/pc/the-outer-worlds/user-reviews
Still too positive, this is a mediocre game at best.
Most of those are paid reviews, let's be honest. And most people who say they are "fans" of the game bought it on release and only like it because they spent their money. Even on reddit, most of the opinions on it are negative (at least on subs that approach games without any hype):Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know? It's a success on paper so it makes sense to treat it like one.
This isn't Microsoft's fault though and honestly I'm pretty happy that they are forcing all games under their banner to be on PCMicrosoft is really building up their reputation as the bane of gaming again.Indeed, any reference to Outer Worlds by Obsidian is a massive red flag. It's their worst rpg by a wide margin.
Obsidian being the grifters that they are, they sold Microsoft on next gen Skyrim, got bought out on that promise, will fail to deliver it in a spectacular way, because as soon as they started development they realized that they are not Bethesda.
Is there some sort of silent majority of people who were dissatisfied with it? Maybe. But how would they know?
If you've played it for 100 hours and still say it's shit, maybe you just like shit. Or maybe it's not all that shit?