Briar Diem not really a fan of developers jumping in and out of Codex whenever they feel like it (and harvesting brofists due to local simps), but I'm willing to give you some slack since you come here as an employee of a big company owned by one of the largest corporations filled with Socialist Jewish Wokists and other assorted scum.
Now, you did mention that the visuals are in the alpha stage and that improvements are bound to happen (although I personally wouldn't bet on it), but here are the main issues (some of which were already brought up by other members):
- textures - low resolution and muddy, some of them completely missing the details and looking embarrassingly flat. The former seems to fit more in an isometric game where camera distance hides a lot of the issues, while the latter is straight out of early 2000s
- lighting - it isn't as bad as the inXile Bioshock ripoff and looks to be the same one used in Deadfire, but technology has moved along and implementation of something more sophisticated is obviously going to help a lot
- animations - this is probably my biggest gripe with it, regardless if we are talking about the PC or the NPC and other critters you fight against. It looks straight out of now (!?) dated TES games and even worse than Outer Words. There really is no reason for everything being so clunky, except the easily recognized fact that Obsidian has shitty animators and is not willing to invest in better ones. Games like Cyberpunk 2077, Dead Island, Dying Light and even classics like Dark Messiah look miles better and more fluid. Genuinely SAD!, especially with all those M$ resources at your disposal.
I'm not expecting the game to match the CGI teaser trailer or set any new standards, but this is disappointing to say the least (even for someone who has mostly given up on Obsidian in general).