They ended up with "medieval version of TOW" but their pitch was Skyrim clone, which shoulda been more appealing premise for MS; Skyrim was a much more successful game than Bloomshock. Also Obs had made high budget games before so it shoulda been more of a shot in the dark trusting InXile more but it seems to the case somehow.Ask yourself what sounds more exciting: a Bioshock Infinite clone or a medieval version of The Outer Worlds. Then it should be obvious which game deserves more hype.
It appears that Inxile gets a much bigger budget for their game than Obsidian and it kind intrigues me. I assumed it would be the other way around.
Wonder What Brian Fargo has to do for Spencer to get so much money.
Haven't Inxile went on a hiring spree snatching people left and right, even from Obs, where as Obs mostly stood still in terms of personel? Isn't that any indication?It appears that Inxile gets a much bigger budget for their game than Obsidian and it kind intrigues me. I assumed it would be the other way around.
Wonder What Brian Fargo has to do for Spencer to get so much money.
We can't really tell by a trailer that Clockwork Revolution has a higher budget than Avowed.
What we can say is that it probably has a higher budget trailer.
Why? Maybe because inXile is a lesser known studio (and more-or-less completely unknown to AAA normies), so they need to try harder to impress. Remember Brian Fargo's Kickstarter pitches with their fancy live-action skits?
It appears that Inxile gets a much bigger budget for their game than Obsidian and it kind intrigues me. I assumed it would be the other way around.
Wonder What Brian Fargo has to do for Spencer to get so much money.
We can't really tell by a trailer that Clockwork Revolution has a higher budget than Avowed.
What we can say is that it probably has a higher budget trailer.
Why? Maybe because inXile is a lesser known studio (and more-or-less completely unknown to AAA normies), so they need to try harder to impress. Remember Brian Fargo's Kickstarter pitch videos with their fancy live-action skits?
It appears that Inxile gets a much bigger budget for their game than Obsidian and it kind intrigues me. I assumed it would be the other way around.
Wonder What Brian Fargo has to do for Spencer to get so much money.
We can't really tell by a trailer that Clockwork Revolution has a higher budget than Avowed.
What we can say is that it probably has a higher budget trailer.
Why? Maybe because inXile is a lesser known studio (and more-or-less completely unknown to AAA normies), so they need to try harder to impress. Remember Brian Fargo's Kickstarter pitch videos with their fancy live-action skits?
Going by employee counts: inXile has about 100 and for all we know they're only working on this one game. Obsidian has about 300 working on two big games. Microsoft is certainly spending more money on Obsidian overall.Haven't Inxile went on a hiring spree snatching people left and right, even from Obs, where as Obs mostly stood still in terms of personel? Isn't that any indication?It appears that Inxile gets a much bigger budget for their game than Obsidian and it kind intrigues me. I assumed it would be the other way around.
Wonder What Brian Fargo has to do for Spencer to get so much money.
We can't really tell by a trailer that Clockwork Revolution has a higher budget than Avowed.
What we can say is that it probably has a higher budget trailer.
Why? Maybe because inXile is a lesser known studio (and more-or-less completely unknown to AAA normies), so they need to try harder to impress. Remember Brian Fargo's Kickstarter pitches with their fancy live-action skits?
Those dumb motherfuckers. I told them, I told them over and over again.Going by employee counts: inXile has about 100 and for all we know they're only working on this one game. Obsidian has about 300 working on two big games. Microsoft is certainly spending more money on Obsidian overall.Haven't Inxile went on a hiring spree snatching people left and right, even from Obs, where as Obs mostly stood still in terms of personel? Isn't that any indication?It appears that Inxile gets a much bigger budget for their game than Obsidian and it kind intrigues me. I assumed it would be the other way around.
Wonder What Brian Fargo has to do for Spencer to get so much money.
We can't really tell by a trailer that Clockwork Revolution has a higher budget than Avowed.
What we can say is that it probably has a higher budget trailer.
Why? Maybe because inXile is a lesser known studio (and more-or-less completely unknown to AAA normies), so they need to try harder to impress. Remember Brian Fargo's Kickstarter pitches with their fancy live-action skits?
Outer Worlds were horrible for what they promised, but considering them without the bias stemming out of hurt hope and almost-false advertisement, they are an okay FPS/RPG hybrid filler with some bright moments.Different times, different Obsidian. Don't count on more than Fantasy Outer Words.
Maybe Fergus thinks this way - people like Skyrim, but Skyrim is long. Most of customers collect games, not spend a lot time with. Solution? Short Skyrim, just like Outer Words were short New Vegas.Outer Worlds were horrible for what they promised, but considering them without the bias stemming out of hurt hope and almost-false advertisement, they are an okay FPS/RPG hybrid filler with some bright moments.Different times, different Obsidian. Don't count on more than Fantasy Outer Words.
I would love to have something along the lines of an uplifted and modernized Messiah of M&M only in Eora, but I'll take fantasy Outer Worlds clone as well.
I slightly disagree here.We can't really tell by a trailer that Clockwork Revolution has a higher budget than Avowed.
What we can say is that it probably has a higher budget trailer.
But what we know for sure isn't which trailer has the better budget, but which game went through dev hell and which didn't.
I expected Avowed to be in beta at least. What the hell.
That's true, and for what it's worth Inxile at least made clear what game they are actually making. Seems like half of the reveals were cutscenes with no connection to gameplay or even genre.But what we know for sure isn't which trailer has the better budget, but which game went through dev hell and which didn't.
I expected Avowed to be in beta at least. What the hell.
It seems to me that Clockwork Revolution's trailer is operating in the "cinematic reveal" mode. While Avowed's trailer is operating in the "hey look, finally actual gameplay!" mode. Two different types of trailers with different amounts of investment into polish that go into them.
But sure, I agree with that.
Maybe Fergus thinks this way - people like Skyrim, but Skyrim is long. Most of customers collect games, not spend a lot time with. Solution? Short Skyrim, just like Outer Words were short New Vegas.
Isn't I said something similar?Maybe Fergus thinks this way - people like Skyrim, but Skyrim is long. Most of customers collect games, not spend a lot time with. Solution? Short Skyrim, just like Outer Words were short New Vegas.
If they can sell you Outer Worlds for 69.99.. Why invest the time to make Skyrim for 69.99 ??
Isn't I said something similar?Maybe Fergus thinks this way - people like Skyrim, but Skyrim is long. Most of customers collect games, not spend a lot time with. Solution? Short Skyrim, just like Outer Words were short New Vegas.
If they can sell you Outer Worlds for 69.99.. Why invest the time to make Skyrim for 69.99 ??
No matter how big were their ambitions, everything ended in budget-Skyrim for less sophisticated players.Isn't I said something similar?Maybe Fergus thinks this way - people like Skyrim, but Skyrim is long. Most of customers collect games, not spend a lot time with. Solution? Short Skyrim, just like Outer Words were short New Vegas.
If they can sell you Outer Worlds for 69.99.. Why invest the time to make Skyrim for 69.99 ??
It has nothing to do with Fergus thinking "Oh.. People only play skyrim for a few hours, maybe they won't notice"
It's more - "We failed to make Skyrim - fuck it ship anyways"
But I guess in a way yes.
So they didn't learn from Pillars 2 and decided again to scrap the classic environments and go exotic with the weird world and biome.
Meanwhile Baldur's Gate 3 sells millions copies with the classic forests and meadows and so will do the Witcher 4 and Elder Scrolls 6.
But hey, let's find an original setting nobody cares, the one with alien vegetation and strange colors!
That's true, and for what it's worth Inxile at least made clear what game they are actually making. Seems like half of the reveals were cutscenes with no connection to gameplay or even genre.
Who are the gameplay designers on this game? Roguey enlighten me.
So that maybe it will single-handily save this game from the bottomless pit.
Maxwell Matzenbacher - Senior Combat Designer
Martin Smith - Senior System Designer
Kevin M. Lee - Senior System Designer (I'm not completely sure on this one)
Kyle Koenig - System Designer
Jorge Salgado - Lead Area Designer (?)
Kayd Hendricks - Senior Area Designer
Seth May - Area Designer
oh good to know. i even thought the game had a set protagonist.Fargo did have to elaborate on twitter that it was a real RPG with full character creation and NPCs to talk to and a lot of reactivity since the trailer made it look like a Bioshock game.
Edit: Carter Thomas claims he's been working on Avowed since January 2017, over six years. https://www.linkedin.com/in/carter-thomas-84726757 So uh, they were planning this before Microsoft bought them?