Delterius
Arcane
It's true, but I think if we look at the first few hours of Deadfire, as a whole, we get a more complete picture of the moods of each game.Two completely different introductions that set different moods.
The sequel starts with the destruction of your land and the massacre of your people by a world eating giant. Having been killed yourself, you have a talk with God who offers you either oblivion or servitude in pursuing the same giant that destroyed your life. Resurrected, you have to fight you way through a pirate attack and survive a storm. Your ship ends up destroyed and half of your crew dead. So now you must explore a nearby colony, where dozens died due to flooding and many others had their souls eaten by the passing giant. Near the end of 'tutorial island', you must seek the part of your essence which the giant consumed. While doing so you have to push through or at least witness the screaming mass of the ghosts who used to call you liege lord. Finally, once your ship is repaired a suave would be Hernán Cortez asks you to humiliate and perhaps kill the pirate who attacked you in a zany mission filled with antics.
Deadfire never completely departs from PoE1's melancholy, it only approaches it from a different angle. Pillars 1 is a world with an atmosphere of perpetual mourning - all the children are dying or zombies now - and faces it with a stiff upper lip. Deadfire is faced with world ending despair - not just because of Eothas, but because of the upcoming war - and it copes with it with luxurious humor. Just as Pillars 1 will sometimes crack with sarcasm or vulgar humor, Deadfire is a sad clown whose make up melts from time to time when faced with things like the Gullet, the CIA assassinations, and the general misery of a thousand nations trapped between enslavement, war, and the gods fucking shit up.
Here in thirdworldia we often use the motto 'laugh so you don't cry'. To me that's Deadfire.
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