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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

whydoibother

Arcane
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Codex Year of the Donut
They probably have no idea what they are making at this point. Before the game is even released, they already came up with a lot of excuses.
Very strong Anthem vibes, where the market shifted, so your focus shifted, and now you aren't sure what you are making - you just know so much money was spent, that SOMETHING has to get released.
Or Bloodlines 2 ;(

It's not about the market, the game was in development hell because the original director tried to make a Skyrim clone and failed. This was reported last year: https://rpgcodex.net/forums/threads...-coming-fall-2024.134122/page-79#post-8520958
Well yes, but additionally when historians study the great divergence in the video game industry, they will declare two time periods: Before Baldur's Gate 3, and After Baldur's Gate 3.
Avowed was designed BBG3, and was scheduled to release ABG3. This rift in player expectation makes the product not viable. Nobody wants Skyrim anymore, Skyrim was a BBG3 product, and unacceptable today.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,456
Man, I hate modern AAA gamedev interviews because they say absolutely nothing about nothing. Like I skimmed through the above and it's all shit like

But how exactly do companions work in Avowed?

"If you go into an encounter, they will follow you and they'll fight alongside you," Patel explains. "And they'll draw some of the aggro with you. But yes, you can absolutely make use of their specific abilities, which are all tied to their combat roles if you want to exercise a little more control."

It's like ChatGPT dialogue on "what does a companion do in RPGs?"
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,547
"More like New Vegas"

Except without the good writing

or the option to complete it without killing anyone

or the ability to play without ever picking up a single companion

or companions who will leave you when you do something they strongly disagree with

or etc
 

user

Savant
Joined
Jan 22, 2019
Messages
862
In evolving the classic Skyrim-esque combat experience, Paramo also cites a desire to switch up funnelling mechanics that force players to get around a combat problem in one way. "Like, hey, here's a character that's blocking, you need to power attack that," he uses as an example. In Avowed, however, there are other ways to break an enemy's blocking stance.
Holy shit, this sounds really deep.
 

Infinitron

I post news
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99,150
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
These websites are clickbait garbage. At no point in that PCGamesN article are Patel and Paramo quoted saying that the game will be a "New Vegas-like". They only directly liken it to The Outer Worlds.
 

Roguey

Codex Staff
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These websites are clickbait garbage. In fact, at no point in that PCGamesN article are Patel and Paramo quoted saying the game will be a "New Vegas-like". They only directly liken it to The Outer World.
You can strike out the part about writing but

"or the option to complete it without killing anyone

or the ability to play without ever picking up a single companion

or companions who will leave you when you do something they strongly disagree with"

still applies. :)
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Man, I hate modern AAA gamedev interviews because they say absolutely nothing about nothing. Like I skimmed through the above and it's all shit like

But how exactly do companions work in Avowed?

"If you go into an encounter, they will follow you and they'll fight alongside you," Patel explains. "And they'll draw some of the aggro with you. But yes, you can absolutely make use of their specific abilities, which are all tied to their combat roles if you want to exercise a little more control."

It's like ChatGPT dialogue on "what does a companion do in RPGs?"
It actually tells a lot, but not about the game but about how much the developer understands games and game design. By normies for normies.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
In evolving the classic Skyrim-esque combat experience, Paramo also cites a desire to switch up funnelling mechanics that force players to get around a combat problem in one way. "Like, hey, here's a character that's blocking, you need to power attack that," he uses as an example. In Avowed, however, there are other ways to break an enemy's blocking stance.
Holy shit, this sounds really deep.
deep-esque
 

Butter

Arcane
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Look, you can have interesting companions or you can have two ways to break an enemy's block. We're only a AA developer guys.
 

Justinian

Arcane
Developer
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Oct 21, 2022
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286

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
with combinations – or 'combinatorics' as I call it
But this man is simply con-genial!

Reminds me of another titan of eloquation:

"Where I roam, the masses quabble with pertubisiveness and trepidunction!"
Screenshot_20240130_212831.jpg
 

Old Hans

Arcane
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Oct 10, 2011
Messages
1,974
Look, you can have interesting companions or you can have two ways to break an enemy's block. We're only a AA developer guys.
It is going to blow my mind if I can tell my companion to break the enemy's block, but I dont know if that kind of technology is possible
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,274
Look, you can have interesting companions or you can have two ways to break an enemy's block. We're only a AA developer guys.
It is going to blow my mind if I can tell my companion to break the enemy's block, but I dont know if that kind of technology is possible
Obsidian will discover command issuing in about 10 years. Of course they will announce this as the main revolutionary feature of their next game.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,558
Look, you can have interesting companions or you can have two ways to break an enemy's block. We're only a AA developer guys.
It is going to blow my mind if I can tell my companion to break the enemy's block, but I dont know if that kind of technology is possible
Obsidian will discover command issuing in about 10 years. Of course they will announce this as the main revolutionary feature of their next game.
You lot think you're being funny, but you live in a world where GOTY 2023 doesn't do point & click party selection.
 

Silverfish

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Dec 4, 2019
Messages
3,881
Oh wait scratch that. In Skyrim, it's about race which determines what you're good at. That is sort of like a class.

It's really not. The difference between base skill levels and race's favored skills is only 5-10 points, basically nothing for an Elder Scrolls game. Besides that, some racial abilities don't jive with skill bonuses anyway (Argonians get bonuses to thief-like skills, but their racial ability makes them the best straightforward melee tanks for instance).
 

Butter

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Roguey

Codex Staff
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It's really not. The difference between base skill levels and race's favored skills is only 5-10 points, basically nothing for an Elder Scrolls game. Besides that, some racial abilities don't jive with skill bonuses anyway (Argonians get bonuses to thief-like skills, but their racial ability makes them the best straightforward melee tanks for instance).
The point is that it informs what kind of character you should develop.
 

Butter

Arcane
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It's really not. The difference between base skill levels and race's favored skills is only 5-10 points, basically nothing for an Elder Scrolls game. Besides that, some racial abilities don't jive with skill bonuses anyway (Argonians get bonuses to thief-like skills, but their racial ability makes them the best straightforward melee tanks for instance).
The point is that it informs what kind of character you should develop.
I think most people don't even realize the racial skill bonuses are a thing. The game doesn't tell you anything during character creation, and it's pretty easy to assume the choice of race is going to be cosmetic only.
 

Roguey

Codex Staff
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I think most people don't even realize the racial skill bonuses are a thing. The game doesn't tell you anything during character creation, and it's pretty easy to assume the choice of race is going to be cosmetic only.
They don't give you the nerdy numbers but they do include a description of what they're good at.
Skyrim_SE_Bosmer-1024x566.jpg
 

jackofshadows

Magister
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Oct 21, 2019
Messages
4,841
I've heard argonians are good at polishing spears. Which class is that?
 

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