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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming November 12th(?)

NaturallyCarnivorousSheep

Albanian Deliberator Kang
Patron
Possibly Retarded
Joined
Sep 29, 2021
Messages
1,948
Location
EGT Tower 14th floor, Tirana
Deadfire had bad writing but the character building and combat are superb, too bad this game throws all of this out of the window!
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
Patron
Possibly Retarded
Joined
Sep 29, 2021
Messages
1,948
Location
EGT Tower 14th floor, Tirana
RDT-20240605-2333141270009297605764001-1.jpg
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,126
Need more games like Deadfire and The Outer Worlds.

At least Deadfire had satisfying build autism, I actually enjoyed some segments of that.

Outer Worlds was so insufferably bland by the time I met Parvati I had absolutely had enough, I quite playing the game seriously, and just attacked anything and everything I saw. I still got bored of it within the hour.
 
Joined
May 1, 2024
Messages
197
Location
Neverwinter, Always Sunny
At least Deadfire had satisfying build autism, I actually enjoyed some segments of that.

Outer Worlds was so insufferably bland by the time I met Parvati I had absolutely had enough, I quite playing the game seriously, and just attacked anything and everything I saw. I still got bored of it within the hour.
I enjoyed The Outer Worlds (TOW) because almost every quest has non-lethal solutions. In any other RPG, the same scenario would likely present binary choices about who you'd kill. From what I remember, there are only one or two exceptions in TOW. Additionally, the level design is good, offering you the option to sneak past enemies, which is useful when you don't need to kill them for xp farming. I personally think combat should reward the least amount of XP, so that quests have a bigger impact on character progression.

Combat is definitely not the game's strong suit, and build variety is also weak (and picking perks like it's a button instead naming them to make them unique definitely does not help). It's understandable that people expecting a game like New Vegas might be disappointed, since TOW is essentially Arcanum with First person combat.

That being said, the foundation is good and they can easily make better game for the sequel. It needs refinement.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
725
Location
Lost Continent of Mu
Additionally, the level design is good, offering you the option to sneak past enemies, which is useful when you don't need to kill them for xp farming.
Sneaking in The Outer Worlds is very good, but you know what's even better? Backstabbing and then murdering every enemy in melee combat. Works against all types of enemies.*

* = All enemies except Primals.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,322
I wouldn't say TOW builds are necessarily bad, the character system itself is pretty solid. It's just that even on Supernova the game is way too easy to bother with minmaxing. You can max whatever and it's gonna work good enough.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,401
Can't wait for juvenile californian women trying to write aping Marvel with those quirky and "oh so funny" interactions and half of the NPC cast being troons telling their unique snowflake stories.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
1,851
Location
La Rochelle

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,264
still looks like a last gen gaym that is not impressive in anyway that microsoft is probably ashamed to have it in its show
 

Herumor

Scholar
Joined
May 1, 2018
Messages
579
Still looks like (modded) Skyrim though.
 

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