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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - Early Access on February 13th - coming February 18th

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,179
MS ran an Avowed ad in Times Square, they definitely want it to be big.

I'm sure they have their own metrics of what they'd consider acceptable sales versus gamepass players.
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
290
It'd be interesting to see what direction they go with the series if it does do well. I highly doubt we'll get a Pillars 3 but they'd probably go for Avowed 2 and maybe give Josh his turn based spinoff game. If any of that does happen, I really hope they give us new writers. Or at least keep some of them away from it.
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
312
this game boggles the mind.

does obsidian does not know what sells? or are they hoping budget bethesda like is enough?

look at the companions of this game and outer worlds. damm this studio degraded almost as much as bioware

pentiment is actually better than their aaa efforts
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
20,002
From what we've seen thus far, I tend to agree about the companions. But otherwise game looks ok for a hub-based Bethesda clone, with the added benefit of PoE style C&C. I expect the game to be mediocre, but at least a fantasy setting is harder to fuck up than a SF one like TOW.
 

Zibniyat

Arcane
Joined
Jun 22, 2014
Messages
6,567
2025-02-09-20-57-54-AVOWED-Freedom-Gameplay-Demo-MOST-AMBITIOUS-Semi-Open-World-RPG-like-SKYRIM-an.png

I love that there's a little flame icon on the spider web to tell the player to use a fire ability on the spider web to remove the spider web. They know that anyone who actually buys this game must be legitimately retarded, so they are caring for their target audience and putting in as many QoRL (Quality of Retard's Life) improvements as possible.

Just like quest compass. Just like GPS map on the HUD. These things are far older than many here are willing to accept. RPGs always tended to cater to low-IQ players (with some exceptions), so let us not pretend here how this is something outrageous and unheard of.​
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
768
does obsidian does not know what sells?

They never knew what sells, this is why Feargus had to sell the studio to Microsoft in the first place. They blew themselves up trying to chase Larian with POE 2. Even Sawyer is public about how he doesn't "get" the people who loved BG3, you think the rest of Obsidian gets them better than him?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,729
Location
Grand Chien
I think they don't even need to make much profit with their games given they are basically Game Pass fodder.
See, I don't buy this, because it's really weird when I open up Battle.net and Avowed is right next to big titles like WoW/Diablo 4/Call of Duty.

It doesn't feel like this is a "filler" game in Microsoft's eyes...

ff0wSdj.png
Wait what. Why is it on Battle.net?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,410
See, I don't buy this, because it's really weird when I open up Battle.net and Avowed is right next to big titles like WoW/Diablo 4/Call of Duty.
When a game shows up on buildings, marketing budget wasn't cut so they clearly believe in it.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,858
It's going to be exactly the same story as with that previous turd of theirs: they'll count live service pity downloads as "units moved" and "player engagement" and for the next decade roguey will keep spamming threads how "game title" sold 6 gorillion copies because someone from obsidian said so on social media.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
820
Just like quest compass. Just like GPS map on the HUD. These things are far older than many here are willing to accept. RPGs always tended to cater to low-IQ players (with some exceptions), so let us not pretend here how this is something outrageous and unheard of.​
Even Skyrim, the harbinger of Decline, a game that was catering as much to low-IQ as possible, didn't think of putting an icon on spiderwebs to tell people that spiderwebs are destructible. This is not just standard retardation, this is next level retardation. This is dumber than yellow ladders.
 
Joined
Jan 21, 2023
Messages
4,033
Interactive icons like the flame one on the web are needed when you can't do the "odd colored wall is a secret" bit anymore, since you've gone for the "ultra realistic graphix" bit. I know for a fact that Alpha Protocol had shitty moments where things were poorly communicated to the player. There's this bit I distinctly remember where you're made to go through a door but all doors look the same and yet none of them are interactive. And then you have stuff like the stealth system with no feedback at all. Although there's a limit of course, like the painted ledges on Tomb Raider or the yellow ladders on Resident Evil.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,870
does obsidian does not know what sells?

They never knew what sells, this is why Feargus had to sell the studio to Microsoft in the first place. They blew themselves up trying to chase Larian with POE 2. Even Sawyer is public about how he doesn't "get" the people who loved BG3, you think the rest of Obsidian gets them better than him?
I also do not get people that like that woke shit called Bear Gay 3. It has nothing to do with classics BG1 and BG2
 

damager

Prophet
Joined
Jan 19, 2016
Messages
1,860
Interactive icons like the flame one on the web are needed when you can't do the "odd colored wall is a secret" bit anymore, since you've gone for the "ultra realistic graphix" bit. I know for a fact that Alpha Protocol had shitty moments where things were poorly communicated to the player. There's this bit I distinctly remember where you're made to go through a door but all doors look the same and yet none of them are interactive. And then you have stuff like the stealth system with no feedback at all. Although there's a limit of course, like the painted ledges on Tomb Raider or the yellow ladders on Resident Evil.
Bru fire symbols on spider webs make games a farce and gameplay pushing a button
 
Joined
Jan 21, 2023
Messages
4,033
Interactive icons like the flame one on the web are needed when you can't do the "odd colored wall is a secret" bit anymore, since you've gone for the "ultra realistic graphix" bit. I know for a fact that Alpha Protocol had shitty moments where things were poorly communicated to the player. There's this bit I distinctly remember where you're made to go through a door but all doors look the same and yet none of them are interactive. And then you have stuff like the stealth system with no feedback at all. Although there's a limit of course, like the painted ledges on Tomb Raider or the yellow ladders on Resident Evil.
Bru fire symbols on spider webs make games a farce and gameplay pushing a button
If you didn't have them, it would still be about pushing buttons...
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,075
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Interactive icons like the flame one on the web are needed when you can't do the "odd colored wall is a secret" bit anymore, since you've gone for the "ultra realistic graphix" bit. I know for a fact that Alpha Protocol had shitty moments where things were poorly communicated to the player. There's this bit I distinctly remember where you're made to go through a door but all doors look the same and yet none of them are interactive. And then you have stuff like the stealth system with no feedback at all. Although there's a limit of course, like the painted ledges on Tomb Raider or the yellow ladders on Resident Evil.
Bru fire symbols on spider webs make games a farce and gameplay pushing a button

At least the game seems to have quite customizable UI, maybe they'll let us turn those off.
 

damager

Prophet
Joined
Jan 19, 2016
Messages
1,860
Interactive icons like the flame one on the web are needed when you can't do the "odd colored wall is a secret" bit anymore, since you've gone for the "ultra realistic graphix" bit. I know for a fact that Alpha Protocol had shitty moments where things were poorly communicated to the player. There's this bit I distinctly remember where you're made to go through a door but all doors look the same and yet none of them are interactive. And then you have stuff like the stealth system with no feedback at all. Although there's a limit of course, like the painted ledges on Tomb Raider or the yellow ladders on Resident Evil.
Bru fire symbols on spider webs make games a farce and gameplay pushing a button
If you didn't have them, it would still be about pushing buttons...
It would be about using your bain a bit more to combine spiderweb + firespell = open passage

Like... actually playing a game. Not just pressing 'a' to cast firespell on web.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,561
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah well, I don't remember the exact wording of announcements about The Outer Worlds' sales. It's been over five years. But I don't recall the use of "shipped x units"-type weasel words. There may have been announcements about the number of people who played the game, which isn't equivalent to sales due to Game Pass, but that means exactly what it says.
 

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