I love that there's a little flame icon on the spider web to tell the player to use a fire ability on the spider web to remove the spider web. They know that anyone who actually buys this game must be legitimately retarded, so they are caring for their target audience and putting in as many QoRL (Quality of Retard's Life) improvements as possible.
does obsidian does not know what sells?
Wait what. Why is it on Battle.net?See, I don't buy this, because it's really weird when I open up Battle.net and Avowed is right next to big titles like WoW/Diablo 4/Call of Duty.I think they don't even need to make much profit with their games given they are basically Game Pass fodder.
It doesn't feel like this is a "filler" game in Microsoft's eyes...
When a game shows up on buildings, marketing budget wasn't cut so they clearly believe in it.See, I don't buy this, because it's really weird when I open up Battle.net and Avowed is right next to big titles like WoW/Diablo 4/Call of Duty.
Even Skyrim, the harbinger of Decline, a game that was catering as much to low-IQ as possible, didn't think of putting an icon on spiderwebs to tell people that spiderwebs are destructible. This is not just standard retardation, this is next level retardation. This is dumber than yellow ladders.Just like quest compass. Just like GPS map on the HUD. These things are far older than many here are willing to accept. RPGs always tended to cater to low-IQ players (with some exceptions), so let us not pretend here how this is something outrageous and unheard of.
I also do not get people that like that woke shit called Bear Gay 3. It has nothing to do with classics BG1 and BG2does obsidian does not know what sells?
They never knew what sells, this is why Feargus had to sell the studio to Microsoft in the first place. They blew themselves up trying to chase Larian with POE 2. Even Sawyer is public about how he doesn't "get" the people who loved BG3, you think the rest of Obsidian gets them better than him?
Bru fire symbols on spider webs make games a farce and gameplay pushing a buttonInteractive icons like the flame one on the web are needed when you can't do the "odd colored wall is a secret" bit anymore, since you've gone for the "ultra realistic graphix" bit. I know for a fact that Alpha Protocol had shitty moments where things were poorly communicated to the player. There's this bit I distinctly remember where you're made to go through a door but all doors look the same and yet none of them are interactive. And then you have stuff like the stealth system with no feedback at all. Although there's a limit of course, like the painted ledges on Tomb Raider or the yellow ladders on Resident Evil.
It's going to be exactly the same story as with that previous turd of theirs: they'll count live service pity downloads as "units moved" and "player engagement"
If you didn't have them, it would still be about pushing buttons...Bru fire symbols on spider webs make games a farce and gameplay pushing a buttonInteractive icons like the flame one on the web are needed when you can't do the "odd colored wall is a secret" bit anymore, since you've gone for the "ultra realistic graphix" bit. I know for a fact that Alpha Protocol had shitty moments where things were poorly communicated to the player. There's this bit I distinctly remember where you're made to go through a door but all doors look the same and yet none of them are interactive. And then you have stuff like the stealth system with no feedback at all. Although there's a limit of course, like the painted ledges on Tomb Raider or the yellow ladders on Resident Evil.
It's been a common practice in gaming, I think Fallout 4 was the first major release which passed "units shipped" as "units sold".It's going to be exactly the same story as with that previous turd of theirs: they'll count live service pity downloads as "units moved" and "player engagement"
Did this actually happen?
Bru fire symbols on spider webs make games a farce and gameplay pushing a buttonInteractive icons like the flame one on the web are needed when you can't do the "odd colored wall is a secret" bit anymore, since you've gone for the "ultra realistic graphix" bit. I know for a fact that Alpha Protocol had shitty moments where things were poorly communicated to the player. There's this bit I distinctly remember where you're made to go through a door but all doors look the same and yet none of them are interactive. And then you have stuff like the stealth system with no feedback at all. Although there's a limit of course, like the painted ledges on Tomb Raider or the yellow ladders on Resident Evil.
It's your fucking job to know.It's going to be exactly the same story as with that previous turd of theirs: they'll count live service pity downloads as "units moved" and "player engagement"
Did this actually happen?
It would be about using your bain a bit more to combine spiderweb + firespell = open passageIf you didn't have them, it would still be about pushing buttons...Bru fire symbols on spider webs make games a farce and gameplay pushing a buttonInteractive icons like the flame one on the web are needed when you can't do the "odd colored wall is a secret" bit anymore, since you've gone for the "ultra realistic graphix" bit. I know for a fact that Alpha Protocol had shitty moments where things were poorly communicated to the player. There's this bit I distinctly remember where you're made to go through a door but all doors look the same and yet none of them are interactive. And then you have stuff like the stealth system with no feedback at all. Although there's a limit of course, like the painted ledges on Tomb Raider or the yellow ladders on Resident Evil.
He's paid to repost advertisements, not to know thingsIt's your fucking job to know.It's going to be exactly the same story as with that previous turd of theirs: they'll count live service pity downloads as "units moved" and "player engagement"
Did this actually happen?
The origin of everything that's wrong with Codex.He's paid