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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Fedora Master

STOP POSTING
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Edgy
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So which button do I press to make something awesome happen?
 

Roguey

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  • Companions don't have true builds but "powers to upgrade into"
  • You can't give companions weapons or equipment (no inventory management at all?)
For God's sake not more pissing Veilguard bollocks. Fucking quip dispensers, porn generators and radial abilities, nothing more. Why does actual party management have to be a sin?
Casualization and actionification of RPGs.
Outer Worlds also had stripped-down companion leveling, but you could change their armor and weapon. Guess Patel feels very strongly that companions need to keep their iconic looks and weapons. Only without even having stat upgrades like jrpgs, Torment, Dragon Age II, tsk.
 

Sherry

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Jan 17, 2017
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Shrine of Compassion
Hi.

That is a shame and will take some getting used to from me after the first two games. With so much loot some early proponents of Avowed spoke of, it was exploring and finding treasure and how unique that treasure was. Gosh you'd think it would be best to share it with your companions to upgrade their gear. That was always the most enjoyable part of the first two games right? You'd hit a dungeon or clear an area, head back to the city or town and grab an empty table in the common room to look through everything you found and divvy it up. So we will either be exploring a lot and finding less treasure if it is only for the protagonist, or finding way too much of it that the unique items simply become left behind as we already found 3 of the same previously. Will every chest around the corner be just a gear upgrade?

Something else I noticed in the videos are YELLOW CHESTS. These chests have unique gear compared to the BLUE CHESTS. Gosh, just make them normal looking. Maybe the game will have a chest filter like Diablo so you know not to bother with the BLUE CHESTS :hahano: Very gimmicky.

Thanks,
Sherry
 
Last edited:
Joined
Oct 18, 2022
Messages
479
  • Companions don't have true builds but "powers to upgrade into"
  • You can't give companions weapons or equipment (no inventory management at all?)
For God's sake not more pissing Veilguard bollocks. Fucking quip dispensers, porn generators* and radial abilities, nothing more. Why does actual party management have to be a sin?
Because the more variety there is in player capabilities the harder it is to balance the game. It's easier to just make every party as close to identical as you can get away with.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
359
I really don't see the appeal for this game, a very generic looking first person fantasy game with weird first person animations. Then i don't really think Obsidian have ever really made a good game either (never played alpha protocol and can't stand star wars). I figure the brand is popular solely because they are AAA Western RPG.

PoE1 i did 1 play-through and did enjoy it, I remember the ending being decent enough. I have 40 hours trying to get into PoE2 and I just find the game way too boring to continue playing. That's it though, not a single game i would put in my top 10 if pressed, yet they are extremely popular.

On western studio's.. i actually don't think i care if all of them went bust. Valve's the only one im interested to see what they put out but i don't care about MP games.
 

BlackheartXIII

Educated
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Mar 18, 2022
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111
0:51- Enemies level aren't scale with player's progression, enemies difficulty is hub based.
1:37- Avowed will not have an end game continuance, " There's a point of no return shortly before the end game really starts". 4:04- No new game+ option.
2:51- Obsidian/Microsoft aren't planning on releasing physicals copies of Avowed, might indicated that Avowed was planned to be an xbox's gamepass fodder.
3:23- ranged weapons have infinite ammo.
4:02- 60fps conformed.
5:18- Patel on Avowed's production difficulties: "creative pivot around the time i joined, lots of changes midstream, keeping the game moving forward, continuing to make content and leaving ourselves time to iterate".
5:42- Avowed feature 2 quest related companions (in addition to the original 4).
7:14- Avowed got it's name by Parker (referred as "previous team leadership").
7:53- PoE fans desires immersive sims.
8:42- Avowed will minimize lore dumps (through lore tool tips).
11:04- On hardcore mode: "There is Path of the Dammed... enemies hit harder, you do less (damage)".
11:51- Reassuring statement from Patel (Timestamped):

 
Last edited:

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
This is what I'm talking about:
4ds4eon4jgv31.png


The individual zones won't be open, they will be defined paths to explore. Because consoles and console gamers get confused with wide open areas
Tbh, the right map looks like a typical map from the old Bioware games. The left map instead is similar to Veilguard's maps.
What in the world are you talking about?

f440M3O.jpeg
Why not post the entire map?


iU5AHHw.jpeg


Thanks,
Sherry
This post is pending Infinitron's approval
 

Camel

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Sep 10, 2021
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For God's sake not more pissing Veilguard bollocks. Fucking quip dispensers, porn generators* and radial abilities, nothing more. Why does actual party management have to be a sin?
It started from DA2 where you can't equip your companions. Whedonesque dialogue started from DA:O, regrettably.
 

ArchAngel

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Mar 16, 2015
Messages
21,931
Her[Carie’s] favorite games are Dishonored, Morrowind and Mass Effect
Unironically Awoved has a lot in common with Morrowind: you arrive on a ship to a strange land as an envoy from jungle Empire; you seem to exhibit some powers that uniquely tie to indigenous beliefs, granted to you by a true God(?) to battle an illness that plagues local populace; you arrive at the shore of a port town, with familiar architecture, while over places on the island are inhospitable wastelands, swamps, volcanic mounts, magical shrooms and ruins of the mysteriously vanished ancient atheist civilization, with superior technological level; the main antagonist is wearing a mask with glowing eyes and supposed to be dead; the game itself very different from previous installments in the series, leaning toward 3D action than CRPG, directed by other people and targets the audience of XBox gamers.

Tldr: Feargus was right, Avowed isn’t obsidian’s Skyrim, it’s obsidian’s Morrowind! (probably going to be boring slop regardless)
You make this sound like Skyrim or Morrowind were cRPGs instead of 3d action LOL (and both were walking simulators)
 

Camel

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5:18- Patel on Avowed's production difficulties: "creative pivot around the time i joined, lots of changes midstream, keeping the game moving forward, continuing to make content and leaving ourselves time to iterate".

Is she Obsidian's female "Corinne" Busche? Came to right the ship and to release the game during development hell?
 

NaturallyCarnivorousSheep

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Something like that from what I understand Avowed went from being made as skyrim clone, then was turned into a coop game with smaller scope and it seems the current iteration is that coop game turned SP and expanded. Which seems like the simplest, most streamlined way of making something out of the likely mess of assets they've had gathered over the years.
 

Riddler

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Bubbles In Memoria
5:18- Patel on Avowed's production difficulties: "creative pivot around the time i joined, lots of changes midstream, keeping the game moving forward, continuing to make content and leaving ourselves time to iterate".

Is she Obsidian's female "Corinne" Busche? Came to right the ship and to release the game during development hell?

Not really, she has been with obsidian for a while and has worked of all PoE games. Busche came in specifically to save DA4.
 

Sergio

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Jan 14, 2025
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158
5:18- Patel on Avowed's production difficulties: "creative pivot around the time i joined, lots of changes midstream, keeping the game moving forward, continuing to make content and leaving ourselves time to iterate".

Is she Obsidian's female "Corinne" Busche? Came to right the ship and to release the game during development hell?

Not really, she has been with obsidian for a while and has worked of all PoE games. Busche came in specifically to save DA4.

Imagine someone actually said "Yes, this is the person who will save this game".
 

Hellion

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Oh shit, they mention in the above video that Microsoft now owns the Quest for Glory IP after their acquisition of Activision, I had completely forgotten about that.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh shit, they mention in the above video that Microsoft now owns the Quest for Glory IP after their acquisition of Activision, I had completely forgotten about that.

Yup, just like they own Arcanum. There was some talk about that on the forum after the Activision acquisition but nothing happened so I guess it faded from memory.
 

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