At least POE1's plot is better than "follow this dude, I guess?" in 2.
It pains me that Sawyer is not working on the game, he can't do good narrative but at least he should work on the balancing, itemization and combat mechanics.
It honestly scares me that Obsidian might think TOW gameplay&difficulty is the way to go after its supposed commercial success.
It pains me that Sawyer is not working on the game, he can't do good narrative but at least he should work on the balancing, itemization and combat mechanics.
It honestly scares me that Obsidian might think TOW gameplay&difficulty is the way to go after its supposed commercial success.
Many better games have been made on smaller budgets.It pains me that Sawyer is not working on the game, he can't do good narrative but at least he should work on the balancing, itemization and combat mechanics.
It honestly scares me that Obsidian might think TOW gameplay&difficulty is the way to go after its supposed commercial success.
ToW had a double AA budget and was content locked for a year+ before release. Leo was bitter about all the stuff they had to cut.
Tim/Leo needed a financial win after Arcanum/TOEE/VMB all failed financially. Codex needs to stop being hypocritical.
At the very least, Troika Bros can pretty much demand what they want and Spencer will cuck out for them considering how much ToW is selling.
They failed because they were unfinished and highly buggy.Tim/Leo needed a financial win after Arcanum/TOEE/VMB all failed financially. Codex needs to stop being hypocritical.
I don't know what the hell "supposed" means here. It was demonstrably a commercial success. It just also sucksIt pains me that Sawyer is not working on the game, he can't do good narrative but at least he should work on the balancing, itemization and combat mechanics.
It honestly scares me that Obsidian might think TOW gameplay&difficulty is the way to go after its supposed commercial success.
Many better games have been made on smaller budgets.
Many better games have been made on smaller budgets.
They failed because they were unfinished and highly buggy.
Their solution was to simply make a game so devoid of features it couldn't possibly be shipped unfinished.
Well it was on XGP so you can't get a clear picture with sales numbers, that would have been irrefutable.I don't know what the hell "supposed" means here. It was demonstrably a commercial success. It just also sucksIt pains me that Sawyer is not working on the game, he can't do good narrative but at least he should work on the balancing, itemization and combat mechanics.
It honestly scares me that Obsidian might think TOW gameplay&difficulty is the way to go after its supposed commercial success.
It pains me that Sawyer is not working on the game, he can't do good narrative but at least he should work on the balancing, itemization and combat mechanics.
What's Saw working on now?
His historical RPG I think.It pains me that Sawyer is not working on the game, he can't do good narrative but at least he should work on the balancing, itemization and combat mechanics.
It honestly scares me that Obsidian might think TOW gameplay&difficulty is the way to go after its supposed commercial success.
What's Saw working on now?
https://www.nytimes.com/2004/12/23/technology/circuits/choose-your-role-vampire-or-card-wielder.htmlMany better games have been made on smaller budgets.
They failed because they were unfinished and highly buggy.
Their solution was to simply make a game so devoid of features it couldn't possibly be shipped unfinished.
I thought VTMB failed because of marketing, too? It's been a while, but I got the impression Activision was like, fuck this noise, get this crap-in-a-box out the DOOR.
Players who play it: Wow, this is actually pretty good
Activision: Then go stroke yourselves to climax while we do Call of Duty, dipshits
https://www.eurogamer.net/articles/r_vampirebloodlines_pcThe last part of the game is, in fact, disappointing. After many brilliant and atmospheric adventures, Bloodlines falls into a pattern of encounters with groups of guards followed by big battles, as though the game's designers simply ran out of clever ideas.
Perhaps they just ran out of time. Bloodlines is often brilliant but feels unfinished. It is riddled with small but annoying bugs. At one point I fell through the floor into space. Several times the game froze when I walked through a door. Often I could not reload a half-empty gun until I fired another shot. There are also places where the game is just poorly conceived: after a conversation, your weapon is always holstered even if that conversation results in a fight, and automatic weapons have so much kickback that they are virtually useless.
Now, the Devils.
Easy to sum up: Game isn't finished.
At the opening, you forgive the array of bugs and glitches as it being "rough around the edges", so joining the long line of games which stressed imagination above mere competence and polish: Sure, characters glide out of the room in the intro sequence... who cares? Look how amazing Santa Monica is...
Problem is, as you progress, they escalate. By the time you've reached the climax, they're become impossible to ignore and made all the worse by you not even particularly enjoying the game anymore. Having animation flickers and textures going wrong is a different thing from - say - reloading and finding that simple action has broken some of the level's scripting or getting caught in a game-ending crash bug upon exiting a mandatory mission. It runs considerably worse than Half-Life, sharing the stutter-frame-rate problem of its mother engine, but generally worse. It eats up Virtual Memory like anything, with long sessions leading to increasingly lengthy load times and slower frame-rates (I'm not a programmer, but "Memory Leak" sounds like a likely explanation). It just crashes. Even surface level shows signs of being rushed to release amass, like the dialogue in Chinatown having so many typos that even I, with my rudimentary grasp of the English tongue, wince.
It's unfortunate, but it's most likely that Bloodlines will be remembered for the bugs and not the array of excellent characters, and some brilliant set-pieces (including a "The Shining" inspired scene in a burnt-out waterfront hotel). It's not surprising, though, considering Troika's reputation for releasing buggy games, and allowing a game to hit the shops that features not only a hamstrung opening cutscene, but also a without-fail showstopper bug (that requires the use of the debug console to circumvent) is nothing short of criminal - and will do absolutely nothing to enhance Troika's reputation. Add this to the fact that neither Troika nor Activision exactly rushed to release a patch - it took over a month for one to appear, by which time several fan-written patches had been released - and that the official patch itself merely papers over the cracks (this is particularly noticeable in the "fixes" to the opening cutscene) rather than address the core problems of the game (though at least it does fix the showstopper), it's no revelation to see Bloodlines sitting on the shelves in several stores at a much reduced price. Troika need to be made to watch an episode of Sesame Street brought to them by the letters "Q" and "A" until their alphabetic silhouettes are seared into their retinas.
It's like how people nowadays smugly declare the poor reviews Kingmaker got a sign of CASUAL DECLINE but the game literally wasn't completable for months after launch
I love VTMB but it isn't acceptable to release a game like that
The game was unfinishable at launch.It's like how people nowadays smugly declare the poor reviews Kingmaker got a sign of CASUAL DECLINE but the game literally wasn't completable for months after launch
I love VTMB but it isn't acceptable to release a game like that
I completed it 21 days after launch. What bug caused it to not be finishable?
All Shittesda games are bestsellers despite being a bug-ridden mess on release.The codex has a very revisionist historical view of Troika.
Definitely a no on that. Sawyer is the type of guy to make everything boring because it's easier to balance.at least he should work on the balancing
It's like how people nowadays smugly declare the poor reviews Kingmaker got a sign of CASUAL DECLINE but the game literally wasn't completable for months after launch
I'm glad that the forum about how good old games were has accepted that games being broken for months and months after launch is actually goodIt's like how people nowadays smugly declare the poor reviews Kingmaker got a sign of CASUAL DECLINE but the game literally wasn't completable for months after launch
Yes gamebreaking bugs gave it a very bad rep, but (almost always) bugs eventually get fixed. And in the case of Kingmaker the devs worked tirelessly the following couple of months after launch to eliminate the worst ones. I was one of the lucky(?) ones and finished the game soon after launch without any gamebreaking bugs. Thing is a huge number of complaints were like:
"why do I encounter enemies I can't beat"
"I don't have time to get into the mechanics"
"rng sucks when it doesn't help me"
"my game ended because of a series of bad decisions WTF"
No matter if you get smug about it or not, this is the new normal in the ever-growing consumerist gaming industry and a codex "classic" will never be anything more other than a niche in the general market, no matter how polished it may be on launch. And my guess is that Avowed, like Outer Worlds, won't bother becoming an exception.
All Shittesda games are bestsellers despite being a bug-ridden mess on release.The codex has a very revisionist historical view of Troika.
No Mans Sky got some enormous sales on hype alone and the released product was an all out bugfest.
It was both. The game was extremely unoptimized and buggy at launch.All Shittesda games are bestsellers despite being a bug-ridden mess on release.The codex has a very revisionist historical view of Troika.
No Mans Sky got some enormous sales on hype alone and the released product was an all out bugfest.
Bugs? I didnt think bugs were the issue with NMS. I thought the issue with NMS was that it, you know, wasn't anything like it was promised.