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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.
 
The Real Fanboy
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All this stuff about oaths in the trailer totally makes me think it could have stuff with Woedica!!!
ezlGPTB.jpg


(and the castle has flags with Woedica's crown
QSGbFWI.png
)
 
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MCA correctly predicted this game's existence. I expect it to do what Skyrim did. Literally a Skyrim rip off because devs seem to think that if they just make a game that's like the other game it will sell just as well. It might have worked if they actually had an interesting setting. But nope. It's the generic middle of the road setting they made for Pillars. People told them twice now that the setting was boring but Fergus thought he knew better I guess. Tyranny had a slighty better setting and would have made for nice Arx Fatalis style immersive sim/dungeon crawl game but nah. Skyrim mate. Let's make Skyrim but "our version" that will be forgotten about a month after launch. Just like all those fucking Battle Royale games.
 

Perkel

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So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.

No way in hell they will make it class based.
Me thinks this will be just setting with nothing pillars attached to it other than name of spells or something like that.
 

Dishonoredbr

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So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish itself from The Elder Scrolls, but people might not like it.

I hope they stick with Deadfire system. Of course , being first person somethings needs to be different. But i really like to play as Bloodmage or as Cipher Rogue - Assassin in Deadfire.

I wonder if Sawyer is working in this one.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Toned-down art-style, realistic equipment and firearms will be gone, because by Sawyer's estimation these killed Deadfire.

So basically all the stuff that made Deadfire interesting (it was still meh because of a shit main story though) is going to be tossed out the window and we'll be left with generic fantasy game #5486713647 which is indistinguishable from all the other generic fantasy games on the market?

Wow super cool I'm so excited already can't wait to play yet another rehash of the same thing I've already played 30 times before.
 

Dodo1610

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So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.
Unless this is a party-based/Coop game, classes don't make much sense if there's only one playable character.
 

Fedora Master

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So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.

I'm sure it will be very very b...
alanced
 
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RepHope

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So, interesting question now is to what degree this game will be inspired by PoE's character system. Will it be strictly class-based? That would be a way to distinguish it from The Elder Scrolls, but people might not like it.
Unless this is a party-based/Coop game, classes don't make much sense if there's only one playable character.
It’s first person just like the Bethesda games. I am not expecting the party or class system to carry over which is a shame. Obsidian should have differentiated between TOW as their Bethesda type game and Avowed as their Bioware type game with a focus on the party and classes. But all they want to do is keep chasing New Vegas and Bethesda.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Toned-down art-style, realistic equipment and firearms will be gone, because by Sawyer's estimation these killed Deadfire.

So basically all the stuff that made Deadfire interesting (it was still meh because of a shit main story though) is going to be tossed out the window and we'll be left with generic fantasy game #5486713647 which is indistinguishable from all the other generic fantasy games on the market?

Wow super cool I'm so excited already can't wait to play yet another rehash of the same thing I've already played 30 times before.

I don't know about the art style and "realism" (it doesn't seem that radically different to me in the trailer) but assuming the game will have no firearms seems hasty. People might have found it weird to have guns in their fantasy isometric game, but first person shooters are a popular genre. Putting in guns would be another way to set the game apart from The Elder Scrolls.
 

Dishonoredbr

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Isn't Skyrim the game that sold the most? If so, it is logical that every dev tries to emulate it. It is all about that fat juicy US dollar paper.

I'm pretty sure GTAV sold and sells a lot more than Skyrim.. That shit stills tops the sales chart to this day.
 

Roguey

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"RPGs, to me, are adventurers bashing skeletons in a dungeon" - Feargus Urquhart

Looks as generic as it gets. Now we're truly Fergsidian.
 

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