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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

huntsmann

Literate
Joined
Jul 29, 2024
Messages
22
I think Obsidian has made it clear they prefer hub and spoke design vs open world, but again there's not many other options. If they can just provide enough of that kind of experience it may still pay off well for them.
Yeah I'm interested in seeing how well this sells. Will the average gamer expect Skyrim and be let down when they start playing? All I care about is getting Obsidian to do a true Pillars 3. For all of Deadfire's faults, it looks like a masterpiece compared to this.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,545
Location
Eastern block
Whoever is trying to make things sound better than they are or sugarcoat what is happening should be violently confronted at every turn, and beaten if possible
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
168
Finished the starting/tutorial area and explored a first zone for a bit, here’s some thoughts and points for anyone who might be interested.

The Good.​

• Combat.
Weapon animations are swift, enemies react to your hits and actually attack you simultaneously, so no standing around and waiting for their turn, the AI is alright but not very smart, I disabled all lock-on/aim assist features and my PC moves pretty smoothly, I also play with minimal HUD(only health/mana points and abilities bar) so I could clearly see that’s happening on screen, there’re appears to be some combos like freezing your enemy and then charging into him (I shattered the final boss of tutorial into pieces), you could duel wield any weapons (including two pistols, shield with pistol, shield with fist) sadly it seems there’s no shield+spells wielding(the magic works either as ability or spell from grimoire which uses the same hand as shield), also there’s spears. The encounters in PoTD difficulty were challenging but didn’t drag for too long.

• Exploration.
Wouldn’t call it good per se, but it gets the job done. Parkouring is fun, but it lacks some form of progression tied to it, there’s seems to be an equipment that allow you to traverse faster, but nothing more, maybe later? An equipment or ability that nullifies the fall damage or increases the jump height would be a nice addition. On a bright sight, you’re able to freeze any water you like, not only specific places, as I was afraid, but you can’t burn all the bushes though, or break every walls only specific ones, so disabling UI helpers is a must(for me). Unfortunately a companion gives you unwanted hints, but maybe it’s only true for a tutorial area. Are the locations worth exploring or not is remains to be seen, so far I was usually finding some gold or healing potions, but mainland probably offers more unique stuff.

The Bad.​

•Leveling and character progression.
Avowed is a classless game, you basically pick perks from different trees: Fighter(which also includes a Barbarian and a Monk ability from PoE), Ranger(Rogue ability) and Wizard, said perks are fine but nothing cool or fancy(have to level up to confirm though) and most of them(except wizards) are passives. Unfortunately none of the perks(outside some wizard spells, one fighter and one ranger ability) are usable outside combat, character attributes are usually give you passive advantages or some flavor dialogue and you don’t have skills or reputation(maybe later?) like in PoEs. So one has to wonder is this game even an ARPG? Although anything like AssCreed or GoW are an R-P-G now, so yeah.

•Dialogues and C&C.
Typical obsidian flavor dialogues, that makes you think that your Attributes or Background are meaningful in any way, but it’s always leads to the same outcome. Writing is nothing new, just your familiar Deadfire slop that you click through, God helps you if you decide to actually pay attention to any of it, but there’re some unintentional hilarities.

•Simulations.
Basically there’s none. So I can understand why usual Bethesdatards are so disappointed with Avowed, I don’t care as much, just hoped they’d made a non-linear exploration game, but so far you always has a MQ to guide you.

•Graphics.
Can’t comment on that, because my computer is below min system requirements, but the game plays at 30-60 fps, with statter in crowded areas. So maybe Obsidian should’ve put a real minimal requirements, so we could have a day -5 purchase from Infinitron with fury of post afterwards. Also UI style is bland and boring.

The Ugly.​

•Racism
Why is this game so racist? All character presets looks like interbreeding experiments(and I’m not talking about the shroom stuff), especially Asians are some ugly fucks, niggers not better. Seriously Obsidian, a realism in my fantasy game? The first NPC I met, besides the furry pet, calls me ugly, asks that’s wrong with my face and pleads not to come near her, then some girlboss portwoman almost vomits just looking at PC’s face, and if that wasn’t enough some fishermen say I’m stink. Don’t they know that I’m an esteemed Aedyryan Scholar, with a proud black heritage, who came to their land to educate local populace on importance of xaurip’s culture? At least a shellterfolk(that’s how Josh calls wood elves) woman was nice to me, until I learned she hopes that I help her to get rid of peaceful xaurips occupying her property, what a bigot! I couldn’t stand it anymore, so I had to restart as War Hero, Titus Flavius, send by the Emperor to an untamed, rebellious province to eradicate its populace and destroy their second temple. Ave, true to xaurip’s genocide!

TLDR: Combat and exploration is good, everything else is bad. Overall 4/10, it’s 7/10 if you just play it without paying any attention and money.​

 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
864
[...]
The 3600 would pair well with a 5700XT, certainly would not bottleneck a 6600XT. I'd love to see a benchmark with a game that's actually worth playing—not one made by an incompetent DEI bethesda team , which also ran terribly on Nvidia cards at launch. And really, what does it even matter when we end up with games that, besides being completely uninteresting, don't look any better than what we played 15 years ago?
I agree about the Ryzen 3600 paired with a 5700XT/6600XT/RTX 3060 being optimal. Pairing this CPU with an RTX 5080 is anything but. You could even be getting similar performance to an RTX 3060 due to that beefy GPU being severely underutilized.

I agree modern games often don't look much better than those from 15 years ago. Gameplay doesn't innovate and their graphical fidelity is barely better or sometimes not at all. I'm still fascinated by Monster Hunter Wilds - it requires upscaling and frame generation to offer 60 fps (at least based on the official requirements, I haven't run the benchmark) and it looks like a game from the late PS3 era.

Oh, and I never meant to defend Avowed's performance. I'm only saying it runs pretty well for an UE5 game - Lumen and Nanite aren't free and this game uses both. Whether or not it gains anything by doing so is debatable.
 

Lodis

Educated
Joined
Sep 1, 2021
Messages
247
Riveting dialogue options

ZtOnyLs.jpeg
 
Last edited:

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,272
Location
Nantucket
•Simulations.
Basically there’s none. So I can understand why usual Bethesdatards are so disappointed with Avowed, I don’t care as much, just hoped they’d made a non-linear exploration game, but so far you always has a MQ to guide you.
Probably for the best. Has anyone successfully delivered a Unreal Engine 4/5 game with a lot of NPC simulation? People clown on Bethesda but their engine really is tailor made for it. Look at STALKER 2 and Dragon's Dogma 2 as examples of what can go wrong.
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
662
Location
Deep underground
And they force you to play the ugliest freak race possible. It's really baffling. it's like corporations hate money or something.
It's almost like there's a coordinated campaign of trying to demoralize everybody and also destroy western civilization, which by pure coincidence convinced millions of gullible idiots into being backwards retarded like this. Oh wait, it's not a conspiracy anymore!
Watch the news.
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
168
Finished the starting/tutorial area and explored a first zone for a bit, here’s some thoughts and points for anyone who might be interested.

The Good.​

• Combat.
Weapon animations are swift, enemies react to your hits and actually attack you simultaneously, so no standing around and waiting for their turn, the AI is alright but not very smart, I disabled all lock-on/aim assist features and my PC moves pretty smoothly, I also play with minimal HUD(only health/mana points and abilities bar) so I could clearly see that’s happening on screen, there’re appears to be some combos like freezing your enemy and then charging into him (I shattered the final boss of tutorial into pieces), you could duel wield any weapons (including two pistols, shield with pistol, shield with fist) sadly it seems there’s no shield+spells wielding(the magic works either as ability or spell from grimoire which uses the same hand as shield), also there’s spears. The encounters in PoTD difficulty were challenging but didn’t drag for too long.

• Exploration.
Wouldn’t call it good per se, but it gets the job done. Parkouring is fun, but it lacks some form of progression tied to it, there’s seems to be an equipment that allow you to traverse faster, but nothing more, maybe later? An equipment or ability that nullifies the fall damage or increases the jump height would be a nice addition. On a bright sight, you’re able to freeze any water you like, not only specific places, as I was afraid, but you can’t burn all the bushes though, or break every walls only specific ones, so disabling UI helpers is a must(for me). Unfortunately a companion gives you unwanted hints, but maybe it’s only true for a tutorial area. Are the locations worth exploring or not is remains to be seen, so far I was usually finding some gold or healing potions, but mainland probably offers more unique stuff.

The Bad.​

•Leveling and character progression.
Avowed is a classless game, you basically pick perks from different trees: Fighter(which also includes a Barbarian and a Monk ability from PoE), Ranger(Rogue ability) and Wizard, said perks are fine but nothing cool or fancy(have to level up to confirm though) and most of them(except wizards) are passives. Unfortunately none of the perks(outside some wizard spells, one fighter and one ranger ability) are usable outside combat, character attributes are usually give you passive advantages or some flavor dialogue and you don’t have skills or reputation(maybe later?) like in PoEs. So one has to wonder is this game even an ARPG? Although anything like AssCreed or GoW are an R-P-G now, so yeah.

•Dialogues and C&C.
Typical obsidian flavor dialogues, that makes you think that your Attributes or Background are meaningful in any way, but it’s always leads to the same outcome. Writing is nothing new, just your familiar Deadfire slop that you click through, God helps you if you decide to actually pay attention to any of it, but there’re some unintentional hilarities.

•Simulations.
Basically there’s none. So I can understand why usual Bethesdatards are so disappointed with Avowed, I don’t care as much, just hoped they’d made a non-linear exploration game, but so far you always has a MQ to guide you.

•Graphics.
Can’t comment on that, because my computer is below min system requirements, but the game plays at 30-60 fps, with statter in crowded areas. So maybe Obsidian should’ve put a real minimal requirements, so we could have a day -5 purchase from Infinitron with fury of post afterwards. Also UI style is bland and boring.

The Ugly.​

•Racism
Why is this game so racist? All character presets looks like interbreeding experiments(and I’m not talking about the shroom stuff), especially Asians are some ugly fucks, niggers not better. Seriously Obsidian, a realism in my fantasy game? The first NPC I met, besides the furry pet, calls me ugly, asks that’s wrong with my face and pleads not to come near her, then some girlboss portwoman almost vomits just looking at PC’s face, and if that wasn’t enough some fishermen say I’m stink. Don’t they know that I’m an esteemed Aedyryan Scholar, with a proud black heritage, who came to their land to educate local populace on importance of xaurip’s culture? At least a shellterfolk(that’s how Josh calls wood elves) woman was nice to me, until I learned she hopes that I help her to get rid of peaceful xaurips occupying her property, what a bigot! I couldn’t stand it anymore, so I had to restart as War Hero, Titus Flavius, send by the Emperor to an untamed, rebellious province to eradicate its populace and destroy their second temple. Ave, true to xaurip’s genocide!

TLDR: Combat and exploration is good, everything else is bad. Overall 4/10, it’s 7/10 if you just play it without paying any attention and money.​



luj1 here’s citation(meeting with the first NPC, beside furfag), not mine scholar, but you get the general idea. Ofc it doesn’t meant to be this way, but sure seems so, I think their art director probably calls niggers Godlike in his wet dreams.

 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,083
Strap Yourselves In
And they force you to play the ugliest freak race possible. It's really baffling. it's like corporations hate money or something.
It's almost like there's a coordinated campaign of trying to demoralize everybody and also destroy western civilization, which by pure coincidence convinced millions of gullible idiots into being backwards retarded like this. Oh wait, it's not a conspiracy anymore!
Watch the news.

actually don't mind playing as a mushroom freak hybrid. The problem is obsidian did not lean into this angle at all. The MC should have looked very unsettling, disturbing and distrusted by everyone. They should have played much more on the horror angle of his appearance. In the game the very few characters that react to your appearance treat it like a bad hair day or something.
 

BlackheartXIII

Educated
Joined
Mar 18, 2022
Messages
111
As i mentioned before:
Back in May 19 2022 I have noted that writing jobs for a game studio is desirable to YA writers and lit major academics because of the steady wages and the corporate benefits. also worth mentioning that the publishing industry is highly unstable (financially) and basically running on the fumes of prestige (therefore it's has a socioeconomic gatekeep biased toward wealthy people).
in the same note i would like to remined that a writing position in a gaming studio is a steady writing job which is very rare in the publishing industry, maybe thats the main reason that in the last 10 years we are witnessing a migration of failing YA novelists into to the field of video games writing.
This tweet by Lis Moberly (current Avowed's narrative designer) strengthened my aforementioned observation:
YAfication.png
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,688
Location
Brazil
Boss fights scaled around my level? I sleep

Enemy camps with normal mobs but they're slightly above your level? REAL SHIT DAMN
 

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