Old Hans
Arcane
- Joined
- Oct 10, 2011
- Messages
- 2,304
[Awkwardly shit your pants.] Well, anyway, I should goIs it a new Veilguard, boys?! I'm so excited.
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[Awkwardly shit your pants.] Well, anyway, I should goIs it a new Veilguard, boys?! I'm so excited.
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Actually, I found an option to use a third-person camera buried in the options menu. Everyone can enjoy their abomination in its full splendor. I'm kind of surprised that I haven't seen any promo materials showing the third-person camera? Maybe I just missed them but I would think some reviewers would prefer it (as I do).Anyone who spends more than 30 seconds in the character creator of a first person game shouldnt be allowed to vote.The game already have ugly characters , no need use character creation as gotcha to make characters that are ugly on purpose.
The result:Use Deepseek.
[Awkwardly shit your pants.] Well, anyway, I should goIs it a new Veilguard, boys?! I'm so excited.
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As usual, you're completely missing the point.
I'll be needlessly nice and try to explain it anyway.
It's not about whether or not the player CAN adjust the UI. It's about the default UI and how the designer behind it thought. The UI in Fallout, Baldur's Gate and most fucking games is useable as is. Adjustments can be made to taste. Combat Speed is not part of the UI at all.
The worst example of a barely useable UI is the default UI in Skyrim on PC.
Avoid isn't as bad but it is clearly bloated and designed with consoles in mind and there does NOT seem to be a way to change that without mods.
bruh, Deadfire had a lot more Ocean folk than the first game it's in their name https://pillarsofeternity.fandom.com/wiki/Ocean_folkPoE2 was good, NoE is DoA.
How would you know?That's a clever troll post because it baits nerds into answering "Actually there is a lore reason, they're Vailian", but he's actually just lying and 80% of characters aren't black.
You're still not getting it.They designed the UI for retards.
You're still not getting it.They designed the UI for retards.
Again, not the point.You're still not getting it.They designed the UI for retards.
Fallout and Baldur's Gate were made for PC gamers of the 90s, a smaller, smarter audience. If they could sell hundreds of thousands of copies, they were very happy. This is a much bigger budget game for potentially millions of dumb people.
Are quests designed for the markers or can you still successfully navigate without them?As usual, you're completely missing the point.
I'll be needlessly nice and try to explain it anyway.
It's not about whether or not the player CAN adjust the UI. It's about the default UI and how the designer behind it thought. The UI in Fallout, Baldur's Gate and most fucking games is useable as is. Adjustments can be made to taste. Combat Speed is not part of the UI at all.
The worst example of a barely useable UI is the default UI in Skyrim on PC.
Avoid isn't as bad but it is clearly bloated and designed with consoles in mind and there does NOT seem to be a way to change that without mods.
They designed the UI for retards. If you're not retarded, you can just turn off the retard-friendly options, like how you could in The Outer Tards.
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bruh, Deadfire had a lot more Ocean folk than the first game it's in their name https://pillarsofeternity.fandom.com/wiki/Ocean_folkPoE2 was good, NoE is DoA.
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Rapid cultural expansion, most widespread ethnicity in all of Eora, this is how Sawyer wanted it. Dark skinned Italian domination.
They're not open world so you can get to where you're going eventually.Are quests designed for the markers or can you still successfully navigate without them?
Awokexisters:How would you know?That's a clever troll post because it baits nerds into answering "Actually there is a lore reason, they're Vailian", but he's actually just lying and 80% of characters aren't black.
... yet.He doesn't write like a woman which is most important.I don't think Josh Sawyer is a particularly skillful writer. He's a thoughtful guy with some interesting themes he likes to visit and a sincere approach. Good ideas, workmanlike execution. Play Pentiment and you'll get plenty of it.
Review roundup:
PC:
Ars Technica
COGconnected 93/100
Creative Bloq 4/5
Dexerto 4/5
Eurogamer 4/5
Forbes 9/10
GINX TV 7/10
Game Rant 7/10
GameSpot 6/10
GameStar 81/100
GameWatcher 7.5/10
Gamepressure 9/10
GamesRadar+ 4/5
GamingTrend 85/100
Hardcore Gamer 4/5
Loot Level Chill 8.5/10
MMORPG.com 7.5/10
PC Gamer 82/100
PCGamesN 6/10
Polygon
Rock, Paper, Shotgun
Slant Magazine 4/5
Stevivor 7.5/10
The New York Times 80/100
TheSixthAxis 9/10
VideoGamer 7/10
Wccftech 8.8/10
WellPlayed 6/10
Xbox:
But Why Tho? 9.5/10
CGMagazine 8.5/10
Checkpoint Gaming 9.5/10
Digital Spy 4/5
Digital Trends 4.5/5
Dot Esports 8.5/10
GAMINGbible 9/10
GameSpew 8/10
Gamereactor UK 9/10
Gamers Heroes 85/100
GamesHub 4.5/5
Gaming Nexus 8/10
Guardian 3/5
IGN 7/10
Impulsegamer 4.5/5
Inverse 9/10
Kotaku
Metro GameCentral 6/10
Player 2 B+
Press Start Australia 8.5/10
Pure Xbox 8/10
Radio Times 3/5
Screen Rant 9/10
Shacknews 9/10
TechRadar Gaming 4/5
The Escapist
The Verge
TheGamer 3/5
TrueAchievements 9/10
Twinfinite 4/5
VG247 5/5
VGC 4/5
Vice
Washington Post 3/4
Windows Central 4/5
Worth Playing 7.8/10
XboxEra 8.8/10
ZTGD 8/10