scytheavatar
Scholar
- Joined
- Sep 22, 2016
- Messages
- 783
Does Starfield even count as an example of the Morrowind/Oblivion/Skyrim open-world "formula?" I haven't played it myself, and probably never will, but the criticism suggests that Starfield failed precisely because it doesn't feel like an open world, due to the frequency of loading screens, and the instantaneous fast travel, and the random tiles with a precisely predictable interval of POIs, and the lack of meaningful reasons to use your space ship, etc, etc.
This was what which killed Starfield, Bethesda tried to make a No Man's Sky with a Skyrim formula and the end result is a game that fails to be both. CDPR fell into the same trap with Cyberpunk 2077, they tried to make GTA + Fallout but they only know how to make Witcher. In the end they made an open world game that tries to force you into rails.
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