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Eternity Avowed Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,466
Why is "haha, you know we're rushing everything last-minute, from core gameplay to dialogue, just a couple months before release!" constantly being twisted as a positive in these interviews. The last six years was a practice run for this epic eight-week development cycle.

All modern games* released on 1.0 are just hidden Early Access. This is partially related to anti-crunch measures the industry has taken and is commonly known.

*Japanese games not included.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,427
All modern games* released on 1.0 are just hidden Early Access. This is partially related to anti-crunch measures the industry has taken and is commonly known.

*Japanese games not included.
*Plenty of Japanese games included.
 

BlackheartXIII

Educated
Joined
Mar 18, 2022
Messages
111
When I asked how much audio the studio had recorded for Avowed and the Camp, Patel laughed and told me, "You mean how much audio are we still recording to fill out all that banter in those Camp conversations?"
I'm sick of autoplayed generic time-filling bantz poorly written by millennials because zoomers can't have one single idle second.

Everyone talks like a yuppie from fucking [urban center near developers] all the time. I'm tired of it.
As I mentioned before, player agency will be utilize, regulated and appropriated to affirm the writers characters and narrative, you will play an immersive fanfic masquerade as an rpg:
Nu-Obsidian writers loathe player agency (although it's highly regulated) so they would invest instead in companions/NPC reactivity that would force their infantile doll play on the player, this is a very MFA behavior.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,466
immersive fanfic

Modern rpgdevs: our worlds are so immersive that you'll feel like you've been transported back to the middle ages.

Also modern rpgdevs:

1720151103940.png
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,200
Is not that these people are anti-player agency, is that they're just anti-player. They're against anything they perceive to be a player's power-fantasy. Be it romance or having a meaningful role in the game's narrative. The player character just exists to get lectured and educated, while being a vehicle for their amazing and godlike OCs throwing their sarcastic metacommentary.

One of the greatest joys of creating something is for other people to enjoy it together with you. But for these types it's the contrary: the greatest joy is listening to themselves talk.
 

Eldrin

Novice
Joined
May 28, 2024
Messages
90
This looks much more in-line to what I hoped from Avowed after the first teaser trailer:



Just mind that the video above isn't really gameplay footage, but an animated gameplay concept trailer(?), so... don't get your hopes up too much...
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,305
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I do wonder if the appetite for this type of game still exists in the way it did 10 - 15 years ago; Starfield's frosty reception is a gamechanger in that it raises serious questions about whether or not this genre has had its time in the sun, and if it can continue to exist without some serious innovation.
The problem isn't open world games being out of favor, it's that Starfield was shit even for Bethesda's low standards.

>shit game comes out
>it flops because it's shit
>"OMG THE GENRE IS DEAD"
>years pass
>another game comes out in that very genre
>it's good
>it succeeds
>"OMG THE GENRE IS BACK"

It's really just about whether a game is fun or shit, and nothing else.
 

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