In the recent Xbox podcast you showed that you can flirt, and you showed the character Yatzli, who is very flirtatious. But there aren’t romance options in the traditional sense, right? You're not building romantic relationships? You’re not marrying characters or anything like that, correct?
CP: Yeah, we decided to forego full romance paths in Avowed. It's something that we thought very hard about, and we talked about it as a narrative team. I think if you're going to invest in romance, everyone who's writing them needs to be absolutely, fully bought in. And the other thing you need to do is make sure that if you're going to provide that path, that you're balancing that with an equally meaningful and well-developed, non-romantic path because you never want players to feel that, "Well, the only way I really get to know this character or really get to form a meaningful bond with them, is if I commit to romancing them, which maybe isn't something I want to do." So, for all of those reasons, we decided to forego romances, specifically in Avowed. But we still built a lot of content around getting to know your companions. Forging deeper bonds with them and coming to understand their stories.