*MSDF thinking that we must suck VD's cock or be banned for eternity here at Codex.*
Mwahahaha! I, for instance, think that TB is TEH SUCK in comparison to properly done RTWP, so what? (Btw, even seasoned JA2 vets that don't take kindly to dumbing games down loved Brigade's E5 SPM, though).
It even didn't earn me a dumbfuck title for some reason
.
I, for instance, do like *some* directions where Oblivion is going.
RAI is sure nifty, if I'm quite sure it will not be as good as AI of Space Rangers, where NPCs actually lived a full-scale 'business life'.
Graphics and animations is nice, cause it was among the chief let-downs in MW... I mean after the lack of proper RP and the like, don’t throw rotten tomatoes at me
. Especially animations, cause due to lack of support and engine limitations they were never fixed... and, I guess, none will say that animation was outstanding in MW, where NPCs moved like robots that were left out in the open with no oiling for too long.
More realistic combat with no 'swords passing thru enemies' is great, actually. And no, it's not dumbing down in my book - in fact, swinging a sword at someone who's right in front of you and
missing is my own definition of dumb. Perhaps because I'm was into RL swordfencing for a while... yea, I can understand rolls. But when dodges or parries that suppose to indicate that ‘failed roll’ are simply never shown, it’s not ‘hardcore’ - it’s unimplemented feature.
Even no mounted combat is ok, just don't yammer it's 'too hard', or 'too innovational, or 'never done before''. You might as well say that you don't have enough brains or have hands growing from your ass - since M&B came into public, that would be much closer to truth, I'm afraid.
However, merging weapon skills is an obvious dumb-down, especially dagger and sword skills, and only the most rabid of fanboys fail to notice that... or those who simply don't care about whether games have a shred of realism.
I do agree on the merge of medium and heavy armor, though - it indeed didn't have a lot of sence. Now, if there was 'flexible' and 'plate' armor skills, that would be perfect... oh well, cannot have everything.
Btw, unarmored should be better renamed to 'dodge'. Oh well, it was done before in mods.
And maces/axes being blunt... bah! Call them
hafted, you uneducated lot.
Oh well, while I'm not certain about adding skills, renaming them would be possible (at least it was possible in MW, and even with all the dumb downs, I doubt it was removed... only just to spite modders, perhaps) - so fixing that would be easy.
But for quests and the like... we'll wait and see.
I do agree on the part that ‘doom and gloom’ predictions are about as dumb as ‘Oblivion will own your mother!’ ones, since we just don’t have enough information.
But we do have a reason to worry. It’s just extrapolation of our experience from previous games of the same company. If MW had depth of roleplay to beat P:T, I bet MSDF will be greeted like an incarnation of God on Earth each time he’ll visit this boards.
It’s
RPG Codex, after all.