Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
I wonder how many people actually read the article.
WUT? SKYRIM? DO NOT WANT!
WUT? SKYRIM? DO NOT WANT!
You can even get married. Not sure if it's very "romantic", though.I mean, are there even any romances in Skyrim?
I think that this:The concept doesn't sound too bad. Perhaps a bit cliched and mechanically (what little is said about the gameplay) not very revolutionary or overly interesting; but still playable, perhaps.
You people are fucking hopeless. For most of you, the state-of-the-art of computer games designs should have been frozen in time sometimes circa 2001. You already stopped making a difference between decline and evolving the state-of-the-art and you're stuck in this sad and pathetic reactionary mindset if anything post-2001 is implemented.
I think that this:The concept doesn't sound too bad. Perhaps a bit cliched and mechanically (what little is said about the gameplay) not very revolutionary or overly interesting; but still playable, perhaps.
"...a technical error would fling your character ten years into the future, and you'd spend a bulk of the game hopping back and forth between the time of the attack and a dismal, alien-occupied future. Quests in the game would task you with hopping between timelines in an attempt to save humankind."
-sounds very interesting (as a gameplay mechanic, at least) and different. Same goes for the collection of different AI companions. Sure, it sounds like Mass Effect with the story, characters, and dialogues that aren't retarded, and being an action RPG in its core it's not exactly a dream come true, but if done right, it can be a game worth playing. Wasn't Bloodlines also labeled as an action RPG?
we want to see state of the art rpg mechanics/systems design, world building and other stuff relevant to gameplay. skyrim, being an fps with some simplified 80ies jrpg mechanics and a skilltree tacked on top in a world full of very simplistic corridor map designs has none of those. the only thing that is remotely remarkable is the engine, but an engine does not make good gameplay.You people are fucking hopeless. For most of you, the state-of-the-art of computer games designs should have been frozen in time sometimes circa 2001. You already stopped making a difference between decline and evolving the state-of-the-art and you're stuck in this sad and pathetic reactionary mindset if anything post-2001 is implemented.
skuphundaku overreacted, but seriously, if you're going to whine about every AAA RPG Obsidian tries to make, you have a lot of whining ahead of you
Yes, this.I wonder how many people actually read the article.
WUT? SKYRIM? DO NOT WANT!
I'd actually like to play something like this.it sounds like Mass Effect with the story, characters, and dialogues that aren't retarded
Obsidian said:BackSpace is a single-player action-RPG set in a scifi space environment with simple elements of time travel. The combat is paced similarly to Skyrim, but slightly faster since there is no concept of blocking. The easiest way to look at it is a mix of Mass Effect, Borderlands, and System Shock 2 for gameplay and setting.
That's not what anyone is saying at all. I loved Morrowind, but the path that genre of game followed was nothing but unadulterated decline. Skyrim is distilled shittiness, and I find it hard to believe that anything in this genre of game will come out of a big-name publisher.You people are fucking hopeless. For most of you, the state-of-the-art of computer games designs should have been frozen in time sometimes circa 2001. You already stopped making a difference between decline and evolving the state-of-the-art and you're stuck in this sad and pathetic reactionary mindset if anything post-2001 is implemented.
That, and I find sci-fi settings to be of little appeal to me personally.
Yeah, totally overused.Actually what turned me off was the time-travel stuff. Do not want that.