Expeditions: Conquistador's marketing failed on multiple levels, but I suspect the mere act of releasing as a Paradox-branded historical strategy game could have netted them many sales from CK2 fans.
I wonder if they ever had the option of going with Paradox.
Defense Grid experienced the same long tail on Steam. Is that game world famous?Amnesia got a fuckton of exposure tuluse. It's world famous, even among casual gamers.
When I was teaching at a folk high school (kind of a pre-high school boarding school that kids choose to go at themselves in the break between public school and high school) I saw this game being played in a room full of kids from all walks of life during a sleepover. We're talking 20 youngsters, none of whom would fit the profile for gamer even if they tried.
It's such a unique story of perfect timing, marketing and craft that I doubt you can compare it meaningfully to anything.
I know what you're trying to say though, and I agree, except for the overall example.
Amnesia's success is almost entirely because of retarded youtube celebrities, so yeah it can't really be compared to anything except maybe minecraft.Amnesia got a fuckton of exposure tuluse. It's world famous, even among casual gamers.
When I was teaching at a folk high school (kind of a pre-high school boarding school that kids choose to go at themselves in the break between public school and high school) I saw this game being played in a room full of kids from all walks of life during a sleepover. We're talking 20 youngsters, none of whom would fit the profile for gamer even if they tried.
It's such a unique story of perfect timing, marketing and craft that I doubt you can compare it meaningfully to anything.
I know what you're trying to say though, and I agree, except for the overall example.
Amnesia the horror game? Well, it's first-person survival horror. Turn-based, isometric, and text-heavy it's not.With a niche game like this, it's also likely to have a long tail. I think Amnesia was selling well a year after it had launched, which is unheard of in the console world.
That should be what the next Torment game (the one after TToN) is about: the masochism of always going against the current just because you know you right and everybody else is wrong.The path of a codexer once again proves to be paved with misery. No wonder Torment is held in such high regard here.
Amnesia's success is almost entirely because of retarded youtube celebrities, so yeah it can't really be compared to anything except maybe minecraft.
This success is due to many factors, some of which are the uniqueness of the game (horror games without combat do not really exist on PC), the large modding community (more on this later) and the steady flood of YouTube clips (which is in turn is fueled by the modding community output).
http://frictionalgames.blogspot.com/2012/09/amnesia-two-years-later.html
This success is due to many factors, some of which are the uniqueness of the game (horror games without combat do not really exist on PC), the large modding community (more on this later) and the steady flood of YouTube clips (which is in turn is fueled by the modding community output).
ITT RPG Codex discovers that turn based RPGs are selling like shit even in an incline time.
I told ya. Just wait till the industry will crash with new consoles and you will see gaming ITZ in full glory.
I plan to stop by Logic Artists and interview them on the topic of Kickstarter Aftermath, and I look forward to bringing their response that almost all of their sales have been on Steam, and without it they would have made next to money, distribution deal or no
Grunker or just about anyone else that might know this, did the bitcomposer deal involve extra funding for the E:C guys? If so, any idea how much?
The full version of the game Expeditions: Conquistador, this very Kickstarter project is on the last leg of its amazing journey! But some of you may not know that we did a fair bit more than we promised for this game in our original goals here on KS, so you are in for an even grander gaming experience than you might be expecting!
For starters we achieved our first two stretch goals, even though we didn’t reach the stretch pledge numbers. So every time a player promotes one of their expedition members they can select from 30+ passive abilities to boost the unit in combat. Our second stretch goal also was reached, we created greater variations in character models, and further boosted the quality of the character animations as well.
Defense Grid experienced the same long tail on Steam. Is that game world famous?Amnesia got a fuckton of exposure tuluse. It's world famous, even among casual gamers.
When I was teaching at a folk high school (kind of a pre-high school boarding school that kids choose to go at themselves in the break between public school and high school) I saw this game being played in a room full of kids from all walks of life during a sleepover. We're talking 20 youngsters, none of whom would fit the profile for gamer even if they tried.
It's such a unique story of perfect timing, marketing and craft that I doubt you can compare it meaningfully to anything.
I know what you're trying to say though, and I agree, except for the overall example.
That should be what the next Torment game (the one after TToN) is about: the masochism of always going against the current just because you know you right and everybody else is wrong.The path of a codexer once again proves to be paved with misery. No wonder Torment is held in such high regard here.
I recognize your pain. Your kind must learn it comes from straining against the turning of the world. It spins thus. You cannot stop it. One day, you will wake up. You will stop pulling. The pain will be gone. Until then, all your waking hours are suffering.
The restriction on online sales to Spain, Italy, Latin America (so BC could sell retail in those areas) is interesting, as I would have guessed those markets had decent potential for them. I wonder how much this hurt them, excluding areas from online sales seems like an encouragement for piracy.I plan to stop by Logic Artists and interview them on the topic of Kickstarter Aftermath, and I look forward to bringing their response that almost all of their sales have been on Steam, and without it they would have made next to money, distribution deal or no
Grunker or just about anyone else that might know this, did the bitcomposer deal involve extra funding for the E:C guys? If so, any idea how much?
No, not as far as we know. As has been stated several times, the deal with bitComposer primarily concerned access to Steam.
Grunker or just about anyone else that might know this, did the bitcomposer deal involve extra funding for the E:C guys? If so, any idea how much?
No, not as far as we know. As has been stated several times, the deal with bitComposer primarily concerned access to Steam.
In this post it is implied they may have received money as well.
The restriction on online sales to Spain, Italy, Latin America (so BC could sell retail in those areas) is interesting, as I would have guessed those markets had decent potential for them. I wonder how much this hurt them, excluding areas from online sales seems like an encouragement for piracy.
Exactly. People started to post videos of themselves playing and getting jump-scared, and it became a trend... just like that Slender game.Amnesia's success is almost entirely because of retarded youtube celebrities, so yeah it can't really be compared to anything except maybe minecraft.Amnesia got a fuckton of exposure tuluse. It's world famous, even among casual gamers.
When I was teaching at a folk high school (kind of a pre-high school boarding school that kids choose to go at themselves in the break between public school and high school) I saw this game being played in a room full of kids from all walks of life during a sleepover. We're talking 20 youngsters, none of whom would fit the profile for gamer even if they tried.
It's such a unique story of perfect timing, marketing and craft that I doubt you can compare it meaningfully to anything.
I know what you're trying to say though, and I agree, except for the overall example.
how much of the existing work can be recycled by coreplay into something else for a kickstarter? call it Anarchy Annals or Discord Diaries or Entropy Essays...
No, not as far as we know. As has been stated several times, the deal with bitComposer primarily concerned access to Steam.Grunker or just about anyone else that might know this, did the bitcomposer deal involve extra funding for the E:C guys? If so, any idea how much?
No, not as far as we know. As has been stated several times, the deal with bitComposer primarily concerned access to Steam.Grunker or just about anyone else that might know this, did the bitcomposer deal involve extra funding for the E:C guys? If so, any idea how much?
So this really only a distribution deal? At first I found it a bit insincere to make a deal with bc directly after kickstarting, but now I think I understand it better. Even bitcomposers site explicitly says that the game was funded on kickstarter.