I just noticed that Citadels - a recently released game - was also published by bitcomposer and released in a completely broken and incomplete state with missing features out the ass. I mean, that kind of tells you something here.
You talking about Conquistador? That's not really fair. No point in punishing the developer for their publisher's wrongdoings. Every purcahse money still mostly goes to Logicartists at the end of the dayBitcomposer published that too. No sale.
This is one of the risks of having multiple funding sources for these projects, given the likelihood of games going over budget.
If there's a single source of funding, whether it's one publisher paying a developer or indie devs investing their own/borrowed money, then it's up to one group to make a call if more money is needed or the scope expands. Either put in more money, cut down on features, or cancel.
In this case there seems to be a complex arrangement with different types of investors. So maybe Bitcomposer originally agreed to pay, say, 500k for 25% of a game. When it became clear that more cash was needed and it would be a 3m game, either each investor had to put in more money or stakes would have to be renegotiated, ie 500k would now only get you 1/6 of a game.
Renegotiating existing arrangements is a recipe for this sort of legal clusterfuck. Bitcomposer didn't want to increase the budget and just wanted something out the door, the devs wanted the opposite and started looking for other investors, cue Bitcomposer stopping all payments and getting that injunction.
Sadly most of the staff are probably already working on new projects so it's got less chance of coming out than Grimoire HD.
Evil Shitcomposer lost moneyAt least shitcomposer lost money on it.
OK, well maybe I'm not remembering correctly but I thought HG mentioned that Bitcomposer had funded less than 50% of the game, the Bavarian State had funded some of it, the devs the rest, and to me that seemed a more volatile situation than a regular development arrangement with one party calling the shots.Errrr, no. In any event, only two negotiating parties have existed: bitComposer and Coreplay. There are no other parties with negotiating powers here.
OK, well maybe I'm not remembering correctly but I thought HG mentioned that Bitcomposer had funded less than 50% of the game, the Bavarian State had funded some of it, the devs the rest, and to me that seemed a more volatile situation than a regular development arrangement with one party calling the shots.Errrr, no. In any event, only two negotiating parties have existed: bitComposer and Coreplay. There are no other parties with negotiating powers here.
Evil Shitcomposer lost moneyAt least shitcomposer lost money on it.
while dev got paid for a product they failed to finish (esp. considering their track record)
evil EVIL shitcomposter!
If they didn't have shitComposter ruining their game they would produce a great turn-based cRPG like Realms of Arkania remake
Yes, I wouldn't be so sure about that. Like Hobgoblin said, things are complex.OK, well maybe I'm not remembering correctly but I thought HG mentioned that Bitcomposer had funded less than 50% of the game, the Bavarian State had funded some of it, the devs the rest, and to me that seemed a more volatile situation than a regular development arrangement with one party calling the shots.Errrr, no. In any event, only two negotiating parties have existed: bitComposer and Coreplay. There are no other parties with negotiating powers here.
I'm not necessarily talking about the fond. ("Fond?" Do you mean fund? Foundation?)
Sure it is, especially when there is some points concerning Jagged Alliance calling back the last contract they had together.it goes back much further than what we can thinkOK, well maybe I'm not remembering correctly but I thought HG mentioned that Bitcomposer had funded less than 50% of the game, the Bavarian State had funded some of it, the devs the rest, and to me that seemed a more volatile situation than a regular development arrangement with one party calling the shots.Errrr, no. In any event, only two negotiating parties have existed: bitComposer and Coreplay. There are no other parties with negotiating powers here.
Yes, I wouldn't be so sure about that. Like Hobgoblin said, things are complex.
May shitcomposer burn in hell. Such a long list.
I work in the private, generally speaking Coreplay and bC would have someone constantly breathing on their neck. Since a chunk of the round was from a public entity I assume things were a bit more lax (which is the point I brought up with you on the other thread).Is it an American/Israeli thing not to know what a fond does? I severely doubt that any interaction has gone on from the fond's side of things after the funding, since all they care about is the submission for approval. Indeed, this is mirrored in BOTH HobGob's and bC's statements, which both hold that the meeting was between the new Coreplay partners, Coreplay and bC. This is what makes the case complex - internal disagreement in Coreplay. Not that the Germna state is suddenly going "lulz we own you." That's not how a fond works.
I might be wrong, but all conventional wisdom on the subject says I'm not.