Cryomancer
Arcane
Balance is completely opposite to variety. Pick a racing game for eg, if the game has only one car and zero options, the game is 100% balanced. However, if the game has almost every car produced from a ford model T to a modern Ferrari, unless you make the differences just cosmetic, the game will gonna be extremely unbalanced. Imagine in VtMB, the devs din't had included the Nosferatu clan which is the hardest clan nor the Tremere which is arguably the strongest clan. How the game would be better? Removing nosferatu or making his deformity curse cosmetic only with zero impact on the gameplay, would made the clan far more balanced but would't make any sense considering clan lore.
Almost all examples of nonsensical mechanics aka ludonarrative dissonance are thanks to "balance" dogma. Might determining how deadly an arquebus is and how effective your healing spells are on Pillars? Thanks balance. Monks needing a big and sharp axe which they dimaterialize in combat animation to punch on D3? Thanks balance. The Oblivion level scaling? Thanks balance.
Balance and accessibility are the main reason to the "decline". And the decline only happens with games. I mean, is not as if the new version of AutoCAD or photoshop had less features than a 10 yo version BUT with RPG's, you can see the decline on the number of spells on the most iconic bioware game from different eras
If everyone, including a game journalist can play your game, your game can't have depth. Any game with the bare minimum of depth will receive massive criticism from this people, like the famous "I can't hit a insect swarm with an axe, 0/10". Devs like Vincke which made the most accessible TT rpg said some times even believe that spell slots aren't intuitive for people. I saw ZERO PEOPLE complaining about it. Dark Souls uses it. And hell, Pokemon, a Children's portable game has "move slots" where a pokemon can have 4 active moves and can use X moves per rest. Eg - Blaziken can use 5 fire blast and to recharge, rest in pokemon center.
Hell, this plague of appealing to the lowest common denominator and underestimate the playarbase exists outside of rpg market. EA was concerned that people would't recognize a WW1 game. Yes, they believe that FPS fans would't recognize WW1 ( https://www.gamespot.com/articles/battlefield-1-ea-was-concerned-kids-didnt-know-ww1/1100-6440385/ )
Both dogmas DESTROYED the mmo market, nuked 99% of the SP market and almost ruined the TT market. Can you imagine a mmo where you need to think? Had to deal with consequences like losing a level after dying in a game with lv cap = 15 and slow leveling? Where the combat is not a eternal mindless spam of the same rotation over and over? That was Dark Sun Online : Crimson Sands.
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4e was the "balance above everything else" edition. And 5e is the "accessibility above everything else". IMO 5e is less awful than 4e. But both editions are trash if compared to glorious 2e and 3.5e.
Almost all examples of nonsensical mechanics aka ludonarrative dissonance are thanks to "balance" dogma. Might determining how deadly an arquebus is and how effective your healing spells are on Pillars? Thanks balance. Monks needing a big and sharp axe which they dimaterialize in combat animation to punch on D3? Thanks balance. The Oblivion level scaling? Thanks balance.
Balance and accessibility are the main reason to the "decline". And the decline only happens with games. I mean, is not as if the new version of AutoCAD or photoshop had less features than a 10 yo version BUT with RPG's, you can see the decline on the number of spells on the most iconic bioware game from different eras
- BG2 had over 300 spells and many spells can produce "N" results. Wish for eg, can produce 37 different things
- DA:O around 90 spells.
- DA:I around 20 spells.
If everyone, including a game journalist can play your game, your game can't have depth. Any game with the bare minimum of depth will receive massive criticism from this people, like the famous "I can't hit a insect swarm with an axe, 0/10". Devs like Vincke which made the most accessible TT rpg said some times even believe that spell slots aren't intuitive for people. I saw ZERO PEOPLE complaining about it. Dark Souls uses it. And hell, Pokemon, a Children's portable game has "move slots" where a pokemon can have 4 active moves and can use X moves per rest. Eg - Blaziken can use 5 fire blast and to recharge, rest in pokemon center.
Hell, this plague of appealing to the lowest common denominator and underestimate the playarbase exists outside of rpg market. EA was concerned that people would't recognize a WW1 game. Yes, they believe that FPS fans would't recognize WW1 ( https://www.gamespot.com/articles/battlefield-1-ea-was-concerned-kids-didnt-know-ww1/1100-6440385/ )
Both dogmas DESTROYED the mmo market, nuked 99% of the SP market and almost ruined the TT market. Can you imagine a mmo where you need to think? Had to deal with consequences like losing a level after dying in a game with lv cap = 15 and slow leveling? Where the combat is not a eternal mindless spam of the same rotation over and over? That was Dark Sun Online : Crimson Sands.
- We will never have another mmo like Dark Sun Online : Crimson Sands. Only wow clones.
- We will get few good SP RPG's like PFKM per decade.
- And TT RPG's are being destroyed by both. D&D 4e, then PF2e...
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4e was the "balance above everything else" edition. And 5e is the "accessibility above everything else". IMO 5e is less awful than 4e. But both editions are trash if compared to glorious 2e and 3.5e.
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