Van-d-all
Erudite
Definitely accessibility. While balancing might snuff-out min-maxing fun and buildcrafting, accessibility means massive dumbing down all around until the entire game (not just mechanics) becomes suitable to every brainlet out there. Meaning boorish plot, banal combat, trite characters, moronic quests & corridor maps. The Outer Worlds. It's effectively making the lowest common denominator into a quality standard.
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