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Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
End boss was great. I loved that you could also
kill Caelar and have her join the bossfight
. I think I was playing on Hard the first time, and I thought he'd be cake. Shit, I was so wrong. I had to go back and not piss off
Caelar to beat him
. Second run I decided to import a character with Drizzt's swords.

My best character killed them both. Fuck Caelar.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Chunking and dramatic storytelling :lol:

6qQLxIR.png
 

Nazrim Eldrak

Scholar
Joined
Oct 2, 2015
Messages
270
Location
My heart
BG EE:
Actually I played as a neutral wizard with evil companions.
After I was caught stealing something in Baldurs Gate, I had to kill the guards.
And then I was an evil wizard and Imoen left me.
I realized it was fun playing evil(try it, if you never did!).

BG_Dragonspear
I dislike Caelar.

I wanted to kill Caeler and the End-boss.
I failed, but my evil mind thought:"What if I beg Caelar for help and THEN kill her, hehehe".
But no that was sadly not an option.
I felt betrayed in my evil role as a neutral wizard.

Game is fun.
A lot of NPCs worth killing:positive:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://blog.beamdog.com/2018/08/updates-to-baldurs-gate-enhanced.html

Updates to Baldur’s Gate: Enhanced Edition & Siege of Dragonspear


A fair wind favors the Sword Coast today as the 2.5 update arrives in Baldur’s Gate! After weeks of waiting on becalmed seas, our swashbuckling team of developers have released a patch filled with features and fixes. Beyond the city gates, adventurers will find enhancements to the Baldur’s Gate: Enhanced Edition expansion, Siege of Dragonspear!

Read on for the full details.

Siege of Dragonspear
Features
  • "Important Events" is a vague quest title
  • (ITEM) Implement Mizhena's reward item: Blazing Glory +3 (BDBLUN09)
  • [Android] Back button should consistently behave as Google expects it to
  • [Bridgefort] The fire elemental that was supposed to trigger the explosive barrels instead attacked me, but the barrels still blew up.
  • [Cyric temple] Some monsters spawned when I rested in the Cyric Temple, but they spawned inside of some cages.
  • [Focus Test] There should be a Tutorial popup when the first new game is started on tablet
  • [iOS] Red diamond icon should not be blurry on higher resolution tablets
  • [SOD] update achievement script to use proficiency instead of checkstat for the grandmastery achievement
  • [Tablet] Portuguese language should be available on Android and iOS
  • Allow players to use the Priest of Tempus kit
  • Blazing Glory +3 should have unique inventory and description icons
  • Bring over PST dialogue selection button
  • Bring over PST side bar and re-color to match SoD scheme
  • Corwin, Glint, M'Khiin and Voghiln should return to the camp if they leave party due to bad reputation
  • Implement the new Mizhena sequences
  • iOS 11 should be the min spec for Apple devices
  • Item name should appear when the party receives an item
  • Mizhena plot needs journal entries
  • Mizhena's Amulet should have unique inventory and description icons
  • NPCs should be included in new games begun with 2 PCs
  • Remove unused VO
  • Shaman spells and kit description should use BGEE strrefs
  • There should be a popup with clear instructions on how to import a BG:EE game when the Import button is used
Fixes
  • (AI) Enemies shouldn't chase indefinitely after Player1 if they don't see any targets
  • (AI) Enemy archers shouldn't flee indefinitely from melee range
  • (Area) BD7230 - Rest interrupt should work as intended
  • (ASC defense) Allied squad leaders shouldn't be immortal during the last battle phase
  • (MDD1731) It shouldn't be possible to skip the revelation that Imoen didn't plan Charname's escape by selecting specific dialog paths
  • (SDD318) The option to tell Shapur that player has already met the teens should not be missing
  • [All] Journal UI should not be visible during dream sequences
  • [All] Multiplayer chat should not prevent user from opening the World Map
  • [All] The 'Edit Character' button should function for the Client after opening the Character Arbitration screen during gameplay
  • [All] The 'Initiate Dialogue' permission should function as intended when speaking to vendors
  • [All] The 'View Other Character Records' permission should function as intended
  • [All] The item inspection screen should be dismissed properly during a story event
  • [All][Quick Loot] Quick loot button should not change its activation status after holding it for few seconds
  • [Android] 'Choose Amount' popup should not close when double tapping an item near the 'Cancel' button area
  • [Android] Framerate should not drop during the combat against 'Belhifet' on the Galaxy Tab S2
  • [Android] Google Play store should not request permission for in-app purchases
  • [Android] Imoen Assassination Cutscene should focus on Imoen
  • [Android] Keyboard does not close automatically after saving the game
  • [Android] The Color Choice bar should be responsive to dragging motions
  • [Android] The onscreen keyboard should close when it is no longer using 'Multiplayer Chat' or 'Journal'
  • [Android] The title should not become stuck on a black screen when suspending it
  • [Android] The title should not experience performance issues whenever a Pixel C is part of a lobby
  • [Android] The title should not have a low frame rate on the Galaxy Tab S2
  • [Android] There should not be random door icons in locations where there are no doors
  • [Android] Title should not crash when the user presses the ?Character Arbitration? button while switching maps or saving
  • [Android] Trap icons should not be visible before they have been detected
  • [Android]- The menu UI should not be overlapping when pressing the back button on the device while watching the credits
  • [Android][iOS] Characters should not frequently clip through a door when standing between other characters and the door
  • [Android][iOS] Help popup should not appear above Imoen's dialogue in multiplayer
  • [Android][iOS] The cursor location and label text should not overlap on the world map
  • [Audio] VO and corresponding text appearing on screen should be in sync during Chapter Seven intro
  • [BD0102] Sprite should be covered when standing in archway
  • [Focus Test] Chapter text should not appear then disappear then start scrolling after the Prologue
  • [Focus Test] Long tapping on items in the Quick Bar should open their description
  • [Focus Test] NPC names should not be present on the black screen after the prologue when Highlight Objects is turned on
  • [Focus Test][Android] Holding down the plus/minus buttons should not stop assigning points
  • [GDD100] Glint should not reply to Voghiln unless he is in the party
  • [GDD100] Glint should reply to Voghiln's "personal safety" line (stringref 67691)
  • [Hungarian] - Letters should not be missing from the SoD font
  • [iOS Options UI] Changes to Description should show when highlighting a new option within a scrollable option's area.
  • [iOS] [Android] [MP] Modifying character inventory should not erroneously trigger the "wizard spells have been disabled" flag
  • [iOS] [Android] [Multiplayer] 'Time played' displayed in the multiplayer lobby should match the time played in-game
  • [iOS] [Android] [Multiplayer] Client device should not crash when the host attempts to reload
  • [iOS] [Android] [SDD201b] The lever used to kill the imprisoned crusaders should be labelled
  • [iOS] [Android] Combat AI should not be disabled whenever the host opens the 'Character Record' menu
  • [iOS] [Android] Hosts should not be able to bypass the lock on reassigning characters during combat using drag-n-drop
  • [iOS] [Android] Scrolling the dialogue box should not scroll the background
  • [iOS] [Android] Slider handle should not appear outside of slider bar in Appearance section when creating a Half-Orc character
  • [iOS] [Android] The onscreen keyboard should not pop back up when attempting to close it when entering a password for a multiplayer lobby
  • [iOS] [Android] The Wraith should be visible to all players when using the team's Mage to dispel the stone's effects in Bridgefort
  • [iOS] [UI] UI should properly fit on screen of the iPhone X
  • [iOS] A placeholder should not be displayed in the main menu
  • [iOS] Dungeons & Dragons text should display crisply
  • [iOS] Exporting a save mid-game should allow that save to be re-imported to continue the game
  • [iOS] Host should not crash when client loots the 'Sacks of Grain' from the crate without a lid in 'Underground River'
  • [iOS] Introduction video should play when launching the title
  • [iOS] Opening the Map screen should not close the app
  • [iOS] SoD should be able to import BG:EE saves
  • [iOS] The map should stop scrolling after there is no touch screen input on the iPhone X
  • [iOS] The title should not crash after removing a character from a full party
  • [iOS] The title should not crash for host after specific dialogue choices with Jegg at Bridgefort
  • [iOS] The title should not crash when opening a container while purchasing from a vendor
  • [iOS] The title should not crash when turning off the device screen of host device
  • [iOS][Android][Multiplayer] Title should not crash for the Host when opening the Character Arbitration sheet after a quick save is completed
  • [iOS][Android][UI] Quick bar should not overlap with the dialogue box
  • [iOS][Android][UI] UI overlay should not disappear when identifying an item and saving the game simultaneously
  • [iOS][Options UI] Options->Sound should not Open "Movies" and "Movies" should have an effect.
  • [Localization] Strref number for items and the NPC named "Belt" should be different
  • [Long Tap to Save Feature - iOS] Long Tap to Save in Standalone SOD Build should not be using .bg1save extension.
  • [MDD201] Jaheira should be visible in dialogue
  • [MDD531] Dead Crusader Scouts should not block pathfinding
  • [Mizhena Dialog - SDD303J/K] Return of Mizhena's Amulet should be possible after triggered camp battle
  • [Mizhena Dialog - SDD303n] Killing Mizhena's Father Should be a more Fleshed Out Option
  • [MP] [PC] Hiding the UI prior to entering active dialogue should not disable reactivation of the UI
  • [Multiplayer] [Android] [iOS] Title should not crash for one or all players at random intervals within Bridgefort
  • [Multiplayer] [iOS] [Android] Scripted dialogues should not repeatedly trigger if clients are in proximity when the host is occupied
  • [Multiplayer] [iOS] [Android] The title should not crash when loading into the 'Dragonspear Castle Basement'
  • [Multiplayer] Characters should not treat previously accessible ground areas as blocked after a save is made
  • [Multiplayer] Client should not crash with specific pre-gen characters when the host starts the game
  • [Multiplayer] Clients should see spirits shown by the Spectacles of Spectacle as ghostly figures consistently
  • [Multiplayer] Clients' cutscene should match the Host's cutscene during the 'Coldheart Lich's' resurrection
  • [Multiplayer] Dialogue should only show when players are on the main game screen
  • [Multiplayer] Different games should not be able to see each other's sessions in multiplayer
  • [Multiplayer] Game should not crash when the Warrens elevator is used
  • [Multiplayer] Permissions should work correctly for the 'Character Arbitration' menu
  • [Multiplayer] Players should not be able to block progression by deleting characters with quest items
  • [Multiplayer] There should only be one 'Duke Belt' waiting to send the player off as they leave the 'Ducal Palace'
  • [Multiplayer] Wraith should not attack until Bridgefort defences are down
  • [Multiplayer][Android][iOS] Texts should not show twice in game chat when typing multiplayer chat
  • [Options UI] Options->Credits->Done should take you back to the Options menu, not to the game menu.
  • [PC] - Game should not crash when fighting multiple enemies in Dragonspear castle.
  • [PC] 'Waiting for Other Players' screen UI should be properly aligned
  • [PC] [iOS] The camera should center on Coldhearth during the lich reveal cutscene
  • [PC] [Multiplayer] The host should not crash after being idle for a short period of time
  • [PC] A fresh install of the title prompts the player to select invalid game modes
  • [PC] Exiting the 'Inventory' menu should not toggle the 'Reveal Details' view
  • [PC] Option to pre-generate a player character should be present
  • [PC] Player characters should not attack each other during combat
  • [PC] Steam Cloud functionality should not be present when title is launched from the beamdog launcher
  • [PC] The title should not be become stuck when attempting to join a session while refreshing the Join Game screen
  • [PC] User is should be able to Quick Save the game
  • [Retail Build, Standalone Build] Game should not crash upon importing a saved game.
  • [SDD215ba/SDD215bb] Hoach Randymonk journal entry should be removed from Quests when the Boots of Speed have been repaired
  • [SDD215ce] You should not get a journal entry about Daggerford soldiers if you never talked to them
  • [SDD215cf] Daggerford soldiers should not ask you to kill Pritchard if you have already finished the quest
  • [SDD220] Beetles should spawn if huge spider corpse has disappeared
  • [SDD221, M'Khiin] Journal entry about goblin loot should close once it is found
  • [SDD223c] Journal Entry 50750 should not be empty when Khalid refuses to pay you for the Aquamarine.
  • [SDD303f] You should get a reward for returning Mizhena's Amulet
  • [SDD303l] Mizhena should not get herself killed by attacking the gate at Dragonspear Castle
  • [SDD303n] You should get a finished quest in the journal if you free Mizhena's father after her death
  • [SDD303o] Response should not be missing in dialogue with Mizhena
  • [SDD303o] The quest Mizhena's Amulet should close when you return the amulet at Dragonspear Castle
  • [SDD330b] BeenInParty()-trigger should work when talking to Julann and Rigah
  • [SDD330f] Dynaheir should not say that a male charname is a woman
  • [SDDD12a/b/c] You should get journal entries after using the scrying pool
  • [SoD] You should not be able to hear pre-release voice-overs when the language is not English
  • [Story Mode] Story Mode should apply to NPCs as well as CHARNAME.
  • [Tablet] Language screen should not reference Baldur's Gate or have incorrect information about SoD
  • [TBP] Text should not scroll over background graphics on the Black Pits epilogue screen
  • [UI] "Continue" and "End Dialogue" buttons should not be visible to client during a multiplayer game
  • [UI] Mizhena's Amulet quest journal prompt should be free of typos
  • [UI] Multiplayer lobbies should not disappear after inputting the wrong password
  • [UI] Slider elements should be scaled correctly
  • [VO] Duke Eltan's VO should match with the text appearing in the dialogue box when speaking to in Ducal Palace
  • 10 HP should not show as 0 HP on tooltip
  • 6th party member should not get stuck when leaving Bridgefort
  • Add blood stains to BD5000
  • Alora and Ajantis should not have their lines crossed in the opening dungeon
  • Ancient menhirs should not open more than one dialogue when activated
  • Arbinge should say the correct line if talked to after fight in ogre camp
  • Area list in console should show base game areas and not SoD areas when playing the BG1 campaign
  • Armor description text should not overlap border
  • Blank entries on inventory screen seem broken
  • Bridgefort's drawbridge opening cutscene shouldn't disable zoom
  • Buttons on the options screen should not be cut off
  • Casting Find Familiar should not crash the game
  • Chaos of Battle should give bonuses to allies in its radius and penalties to enemies in its radius
  • Character Creation - Specialist's Mage Book should prevent you from selecting only non-specialist spells
  • Character wearing Dragonscale Armor should not get killed by Cloudkill
  • Choosing "Priest of Tyr" subclass should not block character creation
  • Corwin should start a dialogue and not keep stopping
  • Corwin's line regarding Skie should make sense
  • Critical Hit Effects opcode should not bypass Protection from Weapon Type opcode
  • Damage breakdown should be correct when equipping "Legacy of the Masters"
  • DisplayStringHeadDead() should function correctly.
  • Dragon Disciple constitution should be correct on import
  • Effects with save for half damage should not display two lines of damage feedback on failed saves
  • Elements' Fury +2 description should state correct weight
  • Elven Chain Mail should have the correct unidentified name
  • Enemy AI shouldn't cast spells when panicked
  • Examined items on the quick bar should not show "Drink Potion" if the item isn't a potion
  • Exported characters should not start a new game with no equipment
  • Flaming Fist Enforcers should not attack Corwin after the Player Characters attack her
  • Game should not crash when AOE spells are cast
  • Game should not crash when starting the SoD campaign with a Sorcerer or Shaman
  • Gnome Illusionists should not have <SCHOOLTOKEN> in their Specialist Mage spell selection warning
  • Help Popup should not appear behind Imoen's first dialogue box
  • Help popup text should be free of broken characters and symbols
  • Help popup texts should be free of typos
  • Implement the new art for BD5000
  • Importing a character should not remove that characters class description when importing further characters
  • Inn Rest at Thaird's should not cause a CTD
  • It should be possible to bind the Quickloot button to a hotkey
  • It should not be possible to unpause the game while in the Reform Party window
  • Item "Circlet of Lost Souls" should have an accurate description
  • Items such as Goodberry should not show two charge numbers
  • Key bindings in the Assign Keys menu should not have incorrect names
  • Key bindings should not be listed as SDL_0
  • Killing Jamven should not block the player from progression
  • Legacy of Bhaal mode should not result in more than one interrupt per rest
  • Line should play for Voghiln in banter with Khalid
  • List of priest and mage spells in Assign Keys menu should be complete in SoD when launched via BDC
  • Listed area of effect for items and spells should be correct
  • Looters in Dragonspear Castle should not be able to escape justice
  • M'Khiin should have her Advanced AI detect trap enabled, and detect illusion when enabled
  • M'Khiin should not be missing from the Flaming Fist Camp
  • M'Khiin should not repeat her dialogue about hidden goblin treasure if spoken to again
  • Male: Jovial soundset should have correct subtitle for the bored VO
  • Map note for Phossey Dugdeep should be removed when she leaves
  • Map Notes for General Stonehand and Marshal Nederlok should be removed when they leave for Dead Man's Pass
  • Mizhena sdd changes.
  • Modifiers from equipped items should not affect base THAC0 on Record Information screen
  • Modify Characters permission tooltip should not talk about inventory access
  • Movie subtitles should match the new VO
  • Multi-class characters should not use the bio of their first-listed class.
  • Nahal's Reckless Dweomer should not work with sequencers
  • Neera should not keep the Planetar Feather in her inventory
  • Opening container in inventory should not cause game to crash
  • Overhead text in cutscene should not have differently sized text
  • Plot should not move forward after getting permission from Ogres to Ascend to DSC Basement.
  • Poisoned Throwing Dagger description should not state incorrect weight
  • Pressing "Done" should hide the keyboard and exit text edit when editing the character biography
  • Priest of Tyr should not reference Exaltation and Acclamation
  • Priest of Tyr, Acclamation should remove and prevent intoxication
  • SDDD13 Lich phylactery should not become inaccessible and block further game progress
  • Shadowed Spear should have an image associated to it in the lore tab
  • Shapeshift abilities "Magic Item" animal paw icons should not be dispelled
  • Shapeshifter werewolf should use correct weapon icon
  • SoD scimitars should not display their Shaman usability restriction twice
  • Soft Feet boots should protect against Gargantuan Spider Web
  • Spectator VO should not be cut off prematurely in pit fighting scene
  • Spell Immunity should show schools when used in a Contingency
  • Subtitle text for intro movies should not be right aligned.
  • Text box should not jump to an older entry then scroll back down every time a menu is opened
  • The achievement Family Reunion should unlock
  • The achievement Nature Lover should unlock
  • The achievement You Chose... Poorly should unlock
  • The Customize button should not be disabled
  • The game should not stall between end movie and end credits
  • The player should not be able to start 'All the Way to the Bank' by speaking to Senna
  • The player should not be able to start 'Refuge for the Refugees' by acquiring 'Supplies'
  • There should be temple services available on return from Avernus
  • Throwing Axe +1 should have portrait icon when used in combat
  • Trolls in the pen should help fight when freed
  • Unique save file should be created at the beginning of chapter 11
  • Viconia should not automatically leave the party after departing Baldur's Gate if the party's reputation is too high
  • You should not be able to get stuck in BD4300 during the escape
  • You should not be able to leave the Dual Class proficiency screen until proficiency points are all spent
  • You should witness a beautiful dawn
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Oh wow, they finally did that huh? Maybe Delterius can check it out.
Done.

Essentially, Mizhena isn't as forthcoming about being trans. First time you talk to her she gives you a quest to find a wooden amulet. Once you get it back, she'll mention that its very important to her since it symbollizes her family's acceptance. At which point you may ask about it or not. If you do, it turns out the amulet was created by her mother and her initials -- both her birthname and her chosen name -- were carved onto it.

I think that's about it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
Still kinda weird. I am reluctant to share my sexuality with people I've known for years, and I kinda don't want them to know either way, so I think trans people would be even more so. Not to mention Mizhena's coming out is cringey as fuck and no sane person would do it like that. But Beamdog had to virtue signal and they did indeed do that.
 

sstacks

Arcane
Joined
Jan 30, 2014
Messages
1,152
I'm groovy with Mizhena being in the game, as long as they allow for both positive and negative dialogue options. THAT'S what stuck in my personal craw.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
I'm groovy with Mizhena being in the game, as long as they allow for both positive and negative dialogue options. THAT'S what stuck in my personal craw.

If that was in their mentality at all - they would have let you shoo away that ranger bitch you were stuck with through the BG intro part. Instead they treated her like she was one of the original party members.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
"You, a shitty youtuber, dare to compare yourself to ME, an obsessive blogger plugging my wares at every opportunity?!"
 

Tao

Augur
Joined
Sep 13, 2015
Messages
377
The trans npc is so forced in D&D setting that not amount of patches, dialogue and/or options will make it right. Retarded idea will always be retarded.
 
Last edited:

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,067
I'm groovy with Mizhena being in the game, as long as they allow for both positive and negative dialogue options. THAT'S what stuck in my personal craw.
Negative dialogue options are ALWAYS Verbooten where virtue signalling SJW fucktards are concerned. Just look at the stupid Vampyr game or the HBS space game.

I doubt anyone would raise a whimper or be so sensitive about SJW wheelbarrows if the SJWs didn't ram their obsessive selfish agenda down our throats at every opportunity and FORCE us to agree on pain of bullying, harrassment, economic ruination and physical gang assault.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,067
Doesn't dnd already have a spell for transforming/rolling out? Polymorph or something?
Polymorph is a 4th level spell. Alter Self s a 2nd level spell. Both will do.

However, if you want to have kids, you need an 8th level spell: Polymorph Any Object. Otherwise, things get... messy...
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,154
Oh wow, they finally did that huh? Maybe Delterius can check it out.
Done.

Essentially, Mizhena isn't as forthcoming about being trans. First time you talk to her she gives you a quest to find a wooden amulet. Once you get it back, she'll mention that its very important to her since it symbollizes her family's acceptance. At which point you may ask about it or not. If you do, it turns out the amulet was created by her mother and her initials -- both her birthname and her chosen name -- were carved onto it.

I think that's about it.
Much better. Not great, but better.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
I guess she deleted her posts here.
The punchline here is that she quoted one of sstacks's posts in case he deleted it, then deleted that post. When you sober up hours later and realize you behaved a bit too foolishly.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,067
I guess she deleted her posts here.
The punchline here is that she quoted one of sstacks's posts in case he deleted it, then deleted that post. When you sober up hours later and realize you behaved a bit too foolishly.
Is there such a thing as "too foolishly" where mainlanders are concerned? I mean, these are the guys who claimed, with a straight face, that they discovered the fossilised footprint of a creature whose entire body is 1mm long, humans came out of China, new dinosaurs "finds" that rewrite history, evidence of mythical creatures and floods and more. All in a land where eggs, rice, milk and more are fake and have caused deaths and and worse.

I don't think that a people with that thick a face skin (to use a translated Chinese saying) would be succeptible to the notion of being "too foolish".
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Btw for me personally, even the sexuality stuff were not the issue. Or only part of the issue. The writing of the game in general is abysmal, I literally couldn't stand more than the "intro"
 

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