Section8 said:
If you added mouse support to a Gold Box game and automated actions as much as Baldur's Gate, you'd have a very comparable system.
Systemwise, yes. Gamewise, I doubt it. Nostalgia would have to be hanging quite high over your head to consider the Gold Box better in the design department than the Infinity Engine games.
The Gold Box games have plenty of excuses for their primitive interface, and they were more than passable for their day.
Not really. They, like their Infinity Engine counterparts were bested by loads of other games, namely Ultima, Wizardry,
The achieved a lot using very little. The Infinity Engine is exactly the opposite.
Now that's just bullshit. Both the Gold Box and the Infinity Engine were pretty much meeting the par in most areas for their times and failing in a few.
That's debatable, given that you hardly play Baldur's Gate at all. Most of the time you're sitting back and watching
I guess the game didn't click with you then or you likely have never actually given them much of a chance, because this is most certainly not the case in any challenging or dangerous battle, of which there can be many. There's a lot of micro-management involved. Of course that doesn't happen if you never pick up a party and just run around with a couple of guys with swords.
pausing and trying to correct a critical pathfinding error.
I still don't understand why people yammer on about this and blow it out of proportion when both the manual and the readme file described how to fix this by turning up the search nodes.
I'll freely admit that the Gold Box gameplay can be cumbersome, but even now it's more involving.
Involving is an interesting choice of description. Your complaint would lead me to believe that you find in very non-interactive, because you have a certain detachment of control over your character. Funny enough this exists in pretty much any RPG with a solid basis in stats. Take Fallout for example (ignoring called shots). I tell my character to shoot, and watch him do it. Same thing with an archer in the Infinity Engine games. The only advantage Fallout may have is the instant gratification and tactile sensation of your character shooting when you press the button. Surely something petty and insignificant like that wouldn't be the reason you deem the combat terrible...
Between the universally irritating and mostly bad voice acting
Did we play the same games? The voice acting was very well done in all the Infinity Engine games. Though I'm going to assume it was he activation and command sounds given by the characters that irritated you. Funny enough, there was an option to turn them off in the sound options menu, so it's not really much of a flaw.
the completely forgettable soundtrack
Baldur's Gate....I could agree. It wasn't the best. But the other ones delivered in spades.
and the "too clean" fisher price look of the graphics
It's not Fallout, it's not some grim or gritty setting. They were fantasy romps to kill monsters. Does everything need to be Frank Millerized?
Baldur's Gate was inferior to its contemporaries, and couldn't even match Diablo, a game a couple of years old for quality
What in the blue hells have you been smoking? First off, they were only a year apart, and second, you've got to be kidding.
You don't need to be a graphics freak to easily point out which one is better. Now making a complaint about the graphics oriented development of the game would be a legitimate complaint, because that one year made a hell of a difference between the two games, which means a lot of time invested in graphics and not so much in gameplay.
The only thing it had going for it by comparison was diversity, because it wasn't using the same tiles over and over.
Actually....Baldur's Gate 1 used a lot of the same assets over and over in a lot of places. Just saying.
Okay, I'd agree that's a step up, but the Infinity Engine again can't match its contemporaries.
Uhhh....what contemporaries? Fallout was in a league of it's own so to say. Diablo was totally different. Ultima....was a corpseraped zombie. Daggerfall was very different.
The Fallouts were superior in every field (spells excluded for obvious reasons)
Character diversity....definitely in Fallout 1, not so much in the combat oriented sequel. Character development of course goes to Fallout. But then again, Fallout was one of, if not, the best. That's not saying much.
Three classes beats seven? What? And Diablo's character development was almost as bad as the Dungeons and Dragons leveling as you were gently forced into putting your points into certain places.
Ultima Underworld some five years earlier blows Baldur's Gate out of the water in terms of character and magic systems.
Yeah, no argument here.
Likewise the whole Wizardry series
Class based with possibility of variation between characters depending on race, ability, and some aspects left to choice by the player, almost exactly like the Infinity Engine. Sure, it got deeper as time went on, but that tends to happen after, you know, seven or so sequels.
or the Might and Magic series
Weren't they also almost exactly the same with class based leveling and a rather linear progression?
Hell, even Heroes of Might and Magic managed to have better character development and magic, despite being a strategy game.
Wow....come on. Stop the hyperbole. That's just a lie.
because you have a game that consists of 95% combat
While I'd have to be senile or imbecilic to deny the overabundance of combat, it wasn't that much. Try around 65-80% depending on the game (not including Torment) with the remaining gameplay devoted to NPC interaction, exploration, and Bioware's unfortunate love of stupid puzzles that you couldn't just have your mage with 18 intelligence insta-solve.
and most of that combat is barely tolerable, and seldom compelling.
Subjective and uninformed opinions passed off as fact are always great. There were plenty of well designed and challenging encounters that took strategy spread throughout the Infinity Engine games.
On top of that, it's fraught with terrible pathfinding
Which could be easily fixed with the search nodes being turned up via the config file. Or just a little bit of extra effort. It's not like the pathfinding would trap your character in a narrow spot and force you to reload often if you had a party.....
and poorly designed environments that do nothing but exacerbate its shortcomings
Baldurs Gate 1....yes. Any of the dungeons like the Firewine Bridge and the Ulcaster school were pretty awfully done.
You have a whole bunch of P&P mechanics integrated with no consideration to the context of a CRPG.
I'm not exactly getting this one. In fact I'd say it's the opposite. Not enough mechanics were integrated to provide for further depth. Example being non-weapon proficiency, certain non-combat spells, and the like.
Being Bioware's sophomore effort and first RPG, it could have been forgivable. But the fact that they're still rehashing the same shitty game design ten years later
And by rehashing you mean constantly dumbing down.
Who? There are no Bioware-alikes. Bethesda follows their own beat, Diablo clones are far more pervasive, and jRPGs just refuse to die. Not one non-Bioware RPG has embraced their ideals.
justifying the shallow, gameplay-free, mindless and glitzy "epic" "action" RPG model.
None of which can be attributed to the Infinity Engine. Go blame Diablo and jRPGs. Or the Gold Box for spawning the idea that a game with AD&D on the box will sell despite being inferior to most of the games on the market.
Fuck the Infinity Engine. Fuck it in its stupid arse.
Okay, what did the Infinity Engine or Bioware do to piss you off so much. Whenever it's mentioned you click into rage mode and go from incredibly well informed type of fellow to guy throwing around a ton of muck, much of which is baseless and ill-informed with some good points in between. Sure, there were a lot of problems, like the huge amount of variability in early game combat like you pointed out awhile ago, sure Bioware really screwed up by placing tons of relatively boring nonsense and saving the good stuff for later in the first BG. Sure, it wasn't Fallout. Sure, the tone of the writing was absolutely schizophrenic in many places and the writing was often...B-movie quality. But it's not
that bad if only via the fact that it is a much better RPG than 95% of crap out there.