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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

a cut of domestic sheep prime

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Also, one problem I have with Gale is the disconnect between gameplay and story. Gale seems like he should be a lot more powerful than a 1st level wizard. Everyone else seems arguably fairly normal for entry-level adventurers.
Did I miss any dialogue hinting that he's weakened due to his condition? It would be an obvious way to handwave the issue away and provide a meaningful boost to him later in the story.
If you kill him, it triggers a scene where he has an elaborate spell trigger setup to beg you to open a container on his body, which contains a magic flute, which summons an imp, which can use a scroll of true healing to ressurect him. Seems kind of high level tbh...

It may be that the entity within him is draining his own magic. idk. Still need to explore his questline.
 
Joined
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About Gale, I'm also wondering if Larian is planning to
give to the player something back in return for his "loot eating" habits.
Because otherwise I can hardly see a lot of reasons to keep him around if ANY other caster will be an option.

I mean, if you are asking me to feed you "blue" loot or better every now and then, you better give me something substantial in return for this massive money sink (i.e. permanent stat increase, additional spell slots, anything...) otherwise I'm going to give you the fucking boot.
 

Storyfag

Perfidious Pole
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Stealth Orbital Nuke Control Centre
2. Is House DeVir a big deal in the Forgotten Realms lore (I mean mostly the newer novels)? Apparently the latest Drizzt novels talk about it.
According to Out of the Abyss, House DeVir was wiped out by House Do'Urden, so they're definitely not a big deal anymore, if they ever were.

Drow Houses are spread between multiple of their cities, IIRC the Ust Natha section of BG2. The DeVir of Menzoberranzan might not have been the only DeVir out there.
 

Storyfag

Perfidious Pole
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Self-Ejected

Joseph Stalin

Totally not Auraculum
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796
How can Myrkul be back after I devoured him in MotB? :M

Seeing as how the very power to Devour Soul was his creation... he probably reincarnated THROUGH you.
This will impose a canon ending of MotB, though.

Not really. If you do *not* devour him, he reincarnates through the terror the curse has spread :smug:

A dead god's body and "real" soul drift in the Astral Plane, and are the size of moons. A god literally can't be REALLY killed, it's more akin to a coma.
 

Lambach

Arcane
Possibly Retarded
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Belgrade, Removekebabland
A dead god's body and "real" soul drift in the Astral Plane, and are the size of moons. A god literally can't be REALLY killed, it's more akin to a coma.

If you attempt to devour him, he will confirm that his soul will just reform after a while.

But there is that power called "Eternal Rest" or some such, which Myrkul sorta confirms will be the true end for him if you use it, judging by his panicked reaction.

(35:00 and onwards)

 
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Messages
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Codex Year of the Donut
o4Od8Ly.png

s420.gif

probably not until monday
looks like it might be today actually
0ByYwih.png
 

Shrimp

Liturgist
Joined
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Messages
1,065
If they gonna spoonfeed content I'm gonna be mad.
Depends on your definition of content I guess
I believe the EA version will continue to remain only the first act of the game, but I think the updates that gradually will get added mostly will consist of revisions to the currently available story content. It sounded like they wanted to rewrite some of the quest lines so I wouldn't be surprised if that gets added at some point before the game's full release. More playable classes will probably also get added sooner or later, but for now I wouldn't believe the EA version will receive 'more' content. Mostly just different changes to the objects already present in the game.
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
If they gonna spoonfeed content I'm gonna be mad.
Depends on your definition of content I guess
I believe the EA version will continue to remain only the first act of the game, but I think the updates that gradually will get added mostly will consist of revisions to the currently available story content. It sounded like they wanted to rewrite some of the quest lines so I wouldn't be surprised if that gets added at some point before the game's full release. More playable classes will probably also get added sooner or later, but for now I wouldn't believe the EA version will receive 'more' content. Mostly just different changes to the objects already present in the game.

I think it will mostly be revisions and increased reactity to races, subraces, Gods, classes, and so on that they add. Also there are a few cinematics that aren't finished and have place holders that tell you this. There might be a few areas added.
 
Joined
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Milan, Italy
If they gonna spoonfeed content I'm gonna be mad.
Depends on your definition of content I guess
I believe the EA version will continue to remain only the first act of the game
That's not even a guess, it's pretty much already confirmed.

The only new content we'll se over the months is just new races, classes, multiclassing, possible new mechanics (i.e. the "party dialogue UI" Swen teased and the interfacing for spellcasting during conversations). Aside from that, it will be just tweaking of rules, encounters and questlines already existing.
Maybe some new quests added, too, but still in the areas already available now.
 

Gargaune

Arcane
Joined
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Messages
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If you attempt to devour him, he will confirm that his soul will just reform after a while.

But there is that power called "Eternal Rest" or some such, which Myrkul sorta confirms will be the true end for him if you use it, judging by his panicked reaction.
Later, in the finale, Kelemvor will confirm to you that Myrkul will finally wither out of existence altogether if you've devoured his soul and ended Akachi's curse. Otherwise, if the Spirit Eater remains, Myrkul's influence still haunts mortals and he therefore retains some measure of faith in their collective consciousness, enough to allow him to reemerge in time. I don't know whether that changes if you grant Myrkul eternal rest instead of devouring him, but I believe it's meant to be the same.
 
Joined
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Messages
50,754
Codex Year of the Donut
If they gonna spoonfeed content I'm gonna be mad.
Depends on your definition of content I guess
I believe the EA version will continue to remain only the first act of the game, but I think the updates that gradually will get added mostly will consist of revisions to the currently available story content. It sounded like they wanted to rewrite some of the quest lines so I wouldn't be surprised if that gets added at some point before the game's full release. More playable classes will probably also get added sooner or later, but for now I wouldn't believe the EA version will receive 'more' content. Mostly just different changes to the objects already present in the game.
There's already some act 2 data in the EA files
BTW, here's some act 2 locations:
OUT = ??? Outskirts?
GRA = Graveyard
INN = Inn?
OUT = Outercity?
LOW=Lower City?

OUT_PlagueHouse
OUT_Evicted
GRA_FlamingFistCrypt
GRA_FeedingGrounds
GRA_Graveyard
GRA_LowerVampireCrypt
GRA_TrappedCrypt
GRA_VampireBossCrypt
INN_InnerCity
OUT_OuterCity
OUT_Temple
OUT_Brothel
LOW_LowerCity
LOW_Tavern
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
If they gonna spoonfeed content I'm gonna be mad.
Depends on your definition of content I guess
I believe the EA version will continue to remain only the first act of the game, but I think the updates that gradually will get added mostly will consist of revisions to the currently available story content. It sounded like they wanted to rewrite some of the quest lines so I wouldn't be surprised if that gets added at some point before the game's full release. More playable classes will probably also get added sooner or later, but for now I wouldn't believe the EA version will receive 'more' content. Mostly just different changes to the objects already present in the game.
There's already some act 2 data in the EA files
BTW, here's some act 2 locations:
OUT = ??? Outskirts?
GRA = Graveyard
INN = Inn?
OUT = Outercity?
LOW=Lower City?

OUT_PlagueHouse
OUT_Evicted
GRA_FlamingFistCrypt
GRA_FeedingGrounds
GRA_Graveyard
GRA_LowerVampireCrypt
GRA_TrappedCrypt
GRA_VampireBossCrypt
INN_InnerCity
OUT_OuterCity
OUT_Temple
OUT_Brothel
LOW_LowerCity
LOW_Tavern

Baldur's Gate is broken up into 3 main areas, with each further broken up into districts. Upper City, Lower City, Outer City. I have no idea what Inner City is, but I suspect they might have meant Upper City, but fucked up, or maybe something new entirely, like called the Undercellar Inner City?
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,065
BTW, here's some act 2 locations:
OUT = ??? Outskirts?
GRA = Graveyard
INN = Inn?
OUT = Outercity?
LOW=Lower City?

OUT_PlagueHouse
OUT_Evicted
GRA_FlamingFistCrypt
GRA_FeedingGrounds
GRA_Graveyard
GRA_LowerVampireCrypt
GRA_TrappedCrypt
GRA_VampireBossCrypt
INN_InnerCity
OUT_OuterCity
OUT_Temple
OUT_Brothel
LOW_LowerCity
LOW_Tavern

They are simply using first three letters from most important area as abbreviation. GRA flaming fist crypt, and other locations might be far smaller than out Outer city.

GRA Graveyard is main map of graveyard, and rest of maps that starts with GRA are submaps.

Thus outer city has: Plague House, Evicted (in theirs own location), Temple, Brothel. Likely would be area behind walls in BG.
PeA9tTf.jpg

There you have a map of Baldurs gate.
 
Joined
Jan 14, 2018
Messages
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Codex Year of the Donut
Average person reading the larian forums is nowhere near the average person playing the game. Developers are going to minimize things that can cause people to ragequit and refund or leave a bad review, especially near the start of a game.
So, yes, the default mode will most likely have lower AC and higher HP so people get less upset at repeated misses.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
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Messages
17,012
Location
Frostfell
So, yes, the default mode will most likely have lower AC and higher HP so people get less upset at repeated misses.

Give the OPTION to play with the true rules. Also, you are assuming that everyone will be playing as a human fighter like an jrpg. On the stream that I watched, most people was asking for warlock over and over and having to hit an enemy 20 times with eldritch blast is not fun or engaging. Is more easy to just nerf enemy AC on the beginning.

One thing that I hate on most non faitfhful D&D adaptaions is the hp bloat. On DDO, I have a epic level warlock but play on epic levels where every mob require dozens of EB to die is so boring. I like kill & die fast. The unique thing worse than HP bloat is cooldowns.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
So, yes, the default mode will most likely have lower AC and higher HP so people get less upset at repeated misses.

Give the OPTION to play with the true rules. Also, you are assuming that everyone will be playing as a human fighter like an jrpg. On the stream that I watched, most people was asking for warlock over and over and having to hit an enemy 20 times with eldritch blast is not fun or engaging. Is more easy to just nerf enemy AC on the begining.
here is the very first negative review I saw when scrolling down their steam page:
https://steamcommunity.com/profiles/76561198008297010/recommended/1086940/
RNG - I played black desert online - and I RNG has soured games for me in the past. The dice roll process is ruthless in this game, you will miss and fail all the time I can not emphasize this enough unless you love baseball and are ok succeeding 25% of the time this game will frustrate you. The worst part is I feel like I am really missing story components because people die or hate me because i fail a roll. (maybe an ez roll mode for storyline quest in the final rollout)
second
https://steamcommunity.com/profiles/76561197975900299/recommended/1086940/
unbalanced repetitive combat,
A few combats later, and it's yet another slog of ranged misses
So a few dialogues in, you're quick-saving before each conversation, then reloading when the roll fails and redoing the dialogue again, and the reload time is painfully long and after watching the loading too many times you no longer care which way skill checks go, and suddenly you're in combat all the time.
and 'everybody comically misses round after round of ranged attacks'.


Now imagine how much worse this would be with standard AC.
Are they retarded? Probably. Larian devs probably think they're too dumb to know how to put their pants on correctly.
 

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