Murk
Arcane
- Joined
- Jan 17, 2008
- Messages
- 13,459
This game turned into a stealth-simulator for me on my solo ranger play.
In the temple, I wasn't sure what is/isn't an aggro trigger, so I mostly just stealthed around and stacked boxes to reach heights I couldn't jump to from the ground directly.
The rafters provide a ton of movement range, but a few rooms you can't get back out via rafters without a jump spell or similar ability unless you stack crates and climb up on them.
Man, I love that. You could make a bizarre puzzle platformer out of this -- Larian did similar stuff in Divinity 2: Ego Draconis, hope they implement some of it here too.
I'm imagining a situation where-in I can get access to high ground that is otherwise inaccessible (other than magic or non-humanoid leaps from monsters/animals) and destroy the means by which I got up, trapping enemies in the area below here I can then safely blast them (or take out an explosive and throw it down for added fun.)
This is the kind of shit we'd get up to in our tabletop days of 3.0/3.5, to be able to replicate some of that in game would be tremendous. OS 2 had a bit of this, but so many characters had jump/teleport abilities, that the advantage was too temporary. This would make it far more meaningful, and would make setting up ambushes for enemies even more impactful.
Side note: I fucking hate 5e.
In the temple, I wasn't sure what is/isn't an aggro trigger, so I mostly just stealthed around and stacked boxes to reach heights I couldn't jump to from the ground directly.
The rafters provide a ton of movement range, but a few rooms you can't get back out via rafters without a jump spell or similar ability unless you stack crates and climb up on them.
Man, I love that. You could make a bizarre puzzle platformer out of this -- Larian did similar stuff in Divinity 2: Ego Draconis, hope they implement some of it here too.
I'm imagining a situation where-in I can get access to high ground that is otherwise inaccessible (other than magic or non-humanoid leaps from monsters/animals) and destroy the means by which I got up, trapping enemies in the area below here I can then safely blast them (or take out an explosive and throw it down for added fun.)
This is the kind of shit we'd get up to in our tabletop days of 3.0/3.5, to be able to replicate some of that in game would be tremendous. OS 2 had a bit of this, but so many characters had jump/teleport abilities, that the advantage was too temporary. This would make it far more meaningful, and would make setting up ambushes for enemies even more impactful.
Side note: I fucking hate 5e.
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