Tuco Benedicto Pacifico
Arcane
Yeah, that's what I already said in my post.Edit: Just for the record since I was talking about the Adult Red Dragon:
When you see it in the EA your party is expected to be at level 4, maybe 5 in the final game, and the Dragon is presented as level 4, however its stats are on par with what is in the Monster Guide, and its challenge rating (CR) is 17, so regardless of it being level 4 it would be an extremely lethal encounter for a level 4 party.
With a mandatory asterisk, anyway, since apparently the dragon doesn't have fire resistance, which is both quite the oversight and precisely what makes the "barrel exploit" more effective than it should be.
Back to the point, the issue I have is not specifically if you will be able to fight the dragon or not, it's a more general dislike with this idea of labeling enemies upfront with an arbitrary level tag.
I never like explicit leveled opponents. That's almost universally true regardless of the ruleset.
Let the context suggest to the player what is too much to handle and be CONSISTENT across the entire adventure.
A wolf should always be a wolf, a troll should always be a troll. None of this crap about having a level 5 troll and then a level 20 one 15 hours later in the game.
I want to feel like a monster's threat level depends of what it is, rather how it's scaled to match my progression curve.